| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Dave Airlie <[email protected]>
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This just adds the opcodes for evergreen, need to work on r600 and cayman
implementations.
don't advertise nativeintegers yet until we work out all the regressions.
Signed-off-by: Dave Airlie <[email protected]>
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This just reorgs one define in csv file, and adds all the new formats
that are needed for this extension.
Signed-off-by: Dave Airlie <[email protected]>
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LLVM 3.0svn moved TargetRegistry.h and TargetSelect.h.
See revision 138450 of LLVM.
Signed-off-by: Tobias Droste <[email protected]>
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The preferred solution to keeping track of the picture structure
has been putting it in the state tracker, so use picture_structure
instead of frame_started to check if a frame needs to begin.
If picture_structure has been changed, end the frame and start again.
Signed-off-by: Maarten Lankhorst <[email protected]>
Signed-off-by: Christian König <[email protected]>
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As per Brian's suggestion, add caps for drivers that support texture
offsets to advertise a min/max via TGSI, also use it in the state tracker.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This adds tokens for texture offsets, to store 4 * swizzled vec 3
for use in TXF and other opcodes.
It also contains TGSI exec changes for softpipe to use this code,
along with GLSL->TGSI support for TXF.
v2: add some more comments, add back padding I removed.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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VdpOutputSurfaceRenderOutputSurface
This gets mplayers menu overlay working.
Signed-off-by: Christian König <[email protected]>
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Prepares for vdpau menu overlay.
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They are mostly used for menu overlay in video decoding.
Signed-off-by: Christian König <[email protected]>
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This is no longer needed, since we now have native support for IA44 and AI44.
Signed-off-by: Christian König <[email protected]>
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Sampling worked out of the box, but this make them work as surface as well.
Signed-off-by: Christian König <[email protected]>
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Start with correctly defining IA44 and AI44 formats.
Signed-off-by: Christian König <[email protected]>
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Advertising different format support based on sample count was a
bad idea, it made resolve to window work, but resolve to anything
else would fail.
See 9f4998639c3c47f0b7ee3e2a29b7f3609d3f7796.
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The layersize calculation is slightly different on +evergreen.
This makes mpeg2 video decoding and piglits texture-packed-formats
test work correctly on this hardware.
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Should get rid of "destroying GPU memory cache with some buffers
still in use" message.
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I noticed that a thread was created for every time async flush was called, so I moved it and used some semaphores to synch.
Signed-off-by: Maarten Lankhorst <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Christian König <[email protected]>
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Will round to nearest-even.
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This prevents null dereferences in validation of interdependent
state after a switch to a pipe context where we mark all state
as dirty but where not all state is valid / set yet.
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The window system buffer will be BGRA and applications will try to
directly resolve to it, which would trigger an INVALID_OPERATION in
BlitFramebuffer if the multisample renderbuffer is RGBA.
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Mingw-w64 actually seems to be closer to MSVC in terms of .DEF parsing.
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Which already declares wglSwapMultipleBuffers and WGLSWAP.
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The nouveau xvmc decoder doesn't need it.
Signed-off-by: Maarten Lankhorst <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Another bug found by Andy Furniss.
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Fixing a bug reported by Andy Furniss.
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Signed-off-by: Maarten Lankhorst <[email protected]>
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For BOARD_GPU_DRIVERS=swrast build, DRM is not needed.
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Compile tested only.
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Compile tested only.
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Quickly tested with 945GME. SurfaceFlinger (the display server and
compositor) works. 2D apps with RGB or RGBA visuals work. As for 3D
apps, some work and some do not.
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Quickly tested with VMWare Workstation 7.1.4 on Linux with GeForce
GT220. SurfaceFlinger (the display server and compositor) works. 2D
apps with RGB visual works. However, due to missing
PIPE_FORMAT_R8G8B8A8_UNORM support, those with RGBA visual do not.
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