summaryrefslogtreecommitdiffstats
path: root/src/gallium
Commit message (Collapse)AuthorAgeFilesLines
* r600g: initial VS output layer supportDave Airlie2014-02-054-14/+50
| | | | | | | This just adds support for emitting the proper value in the VS out misc. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: setup const texture buffers for geom shadersDave Airlie2014-02-051-0/+6
| | | | | | | | This just enables the workarounds we have for vertex/pixel shaders for geom shaders as well. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: calculate correct cut valueDave Airlie2014-02-051-1/+11
| | | | | | | This selects the cut value depending on the shader selected. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: fix dynamic_input_array_index.shader_testDave Airlie2014-02-051-4/+44
| | | | | | | | | This follows what fglrx does, it unpacks the input we are going to indirect into a bunch of registers and indirects inside them. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: add support for indirect geom ring writesDave Airlie2014-02-051-7/+58
| | | | | | | | | | | We need to be able to write to the ring using a base register for when we emit vertices in a loop, in theory the SB compiler could collapse these indirect writes to direct writes if the register value is constant and known, but that is outside my pay grade. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: write proper output prim typeDave Airlie2014-02-052-27/+26
| | | | | | | | Vadim's code derived it from the info.mode, but it needs to be takes from the geometry shader output primitive. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: enable instance cnt register with new enough kernelDave Airlie2014-02-051-6/+6
| | | | | | | | The instance cnt register was missing for a few kernels, with a new enough kernel we can output it. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: add primitive input support for gsDave Airlie2014-02-054-1/+19
| | | | | | | only enable prim id if gs uses it Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: emit streamout from dma copy shaderDave Airlie2014-02-052-2/+8
| | | | | | | | This enables streamout with GS in the mix, from the VS dma shader. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g/gs: fix cases where number of gs inputs != number of gs outputsDave Airlie2014-02-051-1/+6
| | | | | | | this fixes a bunch of the geom shader built-in tests Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: increase array base for exported parametersDave Airlie2014-02-051-0/+3
| | | | | | | Trivial fix to Vadim's code. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: initialise the geom shader loop registers.Dave Airlie2014-02-051-0/+2
| | | | | | | As we do for vertex and pixel shaders. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: emit NOPs at end of shaders in more casesDave Airlie2014-02-051-2/+5
| | | | | | | | | | | If the shader has no CF clauses at all emit an nop If the last instruction is an ENDLOOP add a NOP for the LOOP to go to if the last instruction is CALL_FS add a NOP These fix a bunch of hangs in the geometry shader tests. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: don't enable SB for geom shadersDave Airlie2014-02-051-0/+3
| | | | | | | | SB needs fixes for three GS instructions it seems to raise them outside loops etc despite my best efforts. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g/sb: add MEM_RING supportDave Airlie2014-02-054-5/+8
| | | | | | | | Although we don't use SB on geom shaders, the VS copy shader will use it so we might as well implement MEM_RING support in sb. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: don't fail if we can't map VS->GS ring entriesDave Airlie2014-02-051-4/+3
| | | | | | | | This can happen in normal operation, so don't report an error on it, just continue. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: initial support for geometry shaders on evergreen (v2)Vadim Girlin2014-02-0515-206/+909
| | | | | | | | | | | | | | This is Vadim's initial work with a few regression fixes squashed in. v2: (airlied) fix regression in glsl-max-varyings - need to use vs and ps_dirty fix regression in shader exports from rebasing. whitespace fixing. v2.1: squash fix assert Signed-off-by: Vadim Girlin <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: add hw register definitions for GS block setupVadim Girlin2014-02-052-6/+75
| | | | | Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: defer shader variant selection and depending state updatesVadim Girlin2014-02-053-69/+57
| | | | | | | | [airlied: fix dropped streamout line - fix for master] Signed-off-by: Vadim Girlin <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g/bc: add support for indexed memory writes.Dave Airlie2014-02-053-4/+12
| | | | | | | It looks like we need these for geom shaders in the future. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* r600g: move barrier and end_of_program bits from output to cf struct (v2)Vadim Girlin2014-02-054-30/+34
| | | | | | | | v2: fix regression on r600 NOP instructions. Signed-off-by: Vadim Girlin <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: split streamout emit code into a separate functionDave Airlie2014-02-051-103/+110
| | | | | | | | | For geometry shaders we need to call this code from a second place. Just move it out for now to keep future patches cleaner. Reviewed-by: Alex Deucher <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g,radeonsi: skip unnecessary buffer_is_busy call, add a commentMarek Olšák2014-02-041-1/+5
|
* r600g,radeonsi: skip busy-checking for DISCARD_RANGE if it has been done alreadyMarek Olšák2014-02-041-0/+4
|
* r600g,radeonsi: treat DYNAMIC and STREAM usage as STAGINGMarek Olšák2014-02-041-7/+3
|
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-0414-34/+0
| | | | | | | This can be derived from the shader caps. All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots for each shader stage.
* radeon/uvd: fix feedback buffer handling v2Christian König2014-02-041-12/+28
| | | | | | | | | | | Without the correct feedback buffer size UVD runs into an error on each frame, reducing the maximum FPS. v2: fixing Michels comments Signed-off-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Cc: "10.1" "10.0" "9.2" <[email protected]>
* freedreno: enabling binning and opt by defaultRob Clark2014-02-033-16/+11
| | | | | | | | | Hw binning pass doesn't seem to have broken anything. And optimizing compiler fixes a lot of shaders and doesn't seem to break anything. So re-org slightly FD_MESA_DEBUG params and make both hw binning and optimizer enabled by default. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: new compilerRob Clark2014-02-0317-209/+2777
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: split out old compilerRob Clark2014-02-036-1/+1531
| | | | | | | | For the time being, keep old compiler as fallback for things that the new compiler does not support yet. Split out as it's own commit to make the later new-compiler commits easier to follow. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: prepare for new compilerRob Clark2014-02-039-146/+308
| | | | | | Shuffle things around to prepare for new compiler. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: remove useless reg tracking in disasm-a3xxRob Clark2014-02-031-174/+0
| | | | | | | Not really used for anything anymore. So strip it out and avoid conflicting symbols with upcoming new-compiler. Signed-off-by: Rob Clark <[email protected]>
* draw: fix incorrect color of flat-shaded clipped linesBrian Paul2014-02-031-1/+12
| | | | | | | | | | | | When we clipped a line weren't copying the provoking vertex color to the second vertex. We also weren't checking for first vs. last provoking vertex. Fixes failures found with the new piglit line-flat-clip-color test. Cc: "10.0, 10.1" <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium/auxiliary/indices: replace free() with FREE()Brian Paul2014-02-031-1/+1
| | | | | | | | To match the CALLOC_STRUCT() call. Cc: "10.0, 10.1" <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* svga: check shader size against max command buffer sizeBrian Paul2014-02-032-12/+49
| | | | | | | If the shader is too large, plug in a dummy shader. This patch also reworks the existing dummy shader code. Reviewed-by: Jose Fonseca <[email protected]>
* svga: refactor some shader codeBrian Paul2014-02-0311-76/+171
| | | | | | | Put common code in new svga_shader.c file. Considate separate vertex/ fragment shader ID generation. Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: fix opcode and function nestingZack Rusin2014-02-032-157/+317
| | | | | | | | | | | | | | gallivm soa code supported only a single level of nesting for control flow opcodes (if, switch, loops...) but the d3d10 spec clearly states that those are nested within functions. To support nesting of conditionals inside functions we need to store the nesting data inside function contexts and keep a stack of those. Furthermore we make sure that if nesting for subroutines is deeper than 32 then we simply ignore all subsequent 'call' invocations. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: add a few const qualifiersBrian Paul2014-02-022-4/+4
| | | | Trivial.
* translate: reindent translate_sse.cBrian Paul2014-02-021-472/+474
| | | | Trivial.
* freedreno: better manage our WFI'sRob Clark2014-02-017-24/+36
| | | | | | | | Updates to non-banked registers, CP_LOAD_STATE, etc, need a WFI if there is potentially pending rendering. Track this better, and add fd_wfi() calls everywhere that might potentially need CP_WAIT_FOR_IDLE. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add logicopRob Clark2014-02-013-6/+27
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: handle frag z writeRob Clark2014-02-017-25/+53
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: resync generated headersRob Clark2014-02-014-9/+39
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix const confusionRob Clark2014-02-012-9/+9
| | | | | | | | | | | | Gallium can leave const buffers bound above what is used by the current shader. Which can have a couple bad effects: 1) write beyond const space assigned, which can trigger HLSQ lockup 2) double emit of immed consts, first with bound const buffer vals followed by with actual immed vals. This seems to be a sort of undefined condition. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: compiler cleanupsRob Clark2014-02-017-145/+198
| | | | | | Drop color/pos/psize_regid, plus a few compiler and IR cleanups. Signed-off-by: Rob Clark <[email protected]>
* freedreno/compiler/a3xx: remove lowered instructionsRob Clark2014-02-011-354/+0
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: add tgsi lowering passRob Clark2014-02-014-2/+1229
| | | | | | | | | | | | | | | | Currently lowers the following instructions: DST, XPD, SCS, LRP, FRC, POW, LIT, EXP, LOG, DP4, DP3, DPH, DP2 translating these into equivalent simpler TGSI instructions. This probably should be moved to util so other drivers can use it, but just adding under freedreno for now so that I can clear out a lot of the lowering code in a3xx compiler before beginning to add new compiler. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: add CLAMPRob Clark2014-02-011-7/+24
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: various fixesRob Clark2014-02-011-14/+34
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: ctx should hold ref to devRob Clark2014-02-017-3/+9
| | | | | | | | The ctx should hold ref to dev to avoid problems if screen is destroyed before ctx. Doesn't really fix the egl/glx issues, but at least it prevents things from getting much worse. Signed-off-by: Rob Clark <[email protected]>