| Commit message (Collapse) | Author | Age | Files | Lines |
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Commit 342e68dc60 (nvc0: remove BGRA4 format support) removed the
support to fix a WoW trace. However after further experimentation, I was
able to get the blit to work by using a different "fake" format in the
2d engine.
The reason why this worked on nv50 is that nv50 falls back to the 3d
blit path in case either the src or the dst aren't "faithfully"
supported, while nvc0 only does it for the dst format. RG8 is better
supported by the nvc0 2d engine than R16.
Signed-off-by: Ilia Mirkin <[email protected]>
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Found by coverity: CID #1337953
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Some lines were using 4 indentation spaces instead of 3.
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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There are some weird problems with 8-wide vectors.
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
[ Francisco Jerez: Clean up clover::context interface by passing
around a function object. ]
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This will allow gallium drivers to send messages to KHR_debug endpoints
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We also have the "reserved for kick" space available. Some of my earlier
changes can probably be removed, but this is a quick fix for some of the
rarer fallout.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: <[email protected]>
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This greatly increases the pressure you can put on the driver before
create fails. Ultimately we need to let the kernel take control of
our cached BOs and just take them from us (and other clients)
directly, but this is a very easy patch for the moment.
Cc: "11.0" <[email protected]>
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It's surprising to see "0kb" printed for debug on short shaders, while
4kb alignment won't be suprising.
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60MB of cached BOs are a lot less scary than 600MB.
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When we emulate XOR logicop mode with blend-subtract, we need to ensure
that the fragment shader always emits white. We had this implemented
for VGPU9, but not VGPU10.
VMware bug 1545492.
Reviewed-by: Charmaine Lee <[email protected]>
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Trivial.
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Trivial.
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Reviewed-by: Charmaine Lee <[email protected]>
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To ease debugging in gdb.
Reviewed-by: Charmaine Lee <[email protected]>
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This actually stored the values as 8bit linear values in the cache,
then did another srgb->linear conversion...
We don't want to do the former (decoding 8bit srgb values to 8bit linear
completely defeats the purpose of srgb in the first place), so just decode
to 8bit srgb.
Fixes piglit.spec.ext_texture_srgb.texwrap formats-s3tc tests.
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compressed textures are very slow because decoding is rather complex
(and because there's no jit code code to decode them too for non-technical
reasons).
Thus, add some texture cache which holds a couple of decoded blocks.
Right now this handles only s3tc format albeit it could be extended to work
with other formats rather trivially as long as the result of decode fits into
32bit per texel (ideally, rgtc actually would decode to more than 8 bits
per channel, but even then making it work for it shouldn't be too difficult).
This can improve performance noticeably but don't expect wonders (uncompressed
is unsurprisingly still faster). It's also possible it might be slower in
some cases (using nearest filtering for example or if there's otherwise not
many cache hits, the cache is only direct mapped which isn't great).
Also, actual decode of a block relies on util code, thus even though always
full blocks are decoded it is done texel by texel - this could obviously
benefit greatly from simd-optimized code decoding full blocks at once...
Note the cache is per (raster) thread, and currently only used for fragment
shaders.
Reviewed-by: Jose Fonseca <[email protected]>
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There are currently two methods in llvmpipe code to calculate coeffs to
be used as inputs for the fragment shader. The two methods use slightly
different ways to do the floating point calculations and thus produce
slightly different results.
The decision which method to use is determined by the size of the vector
that is used by the platform.
For vectors with size of more than 128bit, a single-step method is used,
in which coeffs_init_simple() + attribs_update_simple() are called.
For vectors with size of 128bit or less, a two-step method is used, in
which coeffs_init() + attribs_update() are called.
This causes some piglit tests (clip-distance-bulk-copy,
interface-vs-unnamed-to-fs-unnamed) to fail when using platforms with
128bit vectors (such as ppc64le or x86-64 without AVX).
This patch makes platforms with 128bit vectors use the single-step
method (aka "simple" method) instead of the two-step method.
This would make the resulting coeffs identical between more platforms,
make sure the piglit tests passes, and make debugging and maintainability
a bit easier as the generated LLVM IR will be the same for more platforms.
The performance impact is negligible for x86-64 without AVX, and
basically non-existent for ppc64le, as it can be seen from the following
benchmarking results:
- glxspheres, on ppc64le:
- original code: 4.892745317 frames/sec 5.460303857 Mpixels/sec
- with the patch: 4.932083873 frames/sec 5.504205571 Mpixels/sec
- Additional 0.8% performance boost
- glxspheres, on x86-64 without AVX:
- original code: 20.16418809 frames/sec 22.50323395 Mpixels/sec
- with the patch: 20.31328989 frames/sec 22.66963152 Mpixels/sec
- Additional 0.74% performance boost
- glmark2, on ppc64le:
- original code: score of 58
- with my change: score of 57
- glmark2, on x86-64 without AVX:
- original code: score of 175
- with the patch: score of 167
- Impact of of -4.5% on performance
- OpenArena, on ppc64le:
- original code: 3398 frames 1719.0 seconds 2.0 fps
255.0/505.9/2773.0/0.0 ms
- with the patch: 3398 frames 1690.4 seconds 2.0 fps
241.0/497.5/2563.0/0.2 ms
- 29 seconds faster with the patch, which is about 2%
- OpenArena, on x86-64 without AVX:
- original code: 3398 frames 239.6 seconds 14.2 fps
38.0/70.5/719.0/14.6 ms
- with the patch: 3398 frames 244.4 seconds 13.9 fps
38.0/71.9/697.0/14.3 ms
- 0.3 fps slower with the patch (about 2%)
Additional details can be found at:
http://lists.freedesktop.org/archives/mesa-dev/2015-October/098635.html
Signed-off-by: Oded Gabbay <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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pipe->flush never returned SDMA fences. This fixes it.
This is only an issue on amdgpu where fences can signal out of order.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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This fixes crashes with some piglit OpenCL tests.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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To get the size (in bytes) of a compute parameter, clover first calls
get_compute_param() with a NULL data pointer. The RET() macro is based
on nv50.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This is just a cosmetic change. Trivial.
Signed-off-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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This somehow got added twice, drop the first one.
Reported by Coverity.
Signed-off-by: Dave Airlie <[email protected]>
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Reported by Coverity.
Signed-off-by: Dave Airlie <[email protected]>
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The front buffer rendering changes broke an interface, I didn't
fix up all of them.
Signed-off-by: Dave Airlie <[email protected]>
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So I've known this was broken before, cogl has a workaround
for it from what I know, but with the gallium based swrast
drivers BlitFramebuffer from back to front or vice-versa
was pretty broken.
The legacy swrast driver tracks when a front buffer is used
and does the get/put images when it is mapped/unmapped,
so this patch attempts to add the same functionality to the
gallium drivers.
It creates a new context interface to denote when a front
buffer is being created, and passes a private pointer to it,
this pointer is then used to decide on map/unmap if the
contents should be updated from the real frontbuffer using
get/put image.
This is primarily to make gtk's gl code work, the only
thing I've tested so far is the glarea test from
https://github.com/ebassi/glarea-example.git
v2: bump extension version,
check extension version before calling get image. (Ian)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91930
Cc: <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Wrap some of the 'omg it's getting out of hand' long lines, and
re-indent where things feel off.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Include what you want, rather than relying on a header foo.h N levels
down the include chain, to provide something that you need.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The uppercase versions are wrappers which must be matched.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The only two remaining cases of (struct virgl_resource *) require a
closer look. Either the error checking is missing or the arguments
provided feel wrong.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The screen already has a pointer to the (base) winsys object.
With the latter of which implemented/sub-classed as either drm or sw
based one, depending on the target.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Provide a more meaningful name considering it's purpose.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Strictly speaking virgl_hw.h should reside in the driver folder, as
it describes the hardware. Moving it allows us to nuke the following
strange dependency
winsys/vtest > driver > winsys/drm
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Use the relevant GALLIUM_foo_CFLAGS which has all the requirements
(not to mention VISIBITY_CFLAGS) and keep ../ out of the include
directives.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The build already sets it as needed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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