| Commit message (Collapse) | Author | Age | Files | Lines |
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They do the same thing we just moved the function to be
accessible to all of Mesa.
Reviewed-by: Marek Olšák <[email protected]>
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They do the same thing we just moved the function to be
accessible to all of Mesa.
Reviewed-by: Marek Olšák <[email protected]>
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They do the same thing we just moved the function to be
accessible to all of Mesa.
Reviewed-by: Marek Olšák <[email protected]>
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This will allow us to use it outside of gallium for things like
compressing shader cache entries.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This will help us moving the file to the shared src/util dir.
Reviewed-by: Marek Olšák <[email protected]>
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This will help us move u_queue.c here eventually and also provide
string function wrappers for anyone wishing to port disk_cache.c
to windows.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Looks like they have been unused since 2008 b8a7eef242f6bb97d90f.
Reviewed-by: Marek Olšák <[email protected]>
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This is not used anywhere and Visual Studio looks to have
supported memmove() for a long time if not always.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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These are python2 scripts and the generic "python" may point to
python3.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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It is not guaranteed to be in /bin
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Just like the the dozens of other shaders, the file is parsed by
separate tool and not executed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The file is used to generate svgadump/svga_dump.c... in theory at least.
Atm. the file is checked in-tree but that is about to change later
commits.
As we get to that we'll use $PYTHON2 or equivalent as used throughout
the tree.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The file is meant to be called with $(PYTHON2) and not executed
directly.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Function arguments do not have an "origin" instruction, causing a
NULL-pointer dereference without this check.
Signed-off-by: Pierre Moreau <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Fix build error.
swr_context.cpp: In function ‘void swr_blit(pipe_context*, const pipe_blit_info*)’:
swr_context.cpp:336:44: error: invalid conversion from ‘uint {aka unsigned int}’ to ‘pipe_render_cond_flag’ [-fpermissive]
ctx->render_cond_mode);
~~~~~^~~~~~~~~~~~~~~~
Fixes: b0d39384307d ("gallium: s/uint/enum pipe_render_cond_flag/ for set_render_condition()")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100133
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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The number of tokens in never used and the pointer is NULL checked
so just pass NULL.
Reviewed-by: Axel Davy <[email protected]>
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Math results land in r4, regardless of the condition. To implement them,
we just need to ensure that the results are moved out of r4 (as often
happens anyway, the values is live across another math instruction), so
that we can attach the condition to the MOV.
Fixes dEQP-GLES2.functional.shaders.random.all_features.fragment.93 and a
couple others, that were assertion failing that their conditions hadn't
been handled during the QIR->QPU stage.
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This ended up confusing the scheduler for things like fabs (implemented as
fmaxabs x, x) or squaring a number, and it would try to avoid scheduling
them because it appeared more expensive than other instructions.
Fixes failure to register allocate in
dEQP-GLES2.functional.uniform_api.random.3 with almost no shader-db
effects (+.35% max temps)
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Doing instruction count analysis when we emit the thread switches that
will save us from tons of stalls is kind of missing the point.
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This reverts commit 292c24ddac5acc35676424f05291c101fcd47b3e. It broke a
lot of GLES2 deqp, and I see at least one problem that will require some
serious rework to fix.
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broken when switched to the new intrinsics.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Adding libmesa_amd_common dependency and exporting its headers,
avoids the following building error:
external/mesa/src/gallium/drivers/r600/evergreen_compute.c:29:10: fatal error: 'ac_binary.h' file not found
^
1 error generated.
Fixes: 3bbbb63 "automake: r600: radeonsi: correctly manage libamd_common.la linking"
Fixes: 503fb13 "radeon/ac: switch to ac_shader_binary_config_start()"
v2 [Emil Velikov: drop unneeded LOCAL_EXPORT_C_INCLUDE_DIRS]
Signed-off-by: Emil Velikov <[email protected]>
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Earlier commit added extra tracking and we've attempted to remove the
vdpau/other folder if empty. V2 of said commit dropped the pipe
to /dev/null and the explicit "true" override.
Sadly both of those are needed since there's no guarantee that the
folder will be empty before we [mesa] make install.
Since we're bringing those two back, there's no need to track if we've
installed anything, and simply do "rm -d foo/ &>/dev/null || true"
Tested-by: Andy Furniss <[email protected]>
Reported-by: Andy Furniss <[email protected]>
Fixes: 1cd4fde053 ("gallium/targets: don't leave an empty target directory(ies)")
Signed-off-by: Emil Velikov <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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This can probably be done in more places in the driver.
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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and some s/uint/enum pipe_shader_type/
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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This code is used in radv, so move to common build code.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Replace done using:
find ./src -type f -exec sed -i -- \
's:pipe_thread_wait(\([^)]*\)):thrd_join(\1, NULL):g' {} \;
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This was made unnecessary with fd33a6bcd7f12.
This was mostly done with:
find ./src -type f -exec sed -i -- \
's:PIPE_THREAD_ROUTINE(\([^,]*\), \([^)]*\)):int\n\1(void \*\2):g' {} \;
With some small manual tidy ups.
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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