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* vc4: Fix some inconsistent indentation.Eric Anholt2014-11-241-6/+6
* vc4: Don't forget to actually connect the fence code.Eric Anholt2014-11-241-0/+2
* vc4: Add a note about a piece of errata I've learned about.Eric Anholt2014-11-241-0/+4
* r600g: do all CUBE ALU operations before gradient texture operations (v2.1)Dave Airlie2014-11-241-64/+72
* r600: fix texture gradients instruction emission (v2)Dave Airlie2014-11-241-28/+31
* nv50,nvc0: buffer resources can be bound as other things down the lineIlia Mirkin2014-11-232-14/+14
* nv50,nvc0: actually check constbufs for invalidationIlia Mirkin2014-11-232-3/+6
* nv50/ir: set neg modifiers on min/max argsIlia Mirkin2014-11-231-0/+2
* i915g: Fallback copy_render for ZS formatsStéphane Marchesin2014-11-221-1/+11
* i915g: Add back 4444 and 5551 formatsStéphane Marchesin2014-11-222-2/+4
* i915g: Don't limit blitter to POT texturesStéphane Marchesin2014-11-221-3/+2
* i915g: Align all texture dimensions to the next POTStéphane Marchesin2014-11-221-28/+29
* i915g: Fix typosStéphane Marchesin2014-11-221-2/+2
* i915g: Fix maxlod computation.Stéphane Marchesin2014-11-221-3/+3
* i915g: Fix offset for level != 0Stéphane Marchesin2014-11-225-8/+27
* i915g: Don't write constants past I915_MAX_CONSTANTStéphane Marchesin2014-11-221-1/+1
* i915g: Don't hardcode array size for phase countStéphane Marchesin2014-11-221-1/+1
* draw: allow LLVM use on non-SSE2 X86 cpusDavid Heidelberg2014-11-221-14/+1
* radeonsi: use minnum and maxnum LLVM intrinsics for MIN and MAX opcodesMarek Olšák2014-11-211-0/+7
* vc4: Update for new kernel ABI with async execution and waits.Eric Anholt2014-11-209-3/+250
* rtasm,translate: Re-enable SSE on Mingw64.José Fonseca2014-11-202-2/+2
* radeonsi: remove unused variable si_state_dsa::db_render_controlMarek Olšák2014-11-191-1/+0
* llvmpipe: enable PIPE_CAP_TGSI_VS_LAYER_VIEWPORTRoland Scheidegger2014-11-191-0/+1
* draw: fixes for vertex shaders outputting layer or viewport indexRoland Scheidegger2014-11-197-17/+21
* st/va: surface: render subpictureMichael Varga2014-11-191-0/+120
* st/va: subpicture implementationMichael Varga2014-11-192-13/+161
* st/va: added internal storage for VAImage and BGRA formatMichael Varga2014-11-192-26/+48
* st/va: added some calls to handle_table_remove()Michael Varga2014-11-193-0/+3
* r600g: limit texture offset application to specific types (v2)Dave Airlie2014-11-191-3/+18
* r600g: geom shaders: always load texture src regs from inputsDave Airlie2014-11-191-1/+2
* vc4: Emit semaphore instructions for new kernel ABI.Eric Anholt2014-11-183-6/+87
* vc4: Mark a big array as const.Eric Anholt2014-11-181-1/+1
* draw: Fixed inline commentsAndres Gomez2014-11-182-2/+2
* gallivm: fix alignment issue for vertex data fetchRoland Scheidegger2014-11-189-14/+50
* radeonsi: support gl_FragCoord at integer pixel centerMarek Olšák2014-11-182-1/+5
* radeonsi: support per-sample gl_FragCoordMarek Olšák2014-11-181-12/+13
* st/mesa: add a fallback for clear_with_quad when no vs_layerIlia Mirkin2014-11-172-0/+76
* nine: Implement threadpoolAxel Davy2014-11-187-10/+340
* nine: Add drirc options (v2)Axel Davy2014-11-183-0/+41
* nine: Add state tracker nine for Direct3D9 (v3)Joakim Sindholt2014-11-1880-0/+28388
* gallium/auxiliary: add contained and rect checks (v6)Christoph Bumiller2014-11-182-0/+136
* gallium/auxiliary: add inc and dec alternative with return (v4)Christoph Bumiller2014-11-181-0/+52
* gallium/auxiliary: implement sw_probe_wrapped (v2)Christoph Bumiller2014-11-183-1/+36
* winsys/sw/wrapper: implement is_displaytarget_format_supported for swrastChristoph Bumiller2014-11-181-0/+14
* tgsi/ureg: add ureg_UARL shortcut (v2)Christoph Bumiller2014-11-181-0/+1
* r600g/cayman: handle empty vertex shadersDave Airlie2014-11-181-4/+8
* r600g/cayman: fix texture gather testsDave Airlie2014-11-181-4/+11
* r600g: cayman umad assigns dst pointlesslyDave Airlie2014-11-181-1/+1
* r600g/cayman: fix integer multiplication output overwrite (v2)Dave Airlie2014-11-181-3/+23
* gallium/tests: add missing arg to util_make_vertex_passthrough_shader()Brian Paul2014-11-172-2/+2