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* gallium: Rename freedreno parts of tgsi_lowering.[ch].Eric Anholt2014-10-083-31/+32
* gallium: Reformat tgsi_lowering.c for the normal style.Eric Anholt2014-10-082-1204/+1201
* gallium: Copy fd_lowering.[ch] to tgsi_lowering.[ch] for code sharing.Eric Anholt2014-10-082-0/+1662
* vc4: Set unused raddr fields to QPU_R_NOP.Eric Anholt2014-10-081-16/+27
* vc4: Abstract out the field-merging logic for instructions.Eric Anholt2014-10-081-11/+17
* r600: Use DMA transfers in r600_copy_global_bufferNiels Ole Salscheider2014-10-072-17/+43
* radeonsi: Use dummy pixel shader if compilation of the real shader failedMichel Dänzer2014-10-073-7/+22
* ilo: let shaders determine surface countsChia-I Wu2014-10-069-202/+267
* ilo: let shaders determine sampler countsChia-I Wu2014-10-0413-87/+98
* tgsi: change tgsi_shader_info::properties to a one-dimensional arrayMarek Olšák2014-10-0413-24/+23
* radeonsi: set number of userdata SGPRs of GS copy shader to 4Marek Olšák2014-10-043-10/+23
* radeonsi: pass the GS shader directly to si_generate_gs_copy_shaderMarek Olšák2014-10-041-3/+3
* radeonsi: set LLVMByValAttribute for all descriptor arraysMarek Olšák2014-10-041-10/+7
* radeonsi: make the vertex shader key smallerMarek Olšák2014-10-041-1/+2
* radeonsi: don't flush shader caches when building PM4 shader statesMarek Olšák2014-10-041-8/+0
* radeonsi: remove interp_at_sample from the key, use TGSI_INTERPOLATE_LOC_SAMPLEMarek Olšák2014-10-043-5/+2
* radeonsi: move geometry shader properties from si_shader to si_shader_selectorMarek Olšák2014-10-044-29/+38
* radeonsi: always compile shaders on demandMarek Olšák2014-10-041-13/+3
* radeonsi: remove unused variable si_shader::gs_input_primMarek Olšák2014-10-042-3/+0
* tgsi: remove some not so useful variables from tgsi_shader_infoMarek Olšák2014-10-046-20/+14
* radeonsi: get fs_write_all from tgsi_shader_info directlyMarek Olšák2014-10-043-16/+3
* tgsi: simplify shader properties in tgsi_shader_infoMarek Olšák2014-10-049-136/+70
* radeonsi: get tgsi_shader_info only once before compilationMarek Olšák2014-10-043-21/+16
* gallium/util: add util_bitcount64Marek Olšák2014-10-041-0/+12
* radeonsi: fix CS tracing and remove excessive CS dumpingMarek Olšák2014-10-043-35/+25
* gk110/ir: add dnz flag emission for fmul/fmadIlia Mirkin2014-10-031-0/+4
* gm107/ir: add dnz emission for fmulIlia Mirkin2014-10-031-1/+1
* st/wgl: add WINAPI qualifiers on wgl function typedefsBrian Paul2014-10-031-2/+2
* freedreno: query fixesRob Clark2014-10-033-8/+13
* freedreno/a3xx: handle VS only outputting BCOLORRob Clark2014-10-031-2/+10
* freedreno/ir3: fix lockups with lame FRAG shadersRob Clark2014-10-034-6/+17
* freedreno/ir3: add TXF supportIlia Mirkin2014-10-021-1/+39
* freedreno/ir3: add TXD support and expose ARB_shader_texture_lodIlia Mirkin2014-10-023-9/+56
* freedreno/ir3: add texture offset supportIlia Mirkin2014-10-021-4/+45
* freedreno/ir3: shadow comes before arrayIlia Mirkin2014-10-021-2/+2
* freedreno/ir3: make TXQ return integers, not floatsIlia Mirkin2014-10-021-1/+1
* freedreno/ir3: add UMAD supportIlia Mirkin2014-10-021-4/+15
* freedreno/ir3: add ISSG supportIlia Mirkin2014-10-021-0/+39
* freedreno/ir3: add MOD supportIlia Mirkin2014-10-021-8/+12
* freedreno/ir3: add UMOD support, based on UDIVIlia Mirkin2014-10-021-6/+31
* freedreno/ir3: add IDIV/UDIV supportIlia Mirkin2014-10-021-3/+197
* radeonsi: Clear sampler view flags when binding a bufferMichel Dänzer2014-10-031-0/+5
* vc4: Add support for framebuffer sRGB encoding.Eric Anholt2014-10-021-2/+31
* vc4: Add support for sampling from sRGB.Eric Anholt2014-10-022-9/+51
* freedreno/ir3: avoid fan-in sources referring to same instructionIlia Mirkin2014-10-021-2/+10
* freedreno/a3xx: emit all immediates in one shotRob Clark2014-10-021-8/+16
* freedreno: instanced drawing/compute not yet supportedIlia Mirkin2014-10-021-3/+3
* util: Include in Android buildsTomasz Figa2014-10-031-1/+3
* freedreno/a3xx: handle large shader program sizesRob Clark2014-10-021-11/+63
* freedreno: update generated headersRob Clark2014-10-024-8/+9