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* d3d11: fix reference counting so devices get freedLuca Barbieri2010-09-271-0/+2
* softpipe: fix swizzling of texture border colorBrian Paul2010-09-273-3/+29
* llvmpipe: fix swizzling of texture border colorBrian Paul2010-09-271-2/+2
* r600g: fix occlusion query after change to block structureJerome Glisse2010-09-271-3/+3
* softpipe: allocate tile data on demandBrian Paul2010-09-272-42/+113
* d3d1x: fix MapLuca Barbieri2010-09-271-4/+6
* d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri2010-09-273-29/+174
* d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri2010-09-272-2/+2
* d3d1x: properly support specifying MipLevels as 0Luca Barbieri2010-09-271-6/+15
* d3d1x: support centroid interpolationLuca Barbieri2010-09-271-10/+16
* ureg: support centroid interpolationLuca Barbieri2010-09-272-9/+31
* d3d1x: link to libdrm for X11 platform tooLuca Barbieri2010-09-271-1/+1
* d3d11: ignore StructureByteStrideLuca Barbieri2010-09-271-4/+0
* d3d11: advertise IDXGIDevice1, not just IDXGIDeviceLuca Barbieri2010-09-271-1/+1
* r600g: fix routing btw vertex & pixel shaderJerome Glisse2010-09-273-2/+18
* r600g: fix pointsprite & resource unbindingJerome Glisse2010-09-274-16/+44
* r600g: build packet header onceJerome Glisse2010-09-274-85/+178
* r600g: fix index buffer drawingJerome Glisse2010-09-272-3/+5
* d3d1x: link progs with CXXFLAGSLuca Barbieri2010-09-271-4/+4
* d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri2010-09-271-4/+18
* d3d1x: add private gitignore fileLuca Barbieri2010-09-271-0/+20
* d3d1x: fix parallel buildLuca Barbieri2010-09-272-2/+4
* gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)Luca Barbieri2010-09-271-1/+1
* r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().Tilman Sauerbeck2010-09-271-0/+3
* r600g: add evergreen texture resource properly.Dave Airlie2010-09-273-11/+122
* r600g: Silence uninitialized variable warnings.Vinson Lee2010-09-261-0/+5
* r300g: fix macrotiling on R350Marek Olšák2010-09-261-2/+2
* r600g: use depth decompression in new pathJerome Glisse2010-09-262-11/+53
* r600g: move around variables to share depth uncompression codeJerome Glisse2010-09-263-12/+11
* radeong: fix leaksJoakim Sindholt2010-09-261-0/+3
* util/u_blitter: fix leakJoakim Sindholt2010-09-261-1/+1
* r600g: set ENABLE_KILL on evergreen tooBas Nieuwenhuizen2010-09-261-0/+8
* r600g: set ENABLE_KILL in the shader state in the new designBas Nieuwenhuizen2010-09-261-0/+8
* r600g: disable early cull optimization when occlusion query runningJerome Glisse2010-09-265-0/+61
* r600g: Include p_compiler.h instead of malloc.h.Vinson Lee2010-09-261-1/+1
* r600g: Remove unused variables.Vinson Lee2010-09-261-1/+1
* r600g: Don't return a value in function returning void.Vinson Lee2010-09-261-1/+1
* r300g: Remove unused variable.Vinson Lee2010-09-261-1/+0
* r300g: fix glsl-fs-pointcoordDave Airlie2010-09-264-23/+28
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+0
* softpipe: minor asst. clean-upsBrian Paul2010-09-252-12/+11
* softpipe: make clip state functions staticBrian Paul2010-09-253-26/+26
* softpipe: make stream out state functions staticBrian Paul2010-09-253-24/+24
* softpipe: make rasterizer state functions staticBrian Paul2010-09-253-16/+19
* softpipe: make vertex state functions staticBrian Paul2010-09-253-22/+24
* softpipe: make sampler state functions staticBrian Paul2010-09-253-59/+31
* softpipe: make blend/stencil/depth functions staticBrian Paul2010-09-253-50/+44
* softpipe: make shader-related functions staticBrian Paul2010-09-253-63/+58
* softpipe: rename sp_state_fs.c -> sp_state_shader.cBrian Paul2010-09-253-2/+2
* st/dri: Remove unnecessary header.Vinson Lee2010-09-251-1/+0