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* radeonsi: rename build_streamout_store -> build_tbuffer_store_dwordsMarek Olšák2015-07-231-12/+12
* radeonsi: separate primitive ID computationMarek Olšák2015-07-231-7/+20
* radeonsi: move declaring streamout parameters to its own functionMarek Olšák2015-07-231-13/+23
* radeonsi: make ES2GS offset sgpr location dynamicMarek Olšák2015-07-232-6/+3
* gallium/radeon: expose emit_fetchMarek Olšák2015-07-232-19/+15
* gallium/radeon: expose LLVM functions implementing emit_storeMarek Olšák2015-07-232-5/+13
* winsys/radeon: implement buffer_unmapMarek Olšák2015-07-232-6/+24
* gallium/radeon: remove buffer_unmap calls that can potentially decrease perfMarek Olšák2015-07-237-26/+1
* radeonsi: remove switch statement in si_create_contextMarek Olšák2015-07-233-13/+7
* radeonsi: don't change pipe_resource in resource_copy_regionMarek Olšák2015-07-234-160/+110
* radeonsi: upload shader rodata after updating scratch relocationsMarek Olšák2015-07-233-29/+29
* radeonsi: remove redundant parameter in si_shader_binary_readMarek Olšák2015-07-233-8/+5
* cso: eliminate some sampler function wrappersMarek Olšák2015-07-232-33/+12
* gallium/tests: use cso_set_samplersMarek Olšák2015-07-231-2/+3
* gallium/util: use cso_set_samplersMarek Olšák2015-07-233-13/+20
* cso: remove clip state handlingMarek Olšák2015-07-232-57/+0
* cso: only allow saving and restoring fragment sampler statesMarek Olšák2015-07-225-20/+24
* cso: drop inefficient checking for redundant sampler state changesMarek Olšák2015-07-221-26/+2
* cso: only allow saving and restoring fragment sampler viewsMarek Olšák2015-07-225-60/+59
* gallium/util: improve dump functionsMarek Olšák2015-07-223-53/+241
* tgsi: allow dumping to a file directlyMarek Olšák2015-07-223-8/+23
* st/dri: enable 3D textures and sRGB colorspace for EGLAnatoli Antonovitch2015-07-221-0/+14
* st/dri: expose sRGB visuals (v2)Marek Olšák2015-07-222-5/+25
* scons: don't build the kms-dri winsysEmil Velikov2015-07-224-30/+0
* android: don't build the kms-dri winsysEmil Velikov2015-07-224-40/+2
* android: dri: correctly set HAVE_LIBDRMEmil Velikov2015-07-221-5/+3
* st/dri: unwrap/remove __NOT_HAVE_DRM_H magicEmil Velikov2015-07-224-23/+1
* radeonsi: Flush when we're asked to return a fence but don't have one yetMichel Dänzer2015-07-221-1/+2
* gallium: replace INLINE with inlineIlia Mirkin2015-07-21394-1521/+1514
* nvc0: force cache flush when binding a new uboSamuel Pitoiset2015-07-211-0/+2
* nv50: force cache flush when binding a new uboSamuel Pitoiset2015-07-211-0/+2
* r600/sb: Fix an &/&& mistakeAdam Jackson2015-07-211-1/+1
* nouveau: use bool instead of booleanSamuel Pitoiset2015-07-2170-679/+679
* gallivm: Initialize LLVM Modules's DataLayout to an empty string.Tom Stellard2015-07-201-5/+23
* nvc0: add a missing parameter to nvc0_set_shader_images()Samuel Pitoiset2015-07-201-3/+3
* nouveau: always align buffers to 0x100Samuel Pitoiset2015-07-201-7/+1
* nv50: limit the maximum number of samplers to 16Samuel Pitoiset2015-07-201-1/+1
* nv50: turn samples counts off during blitSamuel Pitoiset2015-07-201-0/+11
* nv50: add nesting support for occlusion queriesSamuel Pitoiset2015-07-202-11/+20
* nv50: fix max level clamping on G80Ilia Mirkin2015-07-201-2/+9
* gm107/ir: fix indirect txq emissionIlia Mirkin2015-07-181-2/+8
* nvc0/ir: don't worry about sampler in txq handlingIlia Mirkin2015-07-181-22/+8
* nvc0/ir: fix txq on indirect samplersIlia Mirkin2015-07-182-2/+56
* vc4: Switch to using a separate ioctl for making shaders.Eric Anholt2015-07-174-12/+78
* vc4: Fix printing of shader-db debug when shader-db isn't turned on.Eric Anholt2015-07-171-4/+6
* vc4: Add debugging on texture relocation validation failures.Eric Anholt2015-07-171-7/+13
* vc4: Also consider uniform 0 in uniform lowering.Eric Anholt2015-07-171-3/+3
* vc4: Use the pure/const attributes on a bunch of our QPU functions.Eric Anholt2015-07-172-18/+18
* gallium: add interface for writable shader buffersMarek Olšák2015-07-162-0/+28
* gallium: add interface for writable shader imagesMarek Olšák2015-07-1610-27/+120