| Commit message (Collapse) | Author | Age | Files | Lines |
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uncached reads on nv3x
Faster, simpler and more flexible.
Also, we set those flags properly on nv3x so that we don't allocate buffers in GART.
Since on AGP GART is uncached, OpenGL doesn't distinguish between vertex and index buffers, and we don't support hardware index buffers for now, this caused uncached reads.
Also check bind and not usage for PIPE_BIND_* flags, got broken in the gallium-resources transition.
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texdepth stopped working when npot went in, this brings it back
to life.
< MostAwesomeDude> That looks like what I was going to do.
Signed-off-by: Dave Airlie <[email protected]>
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This hopefully fixes the crash in the FDO bug #27634, not the bug itself.
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Thanks to Luca Barbieri for spotting this one.
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Now there aren't any. If CS overflow occurs, the fix should go directly
before the problematic BEGIN_CS.
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It has no user after the removal of st_public. Plus, it has never been
implemented by a pipe driver or winsys.
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Currently we used a single buffer for each fragment programs, leading to
rendering synchronization. This patch uses a doubly linked list of BOs,
which is dynamically resized if all the BOs are busy.
Note that inline image transfers could be an alternative option: this
will be explored later.
This removes one of the big performance limitations of the current
driver.
We also stop using pipe_resource internally in favor of using nouveau_bo
directly.
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There is no user of st_public now.
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Add vg_context_update_draw_buffer (and helpers) that duplicates the
logic of st_resize_framebuffer. Use the new function instead of
st_resize_framebuffer in vg_manager.c.
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Thanks to Patrice Mandin for debugging this.
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This works better and preserves the
data != 0 if and only if capacity != 0 invariant.
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Also describe invariants explicitly and use char* for arithmetic.
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The fixed function vertex program shouldn't need to deal or touch tex coords
if stuffing is enabled.
Though I'm not 100% this won't break assumption made elsewhere it seems like
the correct thing to do, and makes r300g point sprites a lot easier to implement.
draw: fix point-sprite when vertex program is used.
This commit regressed draw, so fix it as well to help bisection.
Signed-off-by: Dave Airlie <[email protected]>
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[airlied -
Convert sprite coord index to a per-coord enable bit
set the rasteriser block up correctly for point sprites.
The inputs to the RS hw block change for sprite coords, so fix them up
properly - this fixes piglit point-sprite test.
]
Signed-off-by: Dave Airlie <[email protected]>
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Two reasons:
- progs will eventually have its own repository
- it is just to easy to forget updating the
code for interface changes when it is outside of src
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glsl generates these.
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Trivially adds SEQ, SGT, SLE, SNE, SFL, STR and SSG which were missing.
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This patch allocates a bigger chunk of memory to store queries in,
increasing the (hidden) outstanding query limit.
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Currently on nv30/nv40 an assert will be triggered once 32 queries are
outstanding.
This violates the OpenGL/Gallium interface, which requires support for
an unlimited number of fences.
This patch fixes the problem by putting queries in a linked list and
waiting on the oldest one if allocation fails.
nVidia seems to use a similar strategy, but with 1024 instead of 32 fences.
The next patch will improve this.
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Fixes SCons build.
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Was broken during unification
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This patch adds support for two-sided vertex color to nv30/nv40.
When set, the COLOR0/1 fs inputs on back faces will be wired to vs outputs BCOLOR0/1.
This makes OpenGL two sided lighting work, which can be tested with progs/demos/projtex.
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