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* nv10: there are no 3D textures.Stephane Marchesin2008-07-081-3/+1
* nv04: Hook the lib into the build.Stephane Marchesin2008-07-081-0/+1
* nv04: use BEGIN_RING_NIStephane Marchesin2008-07-081-6/+2
* nv04.Stephane Marchesin2008-07-0816-0/+1966
* g3dvl: IDCT part 1.Younes Manton2008-07-063-8/+379
* g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.Younes Manton2008-07-067-18/+93
* nv30: Emit sampler state using state objectsPatrice Mandin2008-07-043-8/+46
* Merge remote branch 'upstream/gallium-0.1' into gallium-0.1Ben Skeggs2008-07-0526-91/+510
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| * gallium: added a4r4g4b4_put_tile_rgba()Brian Paul2008-07-031-0/+31
| * gallium: increase TGSI interpreter's number of temp registers to 64Brian Paul2008-07-032-24/+28
| * gallium: increase TGSI_EXEC_MAX_COND_NESTING, etcBrian Paul2008-07-031-3/+3
| * pipebuffer: Silent warnings.José Fonseca2008-07-031-0/+4
| * gallium: Don't forget to get overllaping blits working again.José Fonseca2008-07-031-0/+1
| * i915: EGL almost works againJakob Bornecrantz2008-07-036-40/+67
| * gallium: Use surface_copy for 1:1 blits.José Fonseca2008-07-031-0/+10
| * gallium: nr_attrs was off by one, updated comments, minor code movementBrian Paul2008-07-021-2/+4
| * gallium: replace 128 with MAX_LABELSBrian Paul2008-07-022-2/+4
| * gallium: Allow draw module to work on non-x86 platforms again.Michel Dänzer2008-07-021-0/+2
| * pipebuffer: Debug buffer manager to detect buffer under- and overflows.José Fonseca2008-07-024-1/+309
| * pipebuffer: Verify usage flag consistency. Minor cleanups.José Fonseca2008-07-028-17/+43
| * i915: Last reference to surface -> pitchJakob Bornecrantz2008-07-011-1/+1
| * gallium: Use the inline keyword on C++.José Fonseca2008-07-011-1/+3
* | nv30: Reemit state when changing contextPatrice Mandin2008-07-031-0/+10
* | nv30: Emit viewport state using state objectsPatrice Mandin2008-07-033-9/+5
* | nv30: Emit polygon stipple state using state objectsPatrice Mandin2008-07-033-7/+8
* | nv30: Emit scissor state using state objectsPatrice Mandin2008-07-033-3/+4
* | nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin2008-07-034-70/+53
* | nv30: Emit rasterizer state using state objectsPatrice Mandin2008-07-034-109/+98
* | nv30: Emit blend state using state objectsPatrice Mandin2008-07-035-59/+48
* | nv30: Emit blend color state using state objectsPatrice Mandin2008-07-033-5/+4
* | nv30: Emit framebuffer state using state objectsPatrice Mandin2008-07-035-164/+92
* | g3dvl: Use block and stride instead of cpp and pitch.Younes Manton2008-06-304-29/+40
* | g3dvl: Simplify shader code.Younes Manton2008-06-304-2345/+889
* | g3dvl: Support for field and frame based MC for progressive pictures.Younes Manton2008-06-308-228/+1946
* | g3dvl: Work around SP tex cache bug, specify resource usage flags.Younes Manton2008-06-302-6/+9
* | g3dvl: Get rid of some Valgrind errors.Younes Manton2008-06-302-1/+24
* | nouveau: oops, bump the drm patchlevel back down againBen Skeggs2008-06-291-1/+1
* | nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs2008-06-294-6/+6
* | nv50: reverse stencil sides, header is wrongBen Skeggs2008-06-291-5/+6
* | nv50: fix line stippleBen Skeggs2008-06-291-1/+1
* | nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs2008-06-291-1/+1
* | nv50: maybe some scissor fixes..Ben Skeggs2008-06-291-2/+2
* | nv50: vpt translate/scale backwardsBen Skeggs2008-06-291-2/+2
* | nv50: whoopsBen Skeggs2008-06-291-2/+2
* | nv50: rework miptree/texture/texsurf code a bitBen Skeggs2008-06-291-11/+19
* | nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs2008-06-292-5/+6
* | nv50: maintain pipe surface status fieldBen Skeggs2008-06-292-0/+8
* | nv50: remove some debugBen Skeggs2008-06-291-6/+0
* | nv50: simplify emit_interp a bitBen Skeggs2008-06-291-10/+11
* | nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs2008-06-293-1/+4