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* pass vertex size to shaders so that callee can decide on the sizeZack Rusin2008-04-146-12/+21
| | | | | of the vertices and not always have to use the maximum vertex allocation size for them
* softpipe: calculate determinant for all triangles, don't rely on draw module ↵Keith Whitwell2008-04-144-35/+30
| | | | to do it
* draw: remove dead codeKeith Whitwell2008-04-141-4/+0
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* draw: always malloc verts for fetch_shade_pipelineKeith Whitwell2008-04-141-10/+3
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* draw: flush pipeline before trying to allocate more hw verticesKeith Whitwell2008-04-143-4/+8
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* draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell2008-04-145-11/+3
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* draw: hide passthrough shading paths behind an environment variableKeith Whitwell2008-04-143-0/+6
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* softpipe: do our own culling, don't rely on the draw module.Keith Whitwell2008-04-142-22/+43
| | | | May not always happen due to passthrough modes, etc.
* Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin2008-04-144-23/+287
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* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-147-77/+100
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* return true if one of the vertices has been clippedZack Rusin2008-04-144-15/+25
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* pass arbitrary number of vertices to the shader execution cycleZack Rusin2008-04-144-143/+146
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* introduce a define to maxout the processed verticesZack Rusin2008-04-141-7/+7
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* gallium: Add u_time.cJosé Fonseca2008-04-131-0/+1
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* gallium: Buffer cache.José Fonseca2008-04-134-3/+318
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* gallium: Initial port of Thomas slab suballocator to pipebuffer.José Fonseca2008-04-134-0/+440
| | | | | | | | Not tested yet -- just compiles. This includes only the slab algorithm. Fencing is already implemented in pb_bufmgr_fence and time-based caching will be commited in a separate module shortly.
* gallium: OS independent time-manipulation functions.José Fonseca2008-04-134-1/+254
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* tgsi: Fix source register short dump code.Michal Krol2008-04-121-30/+32
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* gallium: move duplicated compute_clipmask() code to draw_vs.hBrian2008-04-124-81/+33
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* gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.Brian Paul2008-04-113-132/+80
| | | | | The two functions were mostly the same. We can look at the shader header info to determine if it's a vertex or fragment shader.
* gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul2008-04-113-8/+28
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* gallium: implement immediates (aka literals) for SSE fragment shadersBrian Paul2008-04-113-8/+88
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* gallium: commentsBrian Paul2008-04-111-0/+31
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* gallium: fix SCS codegen (sin scalar src comes from X, not Y)Brian Paul2008-04-111-1/+1
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* gallium: fix broken x86_call()Keith Whitwell2008-04-111-1/+1
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* tgsi: Dump processor type and version as a single token.Michal Krol2008-04-111-1/+0
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* tgsi: Dump semantics before interpolator.Michal Krol2008-04-111-7/+9
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* gallium: Thread condition variables.José Fonseca2008-04-111-0/+34
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* gallium: flags param to surface_alloc_storage() is unused and deprecatedBrian Paul2008-04-101-0/+1
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* gallium: Attribute realloc leaks to the first malloc call.José Fonseca2008-04-112-11/+68
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* remove usage of vertex_headerKeith Whitwell2008-04-1013-1344/+1480
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* gallium: remove unneeded st->haveFramebufferSurfaces field.Brian Paul2008-04-091-3/+0
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* gallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA caseBrian Paul2008-04-091-1/+1
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* gallium: re-order, clean-up PIPE_MAX_* definitionsBrian2008-04-081-9/+8
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* gallium: remove obsolete/unused PIPE_ATTRIB_MAXBrian2008-04-081-1/+0
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* cell: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+13
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* i915: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+14
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* gallium: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+13
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* gallium: Fix overzealous assert.José Fonseca2008-04-081-1/+5
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* gallium: get rid of bufloop quad stageBrian2008-04-075-6/+0
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* gallium: begin reworking quad stages for multiple color outputsBrian2008-04-0711-671/+734
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* gallium: Allow to debug memory leaks in nested scopes.José Fonseca2008-04-082-11/+11
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* draw: strip edgeflags out of fetch-emit pathKeith Whitwell2008-04-071-1/+1
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* draw: fix edgeflag handling on the pt pathsKeith Whitwell2008-04-064-175/+253
| | | | | | | | | Encode edgeflags (and reset_stipple info) into the top two bits of the fetch elements. This info could be moved elsewhere, but for now we can live with a 1<<30 maximum element size... Also use the primitive decomposition code from draw_prim.c verbatim, as it includes all this stuff and is known to work.
* draw: Use debug_printf().Michal Krol2008-04-051-2/+2
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* gallium: Keep fenced buffers list ordered.José Fonseca2008-04-051-53/+99
| | | | This allows to keep the list small without the overhead of full walks.
* gallium: Fix typo.José Fonseca2008-04-051-1/+1
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* gallium: Use the custom snprintf implementation everywhere (for Win32).José Fonseca2008-04-052-8/+12
| | | | Because winddk's implemenation does not handle floats.
* gallium: new debug code, disabledBrian Paul2008-04-041-0/+15
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* gallium: Handle client-supplied edgeflags.Keith Whitwell2008-04-047-28/+71
| | | | | | | | Also, implement support in the draw module. We were hardwiring these to one for quite a long time... Currently using a draw_set_edgeflags() function, may be better to push the argument into the draw_arrays() function. TBD.