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gallium
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Author
Age
Files
Lines
*
r300g: raise the max index for generic varyings to 32
Marek Olšák
2010-04-21
1
-1
/
+1
*
softpipe: call draw_wide_point_sprites()
Brian Paul
2010-04-21
1
-0
/
+2
*
gallium/draw: fix point sprite handling
Brian Paul
2010-04-21
6
-4
/
+25
*
gallium/draw: use local var to simplify code
Brian Paul
2010-04-21
1
-17
/
+18
*
llvmpipe: consolidate texture memory allocation code
Brian Paul
2010-04-21
1
-11
/
+48
*
st/glx: variable 'i' is an enum
Brian Paul
2010-04-21
1
-1
/
+1
*
targets: Don't check if we should use trace
Jakob Bornecrantz
2010-04-21
1
-3
/
+2
*
llvmpipe: Remove unused variable.
Vinson Lee
2010-04-20
1
-3
/
+1
*
gallivm: Remove unnecessary headers.
Vinson Lee
2010-04-20
2
-3
/
+0
*
i965g: s/inttypes.h/stdint.h/
Vinson Lee
2010-04-20
1
-1
/
+1
*
i965g: Remove unnecessary header.
Vinson Lee
2010-04-20
1
-1
/
+0
*
llvmpipe: Change return type of declaration to match code.
Vinson Lee
2010-04-20
1
-1
/
+1
*
llvmpipe: code consolidation
Brian Paul
2010-04-20
1
-55
/
+18
*
llvmpipe: remove debug code and simplify
Brian Paul
2010-04-20
1
-14
/
+4
*
llvmpipe: fix cube face addressing bug
Brian Paul
2010-04-20
1
-20
/
+60
*
llvmpipe: whitespace fix
Brian Paul
2010-04-20
1
-1
/
+1
*
gallium: Fix copy typo
Jakob Bornecrantz
2010-04-20
5
-5
/
+5
*
svga: Minor clean up of winsys
Jakob Bornecrantz
2010-04-20
1
-0
/
+1
*
radeong: Minor clean up of winsys
Jakob Bornecrantz
2010-04-20
1
-12
/
+3
*
nouveau: Minor clean up of winsys
Jakob Bornecrantz
2010-04-20
1
-2
/
+3
*
i965g: Minor clean up of winsys
Jakob Bornecrantz
2010-04-20
1
-10
/
+2
*
i915g: Minor clean up of winsys
Jakob Bornecrantz
2010-04-20
1
-9
/
+3
*
st/egl: No need to use drm_api argument struct
Jakob Bornecrantz
2010-04-20
2
-8
/
+2
*
st/egl: Use correct driver_name field to get kernel driver name
Jakob Bornecrantz
2010-04-20
1
-1
/
+1
*
st/egl: Check for null destroy callback on api struct
Jakob Bornecrantz
2010-04-20
1
-1
/
+1
*
targets: Use a valid winsys include path in Makefile.dri
Jakob Bornecrantz
2010-04-20
1
-1
/
+1
*
r300g: Spill a bit more info about implementation errors in surface_copy.
Corbin Simpson
2010-04-20
1
-1
/
+7
*
nv50: make a working check for user memory vertex/index buffers
Christoph Bumiller
2010-04-20
2
-2
/
+10
*
nv50: fix FP result counting for depth output
Christoph Bumiller
2010-04-20
1
-1
/
+1
*
nv50: support vertex index bias
Christoph Bumiller
2010-04-20
2
-7
/
+41
*
llvmpipe: fix depth+stencil logic error
Brian Paul
2010-04-20
1
-5
/
+18
*
llvmpipe: fix comment/typo
Brian Paul
2010-04-20
1
-1
/
+3
*
llvmpipe: fix incorrect front-facing value for fragment shader
Brian Paul
2010-04-20
1
-1
/
+6
*
llvmpipe: rename mode -> interp
Brian Paul
2010-04-20
2
-16
/
+16
*
llvmpipe: remove dead code/comment
Brian Paul
2010-04-20
1
-2
/
+0
*
nv50: move declaration before code
Brian Paul
2010-04-20
1
-1
/
+1
*
nv50: fixed void pointer arithment warning
Brian Paul
2010-04-20
1
-1
/
+1
*
gallium/util: remove bogus return statement
Brian Paul
2010-04-20
1
-1
/
+1
*
gallium: replace pipe_resource::_usage with pipe_resource::usage
Brian Paul
2010-04-20
17
-21
/
+21
*
nv50: add missing idxbias param to nv50_push_elements_instanced()
Brian Paul
2010-04-20
2
-4
/
+5
*
llvmpipe: remove call to llvmpipe_set_texture_image_layout()
Brian Paul
2010-04-20
1
-3
/
+0
*
llvmpipe: Re-enable half float formats.
José Fonseca
2010-04-20
1
-5
/
+0
*
gallivm: Universal format support on lp_build_fetch_rgba_aos via util_format_...
José Fonseca
2010-04-20
5
-104
/
+125
*
gallivm: Cleanups and bugfixes to aos format translation.
José Fonseca
2010-04-20
3
-259
/
+126
*
draw: Fallback to gallivm for translation of A8R8G8B8/B8G8R8A8/R10G10B10X2/R1...
José Fonseca
2010-04-20
1
-4
/
+20
*
gallivm: New function to fetch a pixel into a 4xfloat AoS vector.
José Fonseca
2010-04-20
2
-10
/
+50
*
gallivm: Bring aos format back to life.
José Fonseca
2010-04-20
6
-1
/
+698
*
nvfx: Fix typo.
José Fonseca
2010-04-20
1
-1
/
+1
*
draw: Remove draw_vs_llvm.c.
José Fonseca
2010-04-20
5
-142
/
+3
*
llvmpipe: silence warning
Alan Hourihane
2010-04-20
1
-1
/
+1
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