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* swr/rast: Fix unused variable warningsTim Rowley2017-06-301-6/+0
* swr/rast: Split rasterizer.cpp to improve compile timeTim Rowley2017-06-3010-1617/+1732
* swr/rast: gen_backends.py remove extraneous semicolonTim Rowley2017-06-301-1/+2
* swr/rast: Support dynamically sized vertex layoutTim Rowley2017-06-306-21/+49
* swr/rast: Split backend.cpp to improve compile timeTim Rowley2017-06-3013-1832/+2146
* swr/rast: gen_backends.py removal of commented debug printsTim Rowley2017-06-301-4/+1
* swr/rast: gen_backends.py quote cleanupTim Rowley2017-06-301-8/+8
* swr/rast: generators will create target directoriesTim Rowley2017-06-301-0/+7
* Android: fix typo in symlink for driver loading and 32 bit buildsMauro Rossi2017-06-301-2/+2
* svga: update a few surface format namesBrian Paul2017-06-303-24/+24
* svga: whitespace fixes in svga_resource_buffer_upload.cBrian Paul2017-06-301-15/+14
* svga: add mksstats for surface view emulationCharmaine Lee2017-06-301-10/+17
* svga: change error handling convention for svga_set_stream_output()Brian Paul2017-06-303-12/+18
* svga: fixed surface size to include array sizeCharmaine Lee2017-06-301-1/+2
* svga: loop over box.depth for ReadBack_image on each sliceNeha Bhende2017-06-301-7/+8
* svga: add mksstats for context creationCharmaine Lee2017-06-301-2/+7
* svga: re-validate sampler view at draw time if neededCharmaine Lee2017-06-304-2/+35
* gallium: os_process fixes for AndroidRob Herring2017-06-301-2/+2
* etnaviv: Add unreachable statement to etna_amode to fix compilation warningsTomeu Vizoso2017-06-301-0/+2
* swr: Remove need to allocate vertex buffer scratch space all in one gocros-mesa-17.1.1-r14-vanillachadv/cros-mesa-17.1.1-r14-vanillaBruce Cherniak2017-06-291-23/+2
* swr: conditionally validate vertex buffer stateBruce Cherniak2017-06-291-4/+5
* swr: set dynamic vertex sizeTim Rowley2017-06-291-2/+4
* radeonsi: set COMPUTE_DISPATCH_INITIATOR.ORDER_MODE = 1Marek Olšák2017-06-291-1/+4
* radeonsi: use the DISPATCH packets to force COMPUTE_START_X/Y/Z = 0Marek Olšák2017-06-291-7/+6
* Android: use symlinks for driver loadingRob Herring2017-06-2912-0/+21
* etnaviv: fix memory leak when BO allocation failsLucas Stach2017-06-291-1/+5
* etnaviv: fill in layer_stride for imported resourcesLucas Stach2017-06-291-0/+2
* etnaviv: fix shader miscompilation with more than 16 labelsLucas Stach2017-06-281-28/+32
* radeonsi: move instance divisors into a constant bufferMarek Olšák2017-06-277-28/+93
* radeonsi: check nr_cbufs in other places before flushing CBMarek Olšák2017-06-271-2/+4
* radeonsi: use #pragma pack to pack si_shader_keyMarek Olšák2017-06-271-0/+8
* Revert "radeonsi: use uint32_t to declare si_shader_key.opt.kill_outputs"Marek Olšák2017-06-273-10/+6
* Revert "radeonsi: remove 8 bytes from si_shader_key with uint32_t ff_tcs_inpu...Marek Olšák2017-06-273-14/+5
* radeon/vcn: enable h264 decode entension supportLeo Liu2017-06-272-0/+3
* svga: clean up format_cap_tableCharmaine Lee2017-06-271-403/+92
* svga: fix the default devcap for SVGA3D_Z_D24S8_INTCharmaine Lee2017-06-271-4/+1
* svga: create buffer surfaces for incompatible bind flagsCharmaine Lee2017-06-274-27/+217
* svga: do not unconditionally enable streamout bind flagCharmaine Lee2017-06-274-11/+78
* svga: pass tobind_flags to svga_buffer_handleCharmaine Lee2017-06-278-15/+26
* svga: pass bind_flags to surface create functionsCharmaine Lee2017-06-273-26/+34
* pipe_loader_sw: fix compilation warningBrian Paul2017-06-271-1/+2
* i915: use different CFLAGS/LIBS variables than i965/anvLionel Landwerlin2017-06-273-3/+3
* nv50/ir: fix combineLd/St to update existing records as necessaryIlia Mirkin2017-06-261-0/+8
* nv50/ir: adjust overlapping logic to take fileIndex-relative offsetsIlia Mirkin2017-06-261-1/+5
* nv50/ir: VFETCH is also considered a load for MemoryOptIlia Mirkin2017-06-261-1/+1
* nv50,nvc0: remove IDX from bufctx immediately, to avoid conflicts with clearIlia Mirkin2017-06-262-9/+10
* nv50/ir: fetch indirect sources BEFORE the op that uses themIlia Mirkin2017-06-261-19/+32
* Android: add renderonly files to libmesa_galliumRob Herring2017-06-261-0/+1
* radeonsi: don't flush and wait for CB after depth-only renderingMarek Olšák2017-06-261-1/+4
* etnaviv: only flush resource to self if no scanout buffer existsLucas Stach2017-06-261-4/+5