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* make: Use C++ compiler to link stdc++ library.Brian Paul2010-08-241-1/+2
* r600g: Add support for PIPE_FORMAT_R32_FLOAT.Henri Verbeet2010-08-241-0/+3
* nvfx: Remove unnecessary headers.Vinson Lee2010-08-233-4/+0
* r300g: Remove unused variable.Vinson Lee2010-08-231-2/+0
* st/egl: Fix r300/r600 support in KMS backend.Chia-I Wu2010-08-242-3/+32
* targets/egl: Check against drm_driver_descriptor::name.Chia-I Wu2010-08-243-16/+15
* targets/egl: add pipe_r600Benjamin Franzke2010-08-242-0/+40
* targets/egl: rename pipe_radeon to pipe_r300Benjamin Franzke2010-08-242-8/+8
* st/dri: Remove unnecessary main/mtype.h.Chia-I Wu2010-08-241-1/+0
* st/wgl: Include main/core.h.Chia-I Wu2010-08-244-7/+3
* st/glx: Include main/core.h.Chia-I Wu2010-08-245-21/+38
* translate_sse: clear state for each function emissionLuca Barbieri2010-08-241-3/+3
* r600g: add XPD supportDave Airlie2010-08-241-1/+124
* r600g: add CMP support.Dave Airlie2010-08-241-1/+50
* nvfx: don't emit dummy commands on nv30Luca Barbieri2010-08-241-4/+8
* translate_sse: fix x86-64Luca Barbieri2010-08-231-0/+1
* r600g: Add support for PIPE_CAP_DEPTH_CLAMP.Henri Verbeet2010-08-232-3/+4
* auxiliary: fix nvfx/nv50 primitive splitting for line loopsLuca Barbieri2010-08-231-1/+1
* r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse2010-08-235-5/+89
* nvfx: improve fp temp accountingLuca Barbieri2010-08-231-2/+4
* tgsi: fix false CondStackTop==0 assertionBrian Paul2010-08-231-0/+5
* util: fix util_fill_rect to take util_color instead of u32 paramRoland Scheidegger2010-08-234-61/+47
* nvfx: emit bo relocations only when neededLuca Barbieri2010-08-238-20/+65
* nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri2010-08-231-2/+5
* nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri2010-08-238-116/+166
* r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie2010-08-233-15/+26
* util: implement depth blitting in u_blitMarek Olšák2010-08-221-17/+43
* nvfx: fix minor memory leakLuca Barbieri2010-08-231-1/+1
* nvfx: support both sprite coord originsLuca Barbieri2010-08-233-43/+108
* nvfx: use 64-bit bitmasks for tempsLuca Barbieri2010-08-231-8/+8
* r600g: fix DB decompressionJerome Glisse2010-08-226-75/+97
* nvfx: Include missing header in nvfx_vertprog.c.Vinson Lee2010-08-221-0/+2
* translate_sse: add R32G32B32A32_FLOAT -> X8X8X8X8_UNORM for EMIT_4UBJakob Bornecrantz2010-08-221-0/+26
* translate_sse: refactor constant managementLuca Barbieri2010-08-221-81/+76
* nvfx: refactor to support multiple fragment program versionsLuca Barbieri2010-08-225-76/+127
* nvfx: move stuff aroundLuca Barbieri2010-08-225-84/+95
* r600g: depth buffer likely needs decompression when used as textureJerome Glisse2010-08-228-34/+919
* glx/xlib: configurable strict/non-strict buffer size invalidateKeith Whitwell2010-08-223-4/+42
* llvmpipe: reduce size of fragment shader variant keyKeith Whitwell2010-08-222-6/+22
* llvmpipe: remove unused member from lp_fragment_shader_variant_keyKeith Whitwell2010-08-221-4/+0
* llvmpipe: don't clear unused binsKeith Whitwell2010-08-221-2/+5
* draw: reduce the size of the llvm variant keyKeith Whitwell2010-08-224-38/+100
* glx/xlib: remove another XSyncKeith Whitwell2010-08-221-1/+0
* glx/xlib: no need to call XSync from XMesaFlushKeith Whitwell2010-08-221-1/+1
* nvfx: simplify and correct fragment program update logicLuca Barbieri2010-08-226-94/+149
* nvfx: make stipple setting independent of enableLuca Barbieri2010-08-224-27/+3
* nvfx: fix vertex programsLuca Barbieri2010-08-221-0/+2
* nvfx: use relocations array for vp constantsLuca Barbieri2010-08-224-35/+34
* r600g: Don't blindly unmap NULL->size.Henri Verbeet2010-08-221-1/+3
* svga: Do not shortcut NULL surface relocations with SVGA3D_INVALID_ID.José Fonseca2010-08-222-6/+9