| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
When wl_drm is avaiable and enabled, handle "format" events and return
configs for the supported formats. Otherwise, assume all formats of
wl_shm are supported.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
EGL does not export this capability of a display server. But wayland
makes use of EGL_VG_ALPHA_FORMAT to achieve it.
So, when the native display returns true for the parameter, st/egl will
set EGL_VG_ALPHA_FORMAT_PRE_BIT for all EGLConfig's with non-zero
EGL_ALPHA_SIZE. EGL_VG_ALPHA_FORMAT attribute of a surface will affect
how the surface is presented.
Because st/vega does not support EGL_VG_ALPHA_FORMAT_PRE_BIT,
EGL_OPENVG_BIT will be cleared.
|
|
|
|
| |
Return TRUE if the display supports premultiplied alpha.
|
|
|
|
|
|
| |
Replace the parameters of native_surface::present by a struct,
native_present_control. Using a struct allows us to add more control
options without having to update each backend every time.
|
|
|
|
|
|
| |
Follow a subset of changes in 7b1d94e5d1f53ac5f59000176aea1d02fc9a1181.
There are known issues, but it works to a certain degree. Non-working
demos also fail gracefully. More importantly, it fixes the build.
|
|
|
|
| |
Follow changes in c661ecce1089000c3fca9a543713f8264221be50.
|
|
|
|
| |
Follow the changes in 6602bda23ba6c4351eb7f04d34803103a68ac2db.
|
|
|
|
|
| |
Signed-off-by: Stuart Abercrombie <[email protected]>
Signed-off-by: Stéphane Marchesin <[email protected]>
|
|
|
|
|
|
|
| |
We need this for the upcoming fix for sw texture_from_pixmap.
Signed-off-by: Stuart Abercrombie <[email protected]>
Signed-off-by: Stéphane Marchesin <[email protected]>
|
|
|
|
|
|
| |
Causes crash and stack corruption.
Needs more investigation. Disable for now.
|
|
|
|
| |
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This just adds the opcodes for evergreen, need to work on r600 and cayman
implementations.
don't advertise nativeintegers yet until we work out all the regressions.
Signed-off-by: Dave Airlie <[email protected]>
|
| |
|
|
|
|
|
|
|
| |
This just reorgs one define in csv file, and adds all the new formats
that are needed for this extension.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
LLVM 3.0svn moved TargetRegistry.h and TargetSelect.h.
See revision 138450 of LLVM.
Signed-off-by: Tobias Droste <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
The preferred solution to keeping track of the picture structure
has been putting it in the state tracker, so use picture_structure
instead of frame_started to check if a frame needs to begin.
If picture_structure has been changed, end the frame and start again.
Signed-off-by: Maarten Lankhorst <[email protected]>
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
|
|
| |
As per Brian's suggestion, add caps for drivers that support texture
offsets to advertise a min/max via TGSI, also use it in the state tracker.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This adds tokens for texture offsets, to store 4 * swizzled vec 3
for use in TXF and other opcodes.
It also contains TGSI exec changes for softpipe to use this code,
along with GLSL->TGSI support for TXF.
v2: add some more comments, add back padding I removed.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
| |
VdpOutputSurfaceRenderOutputSurface
This gets mplayers menu overlay working.
Signed-off-by: Christian König <[email protected]>
|
| |
|
|
|
|
| |
Prepares for vdpau menu overlay.
|
|
|
|
|
|
| |
They are mostly used for menu overlay in video decoding.
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
| |
This is no longer needed, since we now have native support for IA44 and AI44.
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
| |
Sampling worked out of the box, but this make them work as surface as well.
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
| |
Start with correctly defining IA44 and AI44 formats.
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
|
|
| |
Advertising different format support based on sample count was a
bad idea, it made resolve to window work, but resolve to anything
else would fail.
See 9f4998639c3c47f0b7ee3e2a29b7f3609d3f7796.
|
|
|
|
|
|
| |
The layersize calculation is slightly different on +evergreen.
This makes mpeg2 video decoding and piglits texture-packed-formats
test work correctly on this hardware.
|
| |
|
|
|
|
|
| |
Should get rid of "destroying GPU memory cache with some buffers
still in use" message.
|
|
|
|
|
|
|
|
| |
I noticed that a thread was created for every time async flush was called, so I moved it and used some semaphores to synch.
Signed-off-by: Maarten Lankhorst <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Christian König <[email protected]>
|
| |
|
| |
|
| |
|
|
|
|
| |
Will round to nearest-even.
|
|
|
|
|
|
| |
This prevents null dereferences in validation of interdependent
state after a switch to a pipe context where we mark all state
as dirty but where not all state is valid / set yet.
|
|
|
|
|
|
| |
The window system buffer will be BGRA and applications will try to
directly resolve to it, which would trigger an INVALID_OPERATION in
BlitFramebuffer if the multisample renderbuffer is RGBA.
|
|
|
|
| |
Mingw-w64 actually seems to be closer to MSVC in terms of .DEF parsing.
|
|
|
|
| |
Which already declares wglSwapMultipleBuffers and WGLSWAP.
|
|
|
|
|
|
| |
The nouveau xvmc decoder doesn't need it.
Signed-off-by: Maarten Lankhorst <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|