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* draw: Change slot from unsigned to int.Vinson Lee2013-08-051-1/+1
* postprocess: Check ppq is null before calling pp_free_bos.Vinson Lee2013-08-051-1/+3
* draw: add back separate input assemblerZack Rusin2013-08-036-4/+351
* draw: implement proper primitive assembler as a pipeline stageZack Rusin2013-08-0312-352/+280
* draw: fix front face injectionZack Rusin2013-08-031-9/+15
* tgsi: remove unneeded File == TGSI_FILE_INPUT testBrian Paul2013-08-051-1/+0
* tgsi: clean up tgsi_scan_shader() functionBrian Paul2013-08-051-41/+42
* llvmpipe: fix frontface behavior againZack Rusin2013-08-021-3/+11
* r600g/sb: Dump correct value for CND.Vinson Lee2013-08-041-1/+1
* nv50: fix some h264 interlaced decoding on vp2Ilia Mirkin2013-08-032-7/+8
* llvmpipe: don't interpolate front face or prim idZack Rusin2013-08-021-15/+13
* draw: make sure clipping works with injected outputsZack Rusin2013-08-021-35/+54
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-0214-4/+146
* draw: stop crashing with extra shader outputsZack Rusin2013-08-029-15/+52
* draw: use the vertex sizeZack Rusin2013-08-021-1/+1
* draw/llvm: add some extra debugging outputZack Rusin2013-08-021-0/+6
* tgsi: detect prim id and front face usage in fsZack Rusin2013-08-022-2/+8
* tgsi: add ucmp to the list of opcodesZack Rusin2013-08-021-0/+1
* llvmpipe: make the front-face behavior match the gallium specZack Rusin2013-08-021-1/+4
* r600g: honour semantic index in fragment color exportsChristoph Bumiller2013-08-021-5/+5
* gallivm: obey clarified shift behaviorRoland Scheidegger2013-08-022-8/+24
* tgsi: obey clarified shift behaviorRoland Scheidegger2013-08-021-12/+27
* gallium: clarify shift behavior with shift count >= 32Roland Scheidegger2013-08-021-12/+18
* nvc0: properly align NVE4_COMPUTE_MP_TEMP_SIZESamuel Pitoiset2013-07-312-2/+3
* gallivm: use nearest rounding for float->unorm24 conversionRoland Scheidegger2013-07-311-4/+6
* gallium/util: reformat, comment util_get_offset()Brian Paul2013-07-311-3/+7
* gallium/util: comments, var renaming in u_inlines.hBrian Paul2013-07-311-13/+48
* softpipe: use new softpipe_resource_data() accessorBrian Paul2013-07-313-4/+20
* softpipe: don't ignore pipe_constant_buffer::buffer_offsetBrian Paul2013-07-311-3/+5
* gallium/docs: clarify definition of PIPE_CAP_USER_CONSTANT_BUFFERS, etcBrian Paul2013-07-311-5/+8
* st/dri: add a new driconf option disable_shader_bit_encoding for UnigineMarek Olšák2013-07-304-1/+6
* mesa,glsl,st/dri: add a new driconf option force_glsl_version for UnigineMarek Olšák2013-07-304-7/+12
* st/dri: remove driOptionCache from dri_context in favor of dri_screenMarek Olšák2013-07-302-13/+1
* st/dri: move enabling postprocessing to dri_screenMarek Olšák2013-07-304-16/+18
* st/dri: remove more unused driconf optionsMarek Olšák2013-07-301-6/+1
* st/dri: implement the driconf option force_s3tc_enable properlyMarek Olšák2013-07-305-12/+23
* driconf: remove the unused option allow_large_texturesMarek Olšák2013-07-301-2/+1
* st/dri: support the driconf option disable_blend_func_extendedMarek Olšák2013-07-304-3/+8
* st/osmesa: initialize disable_glsl_line_continuationsMarek Olšák2013-07-301-0/+1
* gallium/postprocessing: convert blits to pipe->blitMarek Olšák2013-07-305-25/+54
* gallium/postprocessing: fix shader parsingMarek Olšák2013-07-301-2/+2
* Revert "r300g: Give CLIP_DISABLE another try"Marek Olšák2013-07-302-3/+2
* r600g/compute: Added missing address space checking of kernel parametersJonathan Charest2013-07-301-3/+2
* clover: Added missing address space checking of kernel parameters v2Jonathan Charest2013-07-301-15/+31
* gallivm: (trivial) git rid of assertion in float->uint conversion codeRoland Scheidegger2013-07-291-2/+3
* nvc0: force use of correct firmware fileMaarten Lankhorst2013-07-281-1/+1
* gallivm: fix float->SNORM conversionRoland Scheidegger2013-07-272-11/+47
* util: don't flush overflowing values to infinity in half-float conversionRoland Scheidegger2013-07-272-9/+17
* tgsi: handle texel swizzles correctly for d3d10-style sample opcodesRoland Scheidegger2013-07-271-5/+35
* gallivm: handle texel swizzles correctly for d3d10-style sample opcodesRoland Scheidegger2013-07-272-0/+29