| Commit message (Collapse) | Author | Age | Files | Lines |
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For bottom-of-pipe fences inside the gfx command stream.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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There are driver-specific context flags for barriers that are not covered
by the Gallium barrier interfaces.
The R600 settings of these flags may not be optimal, but we're not going
to use them yet anyway.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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V8: Feedback based on peer review
convert if block into a switch
Constify some func args
V7: Increase precision when measuring lmsensors volts
Flatten patch series.
V6: Feedback based on peer review
Simplify sensor initialization (arg passing).
Constify some func args
V5: Feedback based on peer review
Convert sprintf to snprintf
Convert char * to const char *
int arg converted to bool
Func changes to take a filename vs a larger struct.
Omit the space between '*' and the param name.
V4: Merged with master as of 2016/9/27 6pm
V3: Flatten the entire patchset ready for the ML
V2: Additional seperate patches based on feedback
a) configure.ac: Add a comment related to libsensors
b) HUD: Disable Block/NIC I/O stats by default.
Implement configuration option --enable-gallium-extra-hud=yes
and enable both statistics when this option is enabled.
c) Configure.ac: Minor cleanup to user visible configuration settings
d) Configure.ac: HUD stats - build system improvements
Move the -lsensors out of a deeper Makefile, bring it into the configure.ac.
Also, rename a compiler directive to more closely follow the standard.
V1: Initial release to the ML
Three new features:
1. Disk/block I/O device read/write stats MB/ps.
2. Network Interface RX/TX transfer statistics as a percentage
of the overall NIC speed.
3. lmsensor power, voltage and temperature sensors.
The lmsensor changes makes a dependency on libsensors so support
for the change is opt out by default.
Signed-off-by: Steven Toth <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fixes lots of piglit tests crashing due to using uninitialized memory.
Fixes: ecd6fce2611e ("mesa/st: support lowering multi-planar YUV")
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Replace old string comparison with a mapping table.
Reviewed-by: Bruce Cherniak <[email protected]>
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Small buffers are now handled via the slabs code, so separate buckets in
pb_cache have become redundant.
Reviewed-by: Marek Olšák <[email protected]>
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Only enable for chips with GPUVM, because older driver paths do not take the
required offset into account.
Reviewed-by: Marek Olšák <[email protected]>
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Note the logic for adding fences is somewhat different than for amdgpu,
because radeon has no scheduler and we therefore have no guarantee about
the order in which submissions from multiple threads are processed.
(Ironically, this is only an issue when "multi-threaded submission" is
disabled, because "multi-threaded submission" actually means that all
submissions happen from a single thread that happens to be separate from
the application's threads. If we only supported "multi-threaded
submission", the fence handling could be simplified by adding the fences
in that thread where everything is serialized.)
Reviewed-by: Marek Olšák <[email protected]>
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Introducing radeon_bo::hash will reduce collisions between "real" buffers
and buffers from slabs.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Already adjust the map/unmap logic accordingly.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Already adjust amdgpu_bo_map/unmap accordingly.
Reviewed-by: Marek Olšák <[email protected]>
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When a buffer is added to a CS without the SYNCHRONIZED usage flag, we now
no longer add a dependency on the buffer's fence(s).
However, we still need to add a fence to the buffer during flush, so that
cache reclaim works correctly (and in the hypothetical case that the buffer
is later added to a CS _with_ the SYNCHRONIZED flag).
It is now possible that the submissions refererring to a buffer are no longer
linearly ordered, and so we may have to keep multiple fences around. We keep
the fences in a FIFO. It should usually stay quite short (# of contexts * 2,
for gfx + dma rings).
While we're at it, extract amdgpu_add_fence_dependency for a single buffer,
which will make adding the distinction between real buffer and slab cases
easier.
Reviewed-by: Marek Olšák <[email protected]>
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When passed to winsys->buffer_create, this flag will indicate that we require
a buffer that maps 1:1 with a kernel buffer handle.
This is currently set for all textures, since textures can potentially be
exported to other processes. This is not a huge loss, since the main purpose
of this patch series is to deal with applications that allocate many small
buffers.
A hypothetical application with tons of tiny textures might still benefit
from not setting this flag, but that's not a use case I'm worried about
just now.
Reviewed-by: Marek Olšák <[email protected]>
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This is really the behavior we want most of the time, but having a
SYNCHRONIZED flag instead of an UNSYNCHRONIZED one has the advantage that
OR'ing different flags together always results in stronger guarantees.
The parent BOs of sub-allocated buffers will be added unsynchronized.
Reviewed-by: Marek Olšák <[email protected]>
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This is a simple framework for slab allocation from buffers that fits into
the buffer management scheme of the radeon and amdgpu winsyses where bufmgrs
aren't used.
The utility knows about different sized allocations and explicitly manages
reclaim of allocations that have pending fences. It manages all the free lists
but does not actually touch buffer objects directly, relying on callbacks for
that.
Reviewed-by: Marek Olšák <[email protected]>
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For finding the exponent of the next power of two.
Reviewed-by: Marek Olšák <[email protected]>
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The implementation of i915_drm_buffer_get_handle now handles
DRM_API_HANDLE_TYPE_FD in the same way that intel_winsys_import_handle
does, by calling drm_intel_bo_gem_create_from_prime.
Tested by successfully running Chrome's ozone_demo [1] with the
ozone-gbm backend on an Intel Pineview M machine. Without this change
it fails while trying to create a DMA-BUF.
[1] https://chromium.googlesource.com/chromium/src.git/+/master/ui/ozone/demo/ozone_demo.cc
Signed-off-by: Nicholas Bishop <[email protected]>
[Emil Velikov: Fix coding style]
Signed-off-by: Emil Velikov <[email protected]>
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Change dri2_query_image to check the return value of resource_get_handle
and return GL_FALSE if an error occurs.
For reference this is an example callstack that should propagate the
error back to the user:
i915_drm_buffer_get_handle
i915_texture_get_handle
u_resource_get_handle_vtbl
dri2_query_image
gbm_dri_bo_get_fd
gbm_bo_get_fd
Cc: [email protected]
Signed-off-by: Nicholas Bishop <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v1)
[Emil Velikov: Split from larger patch, polish coding style, cc stable]
Signed-off-by: Emil Velikov <[email protected]>
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VBR bitrate calc needs 64 bits at high rates.
v2: use float.
Signed-off-by: Andy Furniss <[email protected]>
Reviewed-by: Christian König <[email protected]>
Cc: [email protected]
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Fixes crash if the application doesn't do what the state tracker expects.
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Support multi-planar YUV for external EGLImage's (currently just in the
dma-buf import path) by lowering to multiple texture fetch's for each
plane and CSC in shader.
There was some discussion of alternative approaches for tracking the
additional UV or U/V planes:
https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html
They all seemed worse than pipe_resource::next
Signed-off-by: Rob Clark <[email protected]>
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This adds a new envvar called NV50_PROG_CHIPSET which allows to
compile shaders with a different target, especially useful for
shader-db.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This allows to use hexadecimal numbers which are automatically
detected by strtol() when the base is 0.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Brian Paul <[email protected]>
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Based off of Ilia's original patch, but with output values replicated so
that it matches the TGSI semantics.
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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When we create a depth/stencil texture, also check if we can render to
it and set the PIPE_BIND_DEPTH_STENCIL flag. We were previously doing
this for color textures (PIPE_BIND_RENDER_TARGET).
Reviewed-by: Charmaine Lee <[email protected]>
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This may have been needed years ago during development, but not now.
Prevents some regressions after introducing the next patch.
Reviewed-by: Charmaine Lee <[email protected]>
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To handle z/layer fix-ups for blitting and copying. Note that we weren't
doing this properly in svga_blit() before.
Also, remove redundant stex, dtex assignments.
Reviewed-by: Charmaine Lee <[email protected]>
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The util_is_format_compatible() function didn't quite do what we wanted
for vgpu10. This check is more flexible and allows copies between
formats such as R32G32B32A32_FLOAT and R32G32B32A32_INT.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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With latest mesa and latest piglit tests srgb<->linear conversion
is not required as per GL4.4 rules
See commit b662c70aeab6a92751514f30719c13a6de253b40.
Reviewed-by: Charmaine Lee <[email protected]>
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Acked-by: Edward O'Callaghan <[email protected]>
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VC4 was running into a major performance regression from enabling control
flow in the glmark2 conditionals test, because of short if statements
containing an ffract.
This pass seems like it was was trying to ensure that we only flattened
IFs that should be entirely a win by guaranteeing that there would be
fewer bcsels than there were MOVs otherwise. However, if the number of
ALU ops is small, we can avoid the overhead of branching (which itself
costs cycles) and still get a win, even if it means moving real
instructions out of the THEN/ELSE blocks.
For now, just turn on aggressive flattening on vc4. i965 will need some
tuning to avoid regressions. It does looks like this may be useful to
replace freedreno code.
Improves glmark2 -b conditionals:fragment-steps=5:vertex-steps=0 from 47
fps to 95 fps on vc4.
vc4 shader-db:
total instructions in shared programs: 101282 -> 99543 (-1.72%)
instructions in affected programs: 17365 -> 15626 (-10.01%)
total uniforms in shared programs: 31295 -> 31172 (-0.39%)
uniforms in affected programs: 3580 -> 3457 (-3.44%)
total estimated cycles in shared programs: 225182 -> 223746 (-0.64%)
estimated cycles in affected programs: 26085 -> 24649 (-5.51%)
v2: Update shader-db output.
Reviewed-by: Ian Romanick <[email protected]> (v1)
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From reading the code, it's not obvious what is src/dest compatible.
The list of a->b copy-compatible formats comes from Jose's original
check-in message, with some format name updates.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Get rid of unneeded local var.
Reviewed-by: Charmaine Lee <[email protected]>
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Never used, AFAIK.
Reviewed-by: Charmaine Lee <[email protected]>
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This should be analogous to 32-bit integers.
Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Nicolai Hähnle <[email protected]>
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v2:
- no PIPE_CAP_INT64 yet
- emit DIV/MOD without the divide-by-zero workaround
Reviewed-by: Marek Olšák <[email protected]> (v1)
Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: Nicolai Hähnle <[email protected]>
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This enables 64-bit integer support in gallivm and
llvmpipe.
v2: add conversion opcodes.
v3:
- PIPE_CAP_INT64 is not there yet
- restrict DIV/MOD defaults to the CPU, as for 32 bits
- TGSI_OPCODE_I2U64 becomes TGSI_OPCODE_U2I64
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: Nicolai Hähnle <[email protected]>
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This adds all the opcodes to tgsi_exec for softpipe to use.
v2: add conversion opcodes.
v3:
- no PIPE_CAP_INT64 yet
- change TGSI_OPCODE_I2U64 to TGSI_OPCODE_U2I64
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: Nicolai Hähnle <[email protected]>
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This adds support to TGSI for 64-bit integer immediates.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds the basic support for 64-bit opcodes,
and the new types.
v2: add conversion opcodes.
add documentation.
v3:
- make docs more consistent
- change TGSI_OPCODE_I2U64 to TGSI_OPCODE_U2I64
Reviewed-by: Marek Olšák <[email protected]> (v2)
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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(derived from commit 3b6bda665a5a890f2c98e19d2939d7de92b8cb4c)
v2: fix the tabs(Leo)
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Nishanth Peethambaran <[email protected]>
Signed-off-by: Indrajit Das <[email protected]>
Signed-off-by: Leo Liu <[email protected]>
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