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* freedreno: query fixesRob Clark2014-10-033-8/+13
* freedreno/a3xx: handle VS only outputting BCOLORRob Clark2014-10-031-2/+10
* freedreno/ir3: fix lockups with lame FRAG shadersRob Clark2014-10-034-6/+17
* freedreno/ir3: add TXF supportIlia Mirkin2014-10-021-1/+39
* freedreno/ir3: add TXD support and expose ARB_shader_texture_lodIlia Mirkin2014-10-023-9/+56
* freedreno/ir3: add texture offset supportIlia Mirkin2014-10-021-4/+45
* freedreno/ir3: shadow comes before arrayIlia Mirkin2014-10-021-2/+2
* freedreno/ir3: make TXQ return integers, not floatsIlia Mirkin2014-10-021-1/+1
* freedreno/ir3: add UMAD supportIlia Mirkin2014-10-021-4/+15
* freedreno/ir3: add ISSG supportIlia Mirkin2014-10-021-0/+39
* freedreno/ir3: add MOD supportIlia Mirkin2014-10-021-8/+12
* freedreno/ir3: add UMOD support, based on UDIVIlia Mirkin2014-10-021-6/+31
* freedreno/ir3: add IDIV/UDIV supportIlia Mirkin2014-10-021-3/+197
* radeonsi: Clear sampler view flags when binding a bufferMichel Dänzer2014-10-031-0/+5
* vc4: Add support for framebuffer sRGB encoding.Eric Anholt2014-10-021-2/+31
* vc4: Add support for sampling from sRGB.Eric Anholt2014-10-022-9/+51
* freedreno/ir3: avoid fan-in sources referring to same instructionIlia Mirkin2014-10-021-2/+10
* freedreno/a3xx: emit all immediates in one shotRob Clark2014-10-021-8/+16
* freedreno: instanced drawing/compute not yet supportedIlia Mirkin2014-10-021-3/+3
* util: Include in Android buildsTomasz Figa2014-10-031-1/+3
* freedreno/a3xx: handle large shader program sizesRob Clark2014-10-021-11/+63
* freedreno: update generated headersRob Clark2014-10-024-8/+9
* freedreno: dual-source render targets are not supportedIlia Mirkin2014-10-021-1/+1
* gallium/hud: use u_sampler_view_default_template helperIlia Mirkin2014-10-021-6/+3
* vc4: Fix the mapping of the minification filter to HW values.Eric Anholt2014-10-011-8/+8
* vc4: Make the last static array in vc4_program.c dynamically sized.Eric Anholt2014-10-012-3/+13
* vc4: Fix some broken indentation.Eric Anholt2014-10-011-1/+1
* vc4: Add support for the FACE semantic.Eric Anholt2014-10-015-1/+24
* vc4: Add support for TGSI_OPCODE_CLAMP.Eric Anholt2014-10-011-0/+12
* vc4: Fix compiler warningEric Anholt2014-10-011-1/+1
* st/va: implement vlVa(Query|Create|Get|Put|Destroy)ImageLeo Liu2014-10-013-9/+281
* st/va: implement Picture functions for mpeg2 h264 and vc1Christian König2014-10-014-6/+371
* st/va: implement Context Surface and BufferChristian König2014-10-014-21/+320
* st/va: implement vlVa(Create|Destroy|Query|Get)ConfigChristian König2014-10-013-5/+143
* st/va: skeleton VAAPI state trackerChristian König2014-10-0115-0/+1015
* st/vdpau: move common functions to utilLeo Liu2014-10-012-77/+78
* freedreno: max-texture-lod-bias should be 15.0fRob Clark2014-10-011-1/+1
* llvmpipe: Add missing LLVMGetGlobalContext() arg in lp_test_format.c.Vinson Lee2014-09-301-1/+1
* galahad: fix indirect drawRoland Scheidegger2014-10-011-2/+9
* galahad: (trivial) handle cubemap arraysRoland Scheidegger2014-10-011-0/+7
* gallivm: Fix build for LLVM 3.2Mathias Fröhlich2014-10-014-3/+21
* freedreno: destroy transfer pool after blitterRob Clark2014-09-301-2/+2
* freedreno/lowering: fix token calculation for loweringRob Clark2014-09-301-16/+39
* vc4: Don't forget to store stencil along with depth when storing either.Eric Anholt2014-09-301-1/+1
* llvmpipe: Reuse llvmpipes LLVMContext in the draw context.Mathias Fröhlich2014-09-305-9/+31
* llvmpipe: Make a llvmpipe OpenGL context thread safe.Mathias Fröhlich2014-09-304-18/+40
* llvmpipe: Use two LLVMContexts per OpenGL context instead of a global one.Mathias Fröhlich2014-09-3013-31/+40
* llvmpipe: move lp_jit_screen_init() call after allocation of screen objectBrian Paul2014-09-301-3/+5
* tgsi: fix Semantic.Name assignment in tgsi_transform_input_decl()Brian Paul2014-09-301-1/+1
* util: simplify PIPE_TEXTURE_CUBE case in util_max_layer()Brian Paul2014-09-301-2/+3