summaryrefslogtreecommitdiffstats
path: root/src/gallium
Commit message (Expand)AuthorAgeFilesLines
...
* r300g: atomize compiler's state variables for fragment shaderMarek Olšák2010-04-125-16/+15
* r300g: atomize fragment shaderMarek Olšák2010-04-1210-59/+98
* r300g: remove a false commentMarek Olšák2010-04-121-3/+0
* r300g: emit FS depth output config with FS codeMarek Olšák2010-04-121-19/+20
* r300g: FS constants emission reworkMarek Olšák2010-04-125-21/+156
* r300g: Remove unnecessary headers.Vinson Lee2010-04-112-3/+0
* r300g: Initialize base.bind member variable.Vinson Lee2010-04-111-0/+1
* i915g: Fix possible null pointer deference in debug builds.Vinson Lee2010-04-111-1/+1
* st/egl: Fix DRI2 on old X serversJakob Bornecrantz2010-04-121-1/+10
* winsys/sw: Fix error pathsJakob Bornecrantz2010-04-122-3/+14
* llvmpipe: Fix transfers after resource changeJakob Bornecrantz2010-04-121-0/+1
* util: Remove unnecessary header.Vinson Lee2010-04-111-1/+0
* i965g: Remove unnecessary header.Vinson Lee2010-04-111-1/+0
* r300g: Add r300_resource.c to SCons build.Vinson Lee2010-04-111-0/+1
* svga: Remove unnecessary headers.Vinson Lee2010-04-114-8/+0
* trace: Remove unnecessary header.Vinson Lee2010-04-111-1/+0
* r300g: a fix for piglit/texrect-manyMarek Olšák2010-04-111-1/+4
* r300g: use a dummy replacement vertex shader if the shader compilation failsMarek Olšák2010-04-113-19/+51
* r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák2010-04-115-33/+80
* nv50: fix texture relocsChristoph Bumiller2010-04-111-23/+27
* st/egl: Follow the portability guide.Chia-I Wu2010-04-1110-92/+86
* st/egl: Factor driver callbacks to a new file.Chia-I Wu2010-04-115-702/+776
* scons: Always build softpipe and llvmpipe (when llvm available).José Fonseca2010-04-116-32/+12
* scons: Make LLVM a black-white dependency.José Fonseca2010-04-1114-40/+28
* scons: Use libdrm options only where needed.José Fonseca2010-04-111-0/+2
* r300g: revisit some assertions and fix potential failuresMarek Olšák2010-04-116-31/+42
* r300g: use cliprects for scissoringMarek Olšák2010-04-114-71/+29
* st/egl: Remove unnecessary header.Vinson Lee2010-04-101-1/+0
* r300g: fix mipmapped 3D texturesMarek Olšák2010-04-115-1/+34
* r300g: support some exotic sampler formatsMarek Olšák2010-04-112-8/+17
* nvfx: Silence uninitialized variable warning.Vinson Lee2010-04-101-1/+1
* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-04-101-2/+2
* svga: Silence uninitialized variable warnings.Vinson Lee2010-04-101-2/+2
* r300g: cleanup handling of sampler viewsMarek Olšák2010-04-118-97/+157
* r300g: pick up some new colorbuffer formatsMarek Olšák2010-04-112-1/+23
* r300g: hack around issue with doom3 and 0 strideDave Airlie2010-04-111-0/+5
* st/egl: Remove depth/stencil format from the native interface.Chia-I Wu2010-04-115-108/+93
* st/vega: Require both depth and stencil.Chia-I Wu2010-04-111-4/+2
* st/egl: Remove __GLcontextModes from the native interface.Chia-I Wu2010-04-118-168/+183
* nv50: plug in miptree resource vtblChristoph Bumiller2010-04-103-3/+8
* r300g: use clamp-to-edge instead of repeat/mirrored-repeat for NPOT texturesMarek Olšák2010-04-101-0/+19
* Squashed commit of the following:Keith Whitwell2010-04-10399-15723/+8830
* r300g: align the height of NPOT textures to POTMarek Olšák2010-04-101-1/+4
* r300g: do not use tiling for scanout buffersMarek Olšák2010-04-101-1/+2
* Fix copyright headers.Chia-I Wu2010-04-1022-110/+132
* st/egl: Fix a typo in determining the render buffer.Chia-I Wu2010-04-101-1/+1
* llvmpipe: fix transposed stencil ref / values comparisonBrian Paul2010-04-091-1/+1
* util: Fix typo in earlier commit.José Fonseca2010-04-091-1/+1
* util: ubyte_to_float and float_to_ubyte whenever possible.José Fonseca2010-04-091-0/+7
* util: Get all depth stencil tests passing.José Fonseca2010-04-093-145/+203