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* v3d: Drop the use of the semaphores.Eric Anholt2018-07-272-9/+0
* v3d: Drop the VG support from the XML.Eric Anholt2018-07-271-2/+1
* v3d: Stop using spaces in the names of our buffers.Eric Anholt2018-07-273-2/+6
* gallium/auxiliary: Fix Autotools on Android (v2)Chad Versace2018-07-271-1/+5
* clover: Reduce wait_count in abort path.Jan Vesely2018-07-261-1/+3
* clover: Don't extend illegal integer types.Jan Vesely2018-07-262-2/+13
* v3d: Avoid the GFXH-1461 workaround if we have only Z or only S.Eric Anholt2018-07-261-4/+6
* v3d: Rework the ordering of how we clear things.Eric Anholt2018-07-261-31/+54
* v3d: Only store buffers that have been written to.Eric Anholt2018-07-261-3/+9
* v3d: Track the buffers being loaded separately.Eric Anholt2018-07-263-1/+8
* v3d: Rename cleared/resolve to clear/store.Eric Anholt2018-07-265-35/+35
* gallium: initialize ureg_dst::Invariant bitErik Faye-Lund2018-07-261-0/+3
* ac: fix typo DSL_SEL -> DST_SELMarek Olšák2018-07-261-2/+2
* radeonsi: update a comment about cache behaviorMarek Olšák2018-07-261-3/+3
* r600: Scale integer valued texture border colors to float (v2)Gert Wollny2018-07-251-1/+44
* nir: rename f2f16_undef to f2f16Karol Herbst2018-07-241-3/+3
* radeonsi: handle SI_FORCE_FAMILY earlyMarek Olšák2018-07-241-2/+1
* gallium/tests: Don't ignore S3TC errors.Jose Fonseca2018-07-241-5/+0
* forward precise-flag if supportedErik Faye-Lund2018-07-242-1/+5
* radeonsi: fix pk2h breakageMarek Olšák2018-07-231-2/+5
* radeonsi: reduce LDS stalls by 40% for tessellationMarek Olšák2018-07-234-6/+14
* radeonsi: Add debug option to enable LLVM GlobalISel (v2)Tom Stellard2018-07-232-0/+4
* r600: enable tess_input_info for TESDave Airlie2018-07-231-14/+6
* draw: force draw pipeline if there's more than 65535 verticesRoland Scheidegger2018-07-233-0/+21
* Revert "virgl: remove unused stride-arguments"Dave Airlie2018-07-245-5/+33
* virgl: add initial shader_storage_buffer_object support. (v2)Dave Airlie2018-07-249-0/+98
* virgl: remove unused stride-argumentsErik Faye-Lund2018-07-235-33/+5
* radeonsi/nir: make use of nir_lower_load_const_to_scalar()Timothy Arceri2018-07-231-0/+2
* Android: fix a missing nir_intrinsics.h errorChih-Wei Huang2018-07-211-0/+2
* st/dri: Don't require a dri_format for image creation.Eric Anholt2018-07-202-13/+1
* v3d: Fix incorrect handling of two fences created back-to-back.Eric Anholt2018-07-201-12/+31
* v3d: Fix the timeout value passed to drmSyncobjWait().Eric Anholt2018-07-201-1/+6
* v3d: Fix drmSyncobjWait() return value checking even more.Eric Anholt2018-07-201-1/+1
* v3d: Use the list_first_entry/list_last_entry macros.Eric Anholt2018-07-201-8/+8
* v3d: Move BO cache counting to dump time instead of cache management.Eric Anholt2018-07-202-9/+9
* v3d: Reduce the stale BO reclamation spam with dump_stats set.Eric Anholt2018-07-201-6/+5
* v3d: Respect a sampler view's first_layer field.Eric Anholt2018-07-201-1/+3
* radeonsi: emit_spi_map packets optimizationSonny Jiang2018-07-204-8/+39
* virgl: Expose GL_ARB_copy_image if host supports itGert Wollny2018-07-202-1/+3
* virgl: Allow RGB32* textures only as buffer objectsGert Wollny2018-07-201-0/+7
* r600: Correct evaluation of cube array index and faceGert Wollny2018-07-201-1/+33
* r600: correct texture offset for array index lookupGert Wollny2018-07-201-5/+37
* r600: Delay emission of texture gradients and lookup offsetsGert Wollny2018-07-201-44/+48
* nv50/ir: move LateAlgebraicOpt back to right after ConstantFoldingRhys Perry2018-07-191-1/+1
* nv50/ir: handle SHLADD in IndirectPropagationRhys Perry2018-07-191-0/+12
* gm107/ir: use CS2R for SV_CLOCKRhys Perry2018-07-193-2/+25
* winsys/amdgpu: remove RADEON_SURF_FMASK leftoverMarek Olšák2018-07-191-7/+4
* r600: silence the signed overflow warning like radeonsiMarek Olšák2018-07-181-1/+1
* radeonsi: emit_guardband packets optimizationSonny Jiang2018-07-184-8/+50
* radeonsi: Save CLEAR_STATE initial values for optimizationSonny Jiang2018-07-181-2/+26