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* gallium/docs: Make it clear that minIndex, maxIndex is exclusively a index ↵José Fonseca2010-04-201-0/+3
| | | | | | | | | buffer characteristic. Unlike the indexBias which is specific to a draw call. This are the semantics of both D3D and GL ARB_draw_elements_base_vertex extension.
* draw: Fix typo resulting from bad regular expression in index bias addition.José Fonseca2010-04-201-4/+4
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* r300g: Adapt for index bias interface change.José Fonseca2010-04-193-19/+32
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* nvfx: Adapt for index bias interface change.José Fonseca2010-04-193-16/+24
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* nv50: Adapt for index bias interface change.José Fonseca2010-04-193-6/+11
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* retrace: Support index bias.José Fonseca2010-04-191-8/+8
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* st/python: Use index bias.José Fonseca2010-04-191-4/+6
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* trace: Implement index bias.José Fonseca2010-04-191-6/+10
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* svga: Implement index bias.José Fonseca2010-04-197-23/+32
| | | | Untested.
* softpipe: Implement index bias.José Fonseca2010-04-192-4/+16
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* llvmpipe: Implement index bias.José Fonseca2010-04-192-7/+9
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* identity: Implement index bias.José Fonseca2010-04-191-0/+4
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* i965g: Implement index bias.José Fonseca2010-04-191-4/+6
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* i915: Implement index bias.José Fonseca2010-04-191-6/+7
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* failover: Implement index bias.José Fonseca2010-04-191-1/+4
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* cell: Implement index bias.José Fonseca2010-04-191-5/+6
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* draw: Implement index bias.José Fonseca2010-04-198-46/+65
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* docs: Document indexBias.José Fonseca2010-04-191-0/+3
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* gallium: Add index bias parameter to draw_elements and friends.José Fonseca2010-04-191-0/+3
| | | | | | | | | | | | | | | | | | indexBias corresponds to: - BaseVertexIndex parameter of D3D9's IDirect3DDevice9::DrawIndexedPrimitive method - BaseVertexLocation parameter of ID3D10Device::DrawIndexed Although a positive indexBias can be easily be implemented in Gallium by adding indexBias*stride to each vertex buffer base offset, a negative indexBias cannot, as the final vertex buffer offset could be negative. I'm not aware of this functionality being exposed to GL drivers, so for now all hardware drivers will just assert(indexBias == 0). See also: - http://msdn.microsoft.com/en-us/library/bb174369.aspx (D3D9) - http://msdn.microsoft.com/en-us/library/ff556126.aspx (D3D10 DDI)
* llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure ↵José Fonseca2010-04-181-68/+67
| | | | | | | the first one is always position. With this we correctly handle vertex shaders whose output position is not in index zero.
* softpipe: Preserve/check the signal of the number of scanlines in an edge.José Fonseca2010-04-181-1/+2
| | | | It can become negative in some weird triangles.
* draw: Cosmetic cleanups and comments.José Fonseca2010-04-184-4/+10
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* retrace: Fix vertex/index/constant buffer dumping.José Fonseca2010-04-181-3/+4
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* trace: Handle transfers with zero strides correctly.José Fonseca2010-04-181-2/+10
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* st/python: Set the bind flag for the default texture.José Fonseca2010-04-181-0/+1
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* retrace: Remove deprecated code.José Fonseca2010-04-181-10/+0
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* st/dri: Check for NULL before dereference and assignment.Vinson Lee2010-04-171-2/+10
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* nvfx: Initialize variables.Vinson Lee2010-04-172-4/+4
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* r300g: Cast rbuf->user_buffer to 'uint8_t *' before arithmetic.Vinson Lee2010-04-171-1/+1
| | | | | Fixes this SCons build error. "pointer of type 'void *' uses in arithmetic"
* nvfx: Remove unused variables.Vinson Lee2010-04-172-3/+0
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* nv50: Initialize variables.Vinson Lee2010-04-172-6/+6
| | | | Silences GCC uninitialized variable warnings.
* nv50: Remove unused variable.Vinson Lee2010-04-171-2/+0
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* i915g: Remove broken power of two functionJakob Bornecrantz2010-04-181-16/+8
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* i915g: Add some helper functionsJakob Bornecrantz2010-04-181-7/+19
| | | | Mostly to make the lines not so long.
* i915g: Fix cubemap layoutsJakob Bornecrantz2010-04-181-101/+121
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* i915g: Clean and add some debug printingJakob Bornecrantz2010-04-181-8/+18
| | | | Disabled by default
* gallium/tests: Make trivial apps depend on libsJakob Bornecrantz2010-04-181-1/+1
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* r300g: various other cleanupsMarek Olšák2010-04-1812-86/+71
| | | | | | It seems to me that the resource management code is the most blurry. Also some of my notes about fastfill are wrong, removing them too.
* r300g: inline screen_buffer functionsMarek Olšák2010-04-181-84/+36
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* r300g: remove unused declarationsMarek Olšák2010-04-181-4/+0
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* r300g: add debugging options "notiling" and "noimmd" (for testing)Marek Olšák2010-04-184-9/+18
| | | | | notiling = Disable texture tiling noimmd = Disable immediate mode (this optimization was really worth it!)
* r300g: remove r300_transfer::ctxMarek Olšák2010-04-181-5/+1
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* r300g: remove use of c++ keywordsMarek Olšák2010-04-184-15/+12
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* r300g: always create microtiled zbuffer regardless of texture dimensionsMarek Olšák2010-04-181-2/+3
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* i915g: Remove unnecessary headers.Vinson Lee2010-04-171-3/+0
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* nvfx: Remove unnecessary headers.Vinson Lee2010-04-174-6/+0
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* nv50: Remove redundant assignment.Vinson Lee2010-04-171-1/+1
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* i965g: Remove redundant assert.Vinson Lee2010-04-171-1/+0
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* os: Implement pipe_barrier for POSIX platforms without pthread_barrier_t.Vinson Lee2010-04-171-5/+26
| | | | This patch was tested on Mac OS X.
* i915g: Add a software only debuging winsysJakob Bornecrantz2010-04-177-0/+478
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