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* st/clover: add space between < and ::Emil Velikov2017-04-216-17/+17
| | | | | | | | | | | | As pointed out by compiler ./llvm/codegen.hpp:52:22: error: ‘<::’ cannot begin a template-argument list [-fpermissive] ./llvm/codegen.hpp:52:22: note: ‘<:’ is an alternate spelling for ‘[’. Insert whitespace between ‘<’ and ‘::’ Cc: Francisco Jerez <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Vedran Miletić <[email protected]>
* nvc0: Add support for setting viewport index/layer from VS/TESIlia Mirkin2017-04-204-7/+27
| | | | | | | | | | | | | This enables support on GM200+ for: - GL_AMD_vertex_shader_layer - GL_AMD_vertex_shader_layer_viewport_index - GL_ARB_shader_viewport_layer_array Signed-off-by: Ilia Mirkin <[email protected]> [lyude: add relnotes/TES cap] Signed-off-by: Lyude <[email protected]> [imirkin: move relnotes to right place, add features.txt] Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0/ir: Only store viewport in scratch register for GPLyude2017-04-201-0/+1
| | | | | | | | | EMIT only applies to geometry shaders. For everything else, we want to export the viewport normally. Signed-off-by: Lyude <[email protected]> Reviewed-by: Boyan Ding <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium/util: remove util_draw_range_elements helperMarek Olšák2017-04-201-23/+0
| | | | | | | min/max_index are typically hints for the u_vbuf module, not the driver. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: fold u_trim_pipe_prim call from st/mesa to driversMarek Olšák2017-04-208-0/+38
| | | | | | | Most drivers don't need it and shouldn't need it because it can't be used in some cases (indirect draws, primitive restart, count from streamout). Reviewed-by: Brian Paul <[email protected]>
* swr: simd16 vs workTim Rowley2017-04-191-5/+25
| | | | | | | Build VS with alternating output for the current simd16 fe double-pump of a simd8 shader. Reviewed-by: Bruce Cherniak <[email protected]>
* winsys/sw/dri: don't use GNU void pointer arithmeticEmil Velikov2017-04-191-1/+1
| | | | | | | | | | | | | | | Resolves build issues like the following: src/gallium/winsys/sw/dri/dri_sw_winsys.c:203:31: error: pointer of type ‘void *’ used in arithmetic [-Werror=pointer-arith] data = dri_sw_dt->data + (dri_sw_dt->stride * box->y) + box->x * blsize; ^ src/gallium/winsys/sw/dri/dri_sw_winsys.c:203:62: error: pointer of type ‘void *’ used in arithmetic [-Werror=pointer-arith] data = dri_sw_dt->data + (dri_sw_dt->stride * box->y) + box->x * blsize; ^ Cc: <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* r600g: update dirty_level_mask after the 1-st draw after FB changeConstantine Kharlamov2017-04-194-18/+26
| | | | | | | | | | | Ported from radeonsi. Testing with Kane&Lynch2 shows ≈1k skipped updates per frame on average. No piglit changes with tests/gpu.py, gbm mode. Signed-off-by: Constantine Kharlamov <[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* freedreno: refactor dirty state handlingRob Clark2017-04-1819-101/+119
| | | | | | | | In particular, move per-shader-stage info out to a seperate array of enum's indexed by shader stage. This will make it easier to add more shader stages as well as new per-stage state (like SSBOs). Signed-off-by: Rob Clark <[email protected]>
* freedreno: move clear path dirty state hack to a2xx backendRob Clark2017-04-182-9/+9
| | | | | | | | | a3xx/a4xx use the generic u_blitter path, which will make state dirty bits be set appropriately thanks to the automagic of generic code setting generic state in the driver. And a5xx has a blit/dma engine (actually, two) so it doesn't need these extra dirty bits set. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: split out per-stage emit_consts fxnsRob Clark2017-04-185-21/+41
| | | | | | | | | This makes it easier to deal with adding additional stages which have their own driver-params. The duplicated code this introduces can be refactored out after a later patch moves to per-shader-stage dirty flags. Signed-off-by: Rob Clark <[email protected]>
* freedreno: add helper to mark all state cleanRob Clark2017-04-189-52/+34
| | | | | | | | Note that this involves juggling around a bit when we emit and clear texture state. So split out from the patch that adds the helper to set all state dirty. Signed-off-by: Rob Clark <[email protected]>
* freedreno: add helper to mark all state dirtyRob Clark2017-04-184-6/+13
| | | | | | This will simplify things when we break out per-shader-stage dirty bits. Signed-off-by: Rob Clark <[email protected]>
* freedreno: move a2xx specific hack out of coreRob Clark2017-04-182-10/+20
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: make texture state an arrayRob Clark2017-04-1810-39/+45
| | | | | | | | Make this an array indexed by shader stage, as is done elsewhere for other per-shader-stage state. This will simplify things as more shader stages are eventually added. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: refactor out helpers for comparing shader keysRob Clark2017-04-184-79/+63
| | | | | | | | | | | | Each of the ir3 users has *basically* the same logic for comparing the previous and current shader key, to see which, if any, shader state needs to be marked dirty due to shader variant change. The difference between gen's was just that some lowering flags never get set on certain generations. But it doesn't really hurt to include the extra checks (because both keys would have false). Signed-off-by: Rob Clark <[email protected]>
* vc4: Enable V3D 2.6.Eric Anholt2017-04-181-1/+1
| | | | | This version of the chip is present on the Cygnus-based 911360 enterprise phone platform. It appears to be completely backwards compatible.
* freedreno: fix crash if ctx torn down with no renderingRob Clark2017-04-171-1/+1
| | | | | | | | In this case, ctx->flush_queue would not have been initialized. Fixes: 0b613c20 ("freedreno: enable draw/batch reordering by default") Cc: "17.1" <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: add 'high' register classRob Clark2017-04-173-67/+131
| | | | | | | | For compute shaders, we need to be able to allocate some "high" registers (r48.x to r55.w). (Possibly these are global to all threads in a warp?) Add a new register class to handle this. Signed-off-by: Rob Clark <[email protected]>
* freedreno: extract helper for stage->sb for a4xx+Rob Clark2017-04-175-28/+29
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/{a4xx,a5xx}: switch to CP_LOAD_STATE4Rob Clark2017-04-175-127/+124
| | | | | | | The layout of CP_LOAD_STATE packet is slightly different on a4xx+. Switch to the a4xx+ specific CP_LOAD_STATE4 to get the correct encoding. Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2017-04-178-213/+794
| | | | Signed-off-by: Rob Clark <[email protected]>
* winsys/amdgpu: init buffer_indices_hashlist with memset()Samuel Pitoiset2017-04-171-8/+2
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: simplify amdgpu_cs_add_buffer() a bitSamuel Pitoiset2017-04-171-4/+3
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/radeon: always flush asynchronously and wait after begin_new_csMarek Olšák2017-04-172-4/+11
| | | | | | | | | | This hides the overhead of everything in the driver after the CS flush and before returning from pipe_context::flush. Only microbenchmarks will benefit. +2% FPS for glxgears. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: remove local variable 'mod' from si_compile_tgsi_shaderMarek Olšák2017-04-171-5/+2
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add si_shader_selector::vs_needs_prologMarek Olšák2017-04-173-7/+10
| | | | | | cleanup Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: don't set VGT_GS_MODE as part of the GS stateMarek Olšák2017-04-171-2/+0
| | | | | | The VS state sets it. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: don't allow user indices with indirect drawsMarek Olšák2017-04-171-4/+4
| | | | | | | Not possible with GL and it will make future gallium rework easier. (also it's something I wouldn't like to support) Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: merge two if (indirect) statementsMarek Olšák2017-04-171-27/+25
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: don't mark non-dirty textures with CMASK as compressedMarek Olšák2017-04-171-2/+3
| | | | | | | because the compression is skipped with non-dirty textures. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* etnaviv: native fence fd supportPhilipp Zabel2017-04-156-6/+82
| | | | | | | | | | This adds native fence fd support to etnaviv, similarly to commit 0b98e84e9ba0 ("freedreno: native fence fd"), enabled for kernel driver version 1.1 or later. Signed-off-by: Philipp Zabel <[email protected]> Reviewed-By: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* swr: Fix swr osmesa buildGeorge Kyriazis2017-04-141-1/+1
| | | | | | Use GALLIUM_SWR to standardize Reviewed-by: Emil Velikov <[email protected]>
* etnaviv: SINGLE_BUFFER support on GC3000Wladimir J. van der Laan2017-04-158-28/+63
| | | | | | | | | | | | | | | | | | | | This patch adds support for the SINGLE_BUFFER feature on GC3000 GPUs, which allows rendering to a single buffer using multiple pixel pipes. This feature is always used when it is available, which means that multi-tiled formats are no longer being used in that case, and all buffers will be normal (super)tiled. This mimics the behavior of the blob on GC3000. - Because the same format can be used to render to and texture from, this avoids an extra resolve pass when rendering to texture. - i.MX6qp includes a PRE which can scan-out directly from tiled formats, avoiding untiling overhead. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: Update includes from rnndbWladimir J. van der Laan2017-04-155-20/+91
| | | | | | | | | Update to etna_viv commit 8486a97. austriancoder: changed patch to include isa redefinition fix. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: Add chipMinorFeatures4 and 5Wladimir J. van der Laan2017-04-152-1/+15
| | | | | | | | Request chipMinorFeatures bitfields 4 and 5 from the drm driver. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: resolve tile status when flushing resourcePhilipp Zabel2017-04-152-0/+11
| | | | | | | | | | | | | | | | When passing render buffers from EGL clients to a wayland compositor, the resource tile status must be resolved because otherwise the tile status is lost in the transfer and cleared parts of the buffer will contain old contents. The same applies when sampling directly from a renderable resource. lst: Add seqno tracking, to skip flush when not needed. Fixes: aadcb5e94b35 ("etnaviv: enable TS, but disable autodisable") Signed-off-by: Philipp Zabel <[email protected]> Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: stop repeatedly resolving an unchanged resource into its scanout ↵Philipp Zabel2017-04-151-1/+4
| | | | | | | | | | | prime buffer Before resolving a resource into its scanout prime buffer, check that the prime resource is actually older. If it is not, the resolve is an expensive no-op, and we better skip it. Signed-off-by: Philipp Zabel <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* swr: Add polygon stipple supportGeorge Kyriazis2017-04-145-9/+84
| | | | | | | | | Add polygon stipple functionality to the fragment shader. Explicitly turn off polygon stipple for lines and points, since we do them using tris. Reviewed-by: Bruce Cherniak <[email protected]>
* radeonsi: add missing initialization for userptr buffersNicolai Hähnle2017-04-141-0/+4
| | | | | | | | | | | | | | | | Fix the accounting for memory usage of userptr buffers, which has been wrong forever (or at least for a long time). Also initialize flags. Without this initialization, the sparse buffer flag might end up being set, which leads to staging buffers being used unnecessarily (and incorrectly) in transfers to or from userptr buffers. This works around VM faults that occur with the radeon kernel module when running piglit ./bin/amd_pinned_memory decrement-offset map-buffer -auto Fixes: e077c5fe6579 ("gallium/radeon: transfers and invalidation for sparse buffers") Reported-by: Michel Dänzer <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: cope with missing disassemblyNicolai Hähnle2017-04-141-1/+2
| | | | | | For robustness and testing purposes. Reviewed-by: Marek Olšák <[email protected]>
* gallium/ddebug: dump missing members of pipe_draw_infoNicolai Hähnle2017-04-142-0/+7
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: enable ARB_shader_viewport_layer_arrayNicolai Hähnle2017-04-141-1/+1
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* radeonsi: handle ignored LAYER and VIEWPORT_INDEX writesNicolai Hähnle2017-04-141-0/+20
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* tgsi: clarify TGSI_SEMANTIC_{LAYER,VIEWPORT_INDEX}Nicolai Hähnle2017-04-141-0/+10
| | | | | | | | Depending on pipe caps they can be writable in all vertex processing stages, but only the output of the last stage counts. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORTNicolai Hähnle2017-04-1417-0/+19
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* swr: Enable MSAA in OpenSWR software rendererBruce Cherniak2017-04-146-25/+313
| | | | | | | | | | | | | | | | | | | | | | | | | | This patch enables multisample antialiasing in the OpenSWR software renderer. MSAA is a proof-of-concept/work-in-progress with bug fixes and performance on the way. We wanted to get the changes out now to allow several customers to begin experimenting with MSAA in a software renderer. So as not to impact current customers, MSAA is turned off by default - previous functionality and performance remain intact. It is easily enabled via environment variables, as described below. It has only been tested with the glx-lib winsys. The intention is to enable other state-trackers, both Windows and Linux and more fully support FBOs. There are 2 environment variables that affect behavior: * SWR_MSAA_FORCE_ENABLE - force MSAA on, for apps that are not designed for MSAA... Beware, results will vary. This is mainly for testing. * SWR_MSAA_MAX_SAMPLE_COUNT - sets maximum supported number of samples (1,2,4,8,16), or 0 to disable MSAA altogether. (The default is currently 0.) Reviewed-by: George Kyriazis <[email protected]>
* swr: Removed unnecessary PIPE_BIND flags from swr_is_format_supportedBruce Cherniak2017-04-141-2/+1
| | | | | | | | | Removed unnecessary and probably wrong PIPE_BIND_SCANOUT and PIPE_BIND_SHARED flags in favor of check on single PIPE_BIND_DISPLAY_TARGET flag. Reference llvmpipe change <bee4c7718a3bd57e3d99f0913d9081cd13fe5fd> Reviewed-by: Tim Rowley <[email protected]>
* swr: Align swr_context allocation to SIMD alignment.Bruce Cherniak2017-04-141-2/+5
| | | | | | | | | The context now contains SIMD vectors which must be aligned (specifically samplePositions in the rastState in the derived state). Failure to align can result in segv crash on unaligned memory access in vector instructions. Reviewed-by: Tim Rowley <[email protected]>
* swr: update gallium driver docsTim Rowley2017-04-142-6/+12
| | | | | | v2: add back scons section, mention additional built swr libraries Reviewed-by: Bruce Cherniak <[email protected]>