summaryrefslogtreecommitdiffstats
path: root/src/gallium
Commit message (Expand)AuthorAgeFilesLines
* /bin/bash: q : commande introuvableVincent Lejeune2013-04-232-2/+2
* radeon/llvm: Fix build with LLVM >= r180063Tom Stellard2013-04-231-0/+1
* gallivm: Fix build with LLVM >= r180063Tom Stellard2013-04-232-0/+8
* draw: use the prim count for ia primitivesZack Rusin2013-04-221-1/+2
* tgsi/scan: set correct input limits for geometry shaderZack Rusin2013-04-221-0/+17
* draw: add code to reset instance dependent dataZack Rusin2013-04-225-1/+31
* softpipe: fix streamout with an emptry geometry shaderZack Rusin2013-04-222-12/+23
* gallium: Add a new clip_halfz rasterizer state.José Fonseca2013-04-228-24/+29
* gallivm: Fix assignment of unsigned values to OUT register.José Fonseca2013-04-222-77/+61
* Revert "gallivm: Emit vector selects."José Fonseca2013-04-211-2/+14
* llvmpipe: verify function on blend test.José Fonseca2013-04-211-0/+2
* llvmpipe: Don't support Z32_FLOAT_S8X24_UINT texture sampling support either.José Fonseca2013-04-201-4/+6
* llvmpipe: Ignore depth-stencil state if format has no depth/stencil.José Fonseca2013-04-201-4/+10
* gallivm: Disable LLVM 2.7 workaround on other versions.José Fonseca2013-04-201-2/+1
* gallivm: Emit vector selects.José Fonseca2013-04-201-12/+2
* freedreno: move ir -> ir2Rob Clark2013-04-206-283/+283
* freedreno: cleanup some cruft left over from fdreRob Clark2013-04-202-133/+1
* gallivm: implement switch opcodeRoland Scheidegger2013-04-203-12/+340
* gallivm: use uint build context for mask instead of floatRoland Scheidegger2013-04-201-1/+1
* gallivm/tgsi: fix up breakcRoland Scheidegger2013-04-203-2/+6
* svga: remove TGSI_OPCODE_BREAKC instruction translationRoland Scheidegger2013-04-201-1/+0
* gallium: document breakc and switch/case/default/endswitchRoland Scheidegger2013-04-201-6/+51
* gallivm: increase nesting limit to 66Roland Scheidegger2013-04-201-2/+4
* draw: implement primitive assemblerZack Rusin2013-04-187-4/+386
* util/prim: fix decomposed counts for adjacency primitivesZack Rusin2013-04-181-4/+4
* draw/so: uses the correct index with the pre clipped coordinatesZack Rusin2013-04-181-6/+6
* mesa: Use quotes on bool driconf options to prevent stdbool.h breakage.Eric Anholt2013-04-191-4/+4
* svga: whitespace, comment fixes in svga_pipe_query.cBrian Paul2013-04-191-41/+49
* svga: whitespace, comment fixes in svga_pipe_fs/vs.cBrian Paul2013-04-192-48/+41
* gallivm: Fix half floats with MCJIT.José Fonseca2013-04-191-0/+3
* radeonsi: add support for compressed texture v2Jerome Glisse2013-04-182-2/+76
* radeonsi: add 2d tiling support for texture v3Jerome Glisse2013-04-182-72/+20
* gallium: handle drirc disable_glsl_line_continuations optionVadim Girlin2013-04-193-1/+5
* llvmpipe: Take in consideration all current constant buffers when mapping.José Fonseca2013-04-181-3/+9
* nv50: add remaining RGBX formatsChristoph Bumiller2013-04-181-4/+12
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-1816-3/+85
* nv50: set BORDER_COLOR_SRGB in sampler objectsChristoph Bumiller2013-04-182-19/+35
* nv50: fix 4th component of Lx_SINT/UINT formatsChristoph Bumiller2013-04-181-6/+6
* r600g: Fix build with --enable-openclTom Stellard2013-04-181-1/+2
* gallivm: change cubemaps / derivatives handling, take 55Roland Scheidegger2013-04-183-104/+119
* gallivm: Add no_rho_approx debug optionRoland Scheidegger2013-04-183-118/+185
* llvmpipe: Support half integer pixel center fs coord.José Fonseca2013-04-184-3/+28
* llvmpipe: Remove the static interpolation.José Fonseca2013-04-183-384/+19
* gallivm: Drop pos arg from lp_build_tgsi_soa.José Fonseca2013-04-184-8/+2
* i915g: Release old fragment shader sampler views with current pipeStuart Abercrombie2013-04-171-3/+8
* draw/so: respect leading/provoking vertex infoZack Rusin2013-04-171-1/+1
* softpipe/so: use the correct variable for reporting stream outZack Rusin2013-04-171-5/+15
* gallivm/gs: fix indirect addressing in geometry shadersZack Rusin2013-04-173-6/+30
* st/wgl: fix issue with SwapBuffers of minimized windowsBrian Paul2013-04-172-9/+15
* draw/gs: make sure geometry shaders don't overflowZack Rusin2013-04-165-11/+81