| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Julien Isorce <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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The dirty area in this call isn't related to the screen at all.
v2: set clear dirty area to false as well
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Julien Isorce <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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llvm.exp2.f32 doesn't work in some cases yet.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92709
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: set the behaviour default for future ASICs.
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
Cc: [email protected]
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Fixes build. Otherwise untested.
Trivial.
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Tested on a4xx. This is part of the builtins added by ARB_gpu_shader5
and GLSL ES 3.10.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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The program emit depends on certain fb details. Make sure those get
updated when the fb changes.
Signed-off-by: Ilia Mirkin <[email protected]>
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It appears that the hardware wants the integer to be scaled the same way
that the hardware representation is. snorm16 uses one of the float
factors, so this is only relevant for snorm8.
This fixes a number of subcases of
bin/fbo-blending-formats GL_EXT_texture_snorm
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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This was a silly hack that kept growing and growing. Instead, just write
NULLs for those functions. No need to have helpers that just assert(0)
when you call them.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Looks like the width field's bitmask was off-by-one.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Whether or not the loader has libdrm support is up-to it. Anyone using
the loader should just include it whenever they depend on it.
Cc: [email protected]
Fixes: 0f39f9cb7ad "pipe-loader: add a dummy 'static' pipe-loader"
Reported-by: Jon TURNEY <[email protected]>
Tested-by: Jon TURNEY <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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v2: do the same in tgsi_to_nir (Samuel)
v3: added missing cases after rebase (Iago)
v4: Add a blank space after '#' in one of the comments (Matt)
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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There is no 96-bit load/store operations, so we have to split it up
into a 32-bit parts, with a split/merge around it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90348
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.0 11.1" <[email protected]>
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In case that the buffer has no bind at all, assume it can be a regular
buffer. This can happen on buffers created through the ARB_dsa
interfaces.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.0 11.1" <[email protected]>
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With ARB_direct_state_access, buffers can be created without any binding
hints at all. We still need to allocate these buffers to VRAM or GART,
as we don't have logic down the line to place them into GPU-mappable
space. Ideally we'd be able to shift these things around based on usage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92438
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.0 11.1" <[email protected]>
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They're exclusive at build time, but the ilo entry is always present, so
we'd try to use it and fail out.
v2: Add comment in the code, from Emil.
Cc: [email protected]
Reviewed-by: Emil Velikov <[email protected]>
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In the pipe-loader reworks, it was missed in one of the new directories it
was used.
Cc: [email protected]
Reviewed-by: Emil Velikov <[email protected]>
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Cc: [email protected]
Fixes: 17d3a5f8579 "target-helpers: add a non-inline drm_helper.h"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93063
Signed-off-by: Igor Gnatenko <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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I think I may have regressed this in the NIR conversion. TGSI-to-NIR is
putting the PSIZ in the .x channel, not .w, so we were grabbing some
garbage for point size, which ended up meaning just not drawing points.
Fixes glean pointAtten and pointsprite.
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Fixes non Linux builds.
Trivial.
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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This fixes the ext_draw_buffers2 and arb_draw_buffers_blend tests.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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We already pass in start_instance in fd4_draw. Expose the extension.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Same fix as on a3xx - set the second (tiny) layer size bitfield to the
smallest level's size so that the hw knows not to minify beyond that.
This fixes texelFetch sampler3D piglits.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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When layer is the container, slices are tightly packed inside of each
layer. We don't need any additional alignment. On a3xx, each slice
contains all the layers, so having alignment makes sense.
This fixes a whole slew of array-related piglits, including texelFetch
and tex-miplevel-selection varieties.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Otherwise we risk things blowing up due to conflicting symbols.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Dead code since commit 8f50614910c40366d94964fe2c5da5772aff2f96
Cc: Axel Davy <[email protected]>
Cc: Tiziano Bacocco <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Cc: Axel Davy <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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v2:
- move autotools hunk into correct patch
- correct the note based on Axel's feedback
Cc: Axel Davy <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Ported from an identically named commit in st/xa
commit 35cf3831d71770211f29da6608313dc1f6213d7b
Author: Thomas Hellstrom <[email protected]>
Date: Thu Jul 3 02:07:36 2014 -0700
st/xa: Don't close the drm fd on failure v2
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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We delay the null check only to jump through hoops to work around that.
Check early to make our lives easier.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Ported from an identically named commit in st/xa
commit 35cf3831d71770211f29da6608313dc1f6213d7b
Author: Thomas Hellstrom <[email protected]>
Date: Thu Jul 3 02:07:36 2014 -0700
st/xa: Don't close the drm fd on failure v2
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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As of earlier all the targets use the non inline version. Don't forget
to remove the function prototypes/declarations.
v2: rebase on top of virgl support.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Analogous to previous commits.
v2: add the missing winsys libs linkage
Cc: Axel Davy <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Analogous to previous commits.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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