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* st/xorg: Don't try to use option values before processing optionsThomas Hellstrom2010-10-121-13/+13
* Revert "llvmpipe: try to keep plane c values small"Keith Whitwell2010-10-122-24/+17
* gallivm: don't branch on KILLs near end of shaderKeith Whitwell2010-10-121-10/+47
* r600g: add missing file to sconscriptKeith Whitwell2010-10-121-0/+1
* gallium: move sse intrinsics debug helpers to u_sse.hKeith Whitwell2010-10-123-117/+79
* llvmpipe: Fix MSVC build.José Fonseca2010-10-121-18/+18
* llvmpipe: fix typo in last commitKeith Whitwell2010-10-121-2/+2
* llvmpipe: try to keep plane c values smallKeith Whitwell2010-10-122-17/+24
* llvmpipe: add debug helpers for epi32 etcKeith Whitwell2010-10-121-0/+115
* llvmpipe: try to do more of rast_tri_3_16 with intrinsicsKeith Whitwell2010-10-122-9/+271
* llvmpipe: Do not dispose the execution engine.José Fonseca2010-10-121-3/+0
* nouveau: Get larger push buffers.Francisco Jerez2010-10-121-1/+1
* r600g: fix typo in vertex sampling on r600Dave Airlie2010-10-121-1/+1
* llvmpipe: Use lp_tgsi_info.José Fonseca2010-10-114-30/+31
* gallivm: More detailed analysis of tgsi shaders.José Fonseca2010-10-114-0/+559
* tgsi: Export some names for some tgsi enums.José Fonseca2010-10-112-23/+35
* gallium: Define C99 restrict keyword where absent.José Fonseca2010-10-111-0/+21
* gallivm: Eliminate unsigned integer arithmetic from texture coordinates.José Fonseca2010-10-113-42/+32
* llvmpipe: Remove outdated comment about stencil testing.José Fonseca2010-10-111-9/+2
* r600g: don't run with scissors.Dave Airlie2010-10-112-0/+92
* r600g: add TXL opcode support.Dave Airlie2010-10-111-2/+2
* r600g: enable vertex samplers.Dave Airlie2010-10-114-9/+21
* r600g: evergreen has no request size bit in texture word4Dave Airlie2010-10-112-4/+0
* r600g: fix input/output Z export mixup for evergreen.Dave Airlie2010-10-111-1/+1
* gallivm: Pass texture coords derivates as scalars.José Fonseca2010-10-104-26/+38
* gallivm: Use variables instead of Phis in loops.José Fonseca2010-10-102-42/+23
* gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinea...José Fonseca2010-10-103-9/+10
* gallivm: Fix a long standing bug with nested if-then-else emission.José Fonseca2010-10-101-17/+6
* gallivm: Cleanup the rest of the flow module.José Fonseca2010-10-093-211/+39
* gallivm: Simplify if/then/else implementation.José Fonseca2010-10-095-91/+34
* gallivm: Factor out the SI->FP texture size conversion for SoA path tooJosé Fonseca2010-10-091-34/+56
* gallivm: Remove support for Phi generation.José Fonseca2010-10-093-225/+0
* gallivm: Use varilables instead of Phis for cubemap selection.José Fonseca2010-10-091-36/+26
* gallivm: Don't generate Phis for execution mask.José Fonseca2010-10-094-17/+32
* gallivm: Special bri-linear computation path for unmodified rho.José Fonseca2010-10-091-20/+91
* gallivm: Less code duplication in log computation.José Fonseca2010-10-092-35/+88
* util: Defined M_SQRT2 when not available.José Fonseca2010-10-091-0/+5
* gallivm: Handle code have ret correctly.José Fonseca2010-10-091-2/+4
* llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.José Fonseca2010-10-091-42/+44
* llvmpipe: simplified SSE2 swz/unswz routinesKeith Whitwell2010-10-092-146/+107
* llvmpipe: clean up shader pre/postamble, try to catch more early-zKeith Whitwell2010-10-093-103/+193
* llvmpipe: try to be sensible about whether to branch after mask updatesKeith Whitwell2010-10-098-35/+80
* gallivm: simpler uint8->float conversionsKeith Whitwell2010-10-091-0/+10
* gallivm: prefer blendvb for integer argumentsKeith Whitwell2010-10-091-2/+4
* gallivm: specialized x8z24 depthtest pathKeith Whitwell2010-10-092-31/+94
* llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fsKeith Whitwell2010-10-091-2/+2
* llvmpipe: store zero into all alloca'd valuesKeith Whitwell2010-10-091-0/+1
* llvmpipe: use alloca for fs color outputsKeith Whitwell2010-10-091-4/+12
* llvmpipe: defer attribute interpolation until after mask and ztestKeith Whitwell2010-10-093-14/+34
* llvmpipe: Prevent z > 1.0José Fonseca2010-10-091-6/+14