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* gallium/swr: Fix GS invocation issuesKrzysztof Raszkowski2019-11-081-2/+7
* panfrost: Try to evict unused BOs from the cacheBoris Brezillon2019-11-084-6/+61
* panfrost: Move BO cache related fields to a sub-structBoris Brezillon2019-11-083-18/+21
* freedreno/a6xx: Turn on tessellation shadersKristian H. Kristensen2019-11-071-1/+13
* freedreno/a6xx: Only use merged regs and four quads for VS+FSKristian H. Kristensen2019-11-071-5/+15
* freedreno/blitter: Save tessellation stateKristian H. Kristensen2019-11-071-0/+2
* freedreno/a6xx: Only set emit.hs/ds when we're drawing patchesKristian H. Kristensen2019-11-071-2/+3
* freedreno: Use bypass rendering for tessellationKristian H. Kristensen2019-11-071-0/+8
* freedreno/a6xx: Program state for tessellation stagesKristian H. Kristensen2019-11-073-34/+157
* freedreno/a6xx: Emit constant parameters for tessellation stagesKristian H. Kristensen2019-11-071-10/+84
* freedreno/a6xx: Allocate and program tessellation bufferKristian H. Kristensen2019-11-073-0/+44
* freedreno/a6xx: Build the right draw command for tessellationKristian H. Kristensen2019-11-073-4/+52
* freedreno/ir3: Add tessellation field to shader keyKristian H. Kristensen2019-11-071-0/+17
* freedreno: Don't count primitives for patchesKristian H. Kristensen2019-11-071-1/+8
* freedreno/ir3: Emit link map as byte or dwords offsets as neededKristian H. Kristensen2019-11-071-2/+16
* freedreno/a6x: Rename z/s formatsKristian H. Kristensen2019-11-074-10/+10
* freedreno/a6xx: Fix layered texture type enumKristian H. Kristensen2019-11-071-4/+4
* freedreno: Add nogmem debug option to force bypass renderingKristian H. Kristensen2019-11-073-1/+5
* freedreno/a6xx: Clear sysmem with CP_BLITKristian H. Kristensen2019-11-074-15/+167
* freedreno/a6xx: Fix primitive counters againKristian H. Kristensen2019-11-071-47/+104
* lima: fix bo submit memory leakErico Nunes2019-11-071-0/+1
* lima: fix nir shader memory leakErico Nunes2019-11-071-0/+2
* Meson: Remove lib prefix from graw and osmesa when building with Mingw.Prodea Alexandru-Liviu2019-11-073-0/+3
* gallium: Add equivalents of packed MESA_FORMAT_*UINT formats.Eric Anholt2019-11-072-0/+42
* gallium: Add an equivalent of MESA_FORMAT_BGR_UNORM8.Eric Anholt2019-11-072-0/+2
* gallium: Add some more channel orderings of packed formats.Eric Anholt2019-11-072-0/+16
* gallium: Add defines for FXT1 texture compression.Eric Anholt2019-11-075-2/+12
* osmesa/tests: Extend render test to cover other working casesDylan Baker2019-11-071-1/+3
* gallium/osmesa: Convert osmesa test to gtestDylan Baker2019-11-073-49/+108
* panfrost: Pipe the GPU ID into compiler and disassemblerTomeu Vizoso2019-11-073-3/+4
* panfrost: Release the ctx->pipe_framebuffer refBoris Brezillon2019-11-071-0/+1
* panfrost: Destroy the upload manager allocated in panfrost_create_context()Boris Brezillon2019-11-071-0/+2
* gallium: dri2: Use index as plane number.Lepton Wu2019-11-061-1/+1
* panfrost: Generate polygon list manually for SFBDTomeu Vizoso2019-11-062-1/+18
* panfrost: Decode blend shaders for SFBDTomeu Vizoso2019-11-061-1/+3
* panfrost: Take into account texture layers in SFBDTomeu Vizoso2019-11-061-5/+6
* panfrost: Rework format encoding on SFBDTomeu Vizoso2019-11-066-46/+104
* panfrost: Set 0x10 bit on mali_shader_meta.unknown2_4 on T720Tomeu Vizoso2019-11-062-7/+3
* panfrost: Add checksum fields to SFBD descriptorTomeu Vizoso2019-11-061-0/+12
* zink: do advertize integer support in shadersErik Faye-Lund2019-11-061-1/+3
* zink/spirv: implement ball_fequal[2-4]Erik Faye-Lund2019-11-061-0/+12
* zink/spirv: implement ball_iequal[2-4]Erik Faye-Lund2019-11-061-0/+12
* zink/spirv: implement bany_inequal[2-4]Erik Faye-Lund2019-11-061-0/+12
* zink/spirv: implement bany_fnequal[2-4]Erik Faye-Lund2019-11-061-0/+12
* zink/spirv: support loading bool constantsErik Faye-Lund2019-11-061-5/+21
* zink/spirv: drop temp-array for component-countErik Faye-Lund2019-11-061-6/+3
* zink: use u_blitter when format-reinterpretingErik Faye-Lund2019-11-061-0/+10
* zink: always allow sampling of imagesErik Faye-Lund2019-11-061-4/+3
* zink: transition resources before resolvingErik Faye-Lund2019-11-061-0/+8
* zink: disable fragment-shader texture-lodErik Faye-Lund2019-11-061-0/+2