| Commit message (Collapse) | Author | Age | Files | Lines |
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st/egl/x11/x11_screen.c requests a driver named r300 not radeon
KNOWN ISSUE: breaks st/egl/kms/
st/egl/kms requests a pipe named "radeon"
that will not be found now
so why not leaving pipe_radeon there?
that was possible as long we have only r300g.
now there is also r600g for which st/egl/kms also
requests a pipe named "radeon"
(possible solution in later commit)
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Make st/wgl include only main/core.h from core mesa.
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Make st/glx include only main/core.h from core mesa.
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Fixes #29771.
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ported from r600c.
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ported from r600c, fixes fp-cmp, glsl1-sqrt*
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Should fix errors on the original nv30, reported by pmdata.
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s->close_first was on the wrong side of the inequality.
Caught by blender.
Thanks to AndrewR for reporting this.
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We need to always at least export one component (wether it's depth
or color. Add valid r7xx shader program for depth decompression.
Signed-off-by: Jerome Glisse <[email protected]>
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util_fill_rect could not handle formats with more than 32 bits,
since the fill color was a uint32_t value. Fix this by using
a util_color union instead, and also expand the union so it
works with formats which have up to 256 bits (the max of any
format currently defined).
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Should improve performance, possibly significantly.
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Gallium always puts gl_PointCoord in GENERIC[0] if
point_quad_rasterization is enabled.
This is silly, but for now it makes mesa-demos/glsl/pointcoord work.
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Before, we were discarding the compiled vertex program on each
vertex program change.
Now we compile the program as if there were 6 clip planes and
dynamically patch in an "end program" bit at the right place.
Also, nv30 should now work.
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the current code reuses the same vbo over and over, however after a flush
we'd stall and wait for mapping on the vbo when we should just fire and forget.
On a gears test this brings me from ~620 to ~750 on my rv530 in swtcl mode.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Now we lie less when claiming OpenGL 2 support.
Also, first piglit result group is now all green, except for
fdo25614-genmipmap, which seems mesa/st's fault.
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Signed-off-by: Jerome Glisse <[email protected]>
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Include draw_context.h for draw_*_vertex_shader symbols.
Fixes the following GCC warning.
nvfx_vertprog.c: In function 'nvfx_vp_state_create':
nvfx_vertprog.c:1276: warning: implicit declaration of function 'draw_create_vertex_shader'
nvfx_vertprog.c:1276: warning: assignment makes pointer from integer without a cast
nvfx_vertprog.c: In function 'nvfx_vp_state_delete':
nvfx_vertprog.c:1298: warning: implicit declaration of function 'draw_delete_vertex_shader'
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Changed by me to use movd instead of movss to avoid penalties.
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Before using depth buffer as texture, it needs to be decompressed
(tile pattern of db are different from one used for colorbuffer
like texture)
Signed-off-by: Jerome Glisse <[email protected]>
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Introduce a new configuration option XMESA_STRICT_INVALIDATE to switch
between swapbuffers-based and glViewport-based buffer invalidation.
Default strict invalidate to false, ie glViewport-based invalidation,
aka ST_MANAGER_BROKEN_INVALIDATE.
This means we will not call XGetGeometry after every swapbuffers,
which allows swapbuffers to remain asynchronous. For apps running at
100fps with synchronous swapping, a 10% boost is typical. For gears,
I see closer to 20% speedup.
Note that the work of copying data on swapbuffers doesn't disappear -
this change just allows the X server to execute the PutImage
asynchronously without us effectively blocked until its completion.
This applies even to llvmpipe's threaded rasterization as the
swapbuffers operation was a large part of the serial component of an
llvmpipe frame.
The downside of this is correctness - applications which don't call
glViewport on window resizes will get incorrect rendering, unless
XMESA_STRICT_INVALIDATE is set.
The ultimate solution would be to have per-frame but asynchronous
invalidation. Xcb almost looks as if it could provide this, but the
API doesn't seem to quite be there.
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Don't spend as much time comparing them.
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If bins outside the current scene bounds are being corrupted, we'll
need to fix that separately. Currently seems ok though.
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With this change, xmesa_get_window_size still does one round trip, but
that's better than doing two.
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Try to eliminate some unnecessary X server round trips.
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This version should hopefully be much clearer and thus less likely
to be subtly broken.
Also fixes point sprites on nv40 and possibly some other bugs too.
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There may actually be something mapped in that range, especially for large
buffers like e.g. the GL Drawable.
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How to cope with NULL surface relocations should be entirely at winsys'
discretion.
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Include st_api.h for st_api_create_OpenGL symbol.
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The variable is used but only in the body of an assert.
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This is a typo fix of earlier commit 0f3b3751b8643352dcc242567b3696bd1505df1d.
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dump_cpu is used only when DEBUG is defined.
Fixes the following GCC warning on builds without DEBUG defined.
util/u_cpu_detect.c:76: warning: 'debug_get_option_dump_cpu' defined but not used
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Initialize variables on error paths.
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Variables weren't initialized on the error paths.
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