| Commit message (Collapse) | Author | Age | Files | Lines |
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Also, swap vs and fs constructor or so fs comes first.
Signed-off-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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When using xfb and rasterizing, the fragment shader may have fewer
inputs than the vertex shader outputs. We can't rely on gl_Position to
be placed at fs->total_in, but have to instead remember where we add
it in the link map and use that location.
Fixes 100+ tesselation dEQPs under
dEQP-GLES31.functional.tessellation.primitive_discard.*
dEQP-GLES31.functional.tessellation.user_defined_io.*
Reviewed-by: Eric Anholt <[email protected]>
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If we can entirely push uniform data, we don't need a SURFACE_STATE
descriptor for pulling data. Since constant uploads are a very common
operation, and being able to push all data is also very common, we would
like to avoid the overhead in this case.
This patch defers uploading new descriptors. Instead of handling that
at iris_set_constant_buffer, we do it at iris_update_compiled_shaders,
where we can see the currently bound shader variants. If any need pull
descriptors, and descriptors are missing, we update them and flag that
the binding table also needs to be refreshed.
Improves performance in GFXBench5 gl_driver2 on an i7-6770HQ by
31.9774% +/- 1.12947% (n=15).
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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We now track per-stage bind history for constant and shader buffers,
shader images, and sampler views by adding an extra res->bind_stages
field to go with res->bind_history.
This lets us flag IRIS_DIRTY_CONSTANTS for only the specific stages
involved, and also skip some CPU overhead in iris_rebind_buffer.
Cuts 4% of 3DSTATE_CONSTANT_XS packets in a Shadow of Mordor trace
on Icelake.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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The underlying buffer isn't changing - so we don't need to update any
SURFACE_STATE descriptors - we just might have new constants, meaning
we need to re-emit 3DSTATE_CONSTANT_XS. On Gen9, this means we need
to update 3DSTATE_BINDING_TABLE_POINTERS_XS too, but that's now handled
by the explicit check in the previous patch.
On Gen9, this should cause us to re-emit the binding table /pointer/ on
writing to a buffer with PIPE_BIND_CONSTANT_BUFFER, rather than emitting
a whole new /table/.
On Gen8 and Gen11, this avoids binding table churn altogether.
Cuts 61% of 3DSTATE_BINDING_TABLE_POINTERS_XS packets in a Shadow of
Mordor trace on Icelake.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Right now, we usually flag both IRIS_DIRTY_{CONSTANTS,BINDINGS}_XS,
because we have SURFACE_STATE for constant buffers in case the shaders
access them via pull mode.
But this flagging is overkill in many cases. Gen8 and Gen11 don't need
it at all. Gen9 doesn't need that large of a hammer in all cases.
Just handle it explicitly so the right thing happens.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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We upload a new SURFACE_STATE for the UBO/SSBO in question, which
means that we need new binding tables as well.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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v2: return DRM_FORMAT_MOD_INVALID from the function
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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* Set missing STENCIL_CONFIG_EXT2 bits
* Swap stencil sides when rendering CCW
Fixes following deqp tests (which were 99% failing):
dEQP-GLES2.functional.fragment_ops.depth_stencil.*
Note: deqp tests require --deqp-gl-config-name=rgba8888d24s8ms0
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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If we want to execute several batches in parallel they need to have
their own tiler and scratchpad BOs. Let move those objects to
panfrost_batch and allocate them on a per-batch basis.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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If we want the batch dependency tracking to work correctly we must
make sure all BOs are added to the batch->bos set early enough. Adding
FBO BOs when generating the fragment job is clearly to late. Add a
panfrost_batch_add_fbo_bos helper and call it in the clear/draw path.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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This helper automates the panfrost_bo_create()+panfrost_batch_add_bo()+
panfrost_bo_unreference() sequence that's done for all per-batch BOs.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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We don't know who else is using the BO in that case, and thus shouldn't
re-use it for something else.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Thanks to that we avoid the recursive call into panfrost_bo_create()
and we can get rid of panfrost_bo_release() by inlining the code in
panfrost_bo_unreference().
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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panfrost_bo_unreference() should be used instead.
The only difference caused by this change is that the scratchpad,
tiler_heap and tiler_dummy BOs are now returned to the cache instead
of being freed when a context is destroyed. This is only a problem if
we care about context isolation, which apparently is not the case since
transient BOs are already returned to the per-FD cache (and all contexts
share the same address space anyway, so enforcing context isolation
is almost impossible).
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Store a screen pointer in panfrost_bo so we don't have to pass a screen
object to all functions manipulating the BO.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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panfrost_bo_mmap() already takes care of that.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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They are not expected to be called directly, users should use
panfrost_bo_{create,release}() instead.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Right now, the BO API is spread over pan_{allocate,resource,screen}.h.
Let's move all BO related definitions to a separate header file.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Change the prefix for BO allocation flags to make it consistent with
the rest of the BO API.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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This way we have all BO related functions placed in the same source
file.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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pan_drm.c was only meaningful when we were supporting 2 kernel drivers
(mali_kbase, and the drm one). Now that there's now kernel-driver
abstraction we're better off moving those functions were they belong:
* BO related functions in pan_bo.c
* fence related functions + query_gpu_version() in pan_screen.c
* submit related functions in pan_job.c
While at it, we rename the functions according to the place they're
being moved to.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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has_draws can be inferred directly from the batch->last_job value, no
need to pass it around.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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ctx is allocated with rzalloc() which takes care of zero-ing the memory
region. No need to call memset(0) on top.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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That's what we do for other per-batch BOs, and we'll soon add an helper
to automate this create_bo()+add_bo()+bo_unreference() sequence, so
let's prepare the code to ease this transition.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Some BOs are used by batches but never explicitly added to the BO set.
This is currently not a problem because we wait for the execution of
a batch to be finished before releasing a BO, but we will soon relax
this rule.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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The DRM driver expects an array of u32, let's use the correct type, even
if using an int works in practice because it's still a 32-bit integer.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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panfrost_{create,free,get}_batch() are only called inside pan_job.c.
Let's make them static.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Looks like only HALT2 GPUs have support for it but that is not yet
implemented so disable ARB_shadow for now.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Jonathan Marek <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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There are GPUs that do not support this feature.
This reverts commit e871abe452ad40efcccb0bab6b88fc31d0551e29
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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drmIoctl handles EAGAIN itself and actually it always return -1 on errors.
Remove the wrong handling of its return value. Also, print a warning when
it fails.
v2: - use _debug_printf instead of fprintf (Gurchetan Singh)
Signed-off-by: Lepton Wu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> (v1)
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The compiler now sets the "Null Render Target" bit in the RT write
extended message descriptor, causing it to write to an implicit null
surface without us needing to set one up in the binding table.
Together with the last patch, this improves performance in Car Chase on
an Icelake 8x8 (locked to 700Mhz) by 0.0445526% +/- 0.0132736% (n=832).
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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This is entirely legal in GL 3.0+. I wonder how many more times I'll
need to fix this specific bug.
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As the comment notes, this is not thread-safe. You can just as easily
use GetCurrentContext instead, so, do that.
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AFAICT this only exists to avoid hitting XMesaFindBuffer, which is a
linear search. But you don't have that many GLX drawables, so whatever.
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Yes, some tests fail, but we can turn those into XFAILs at meson time.
Better to keep the things that work working than not cover them at all.
Unfortunately XPASS results will not cause the build to fail until we
update CI to meson 0.51 or newer.
Reviewed-by: Daniel Stone <[email protected]>
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Otherwise it never gets closed, this fixes errors seen with deqp-egl
where we end up opening 1024 files.
Fixes: 2dce0e94 ("iris: Initial commit of a new 'iris' driver for Intel Gen8+ GPUs.")
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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As of version 7, LLVM uses LLVM_DEBUG instead of just DEBUG.
Reviewed-by: Timothy Arceri <[email protected]>
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As of version 7, LLVM uses LLVM_DEBUG instead of just DEBUG.
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Jonathan Marek <[email protected]>
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The PLBU seems to preserve scissor state between draws, and since lima doesn't
emit PLBU_CMD_SCISSORS() if scissor test is disabled, it uses state from previous draw.
Fix it by emitting PLBU_CMD_SCISSORS() for full fb if scissor test is disabled.
Signed-off-by: Icenowy Zheng <[email protected]>
Reviewed-by: Vasily Khoruzhick <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
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This matches what other targets do, and makes it easier to port to
meson.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Currently scons puts them in src/mapi/glapi, meosn puts them in
src/mapi/glapi/gen. This results in some things being compilable only by
one or the other, put them in the same places so that everyone is happy.
Reviewed-by: Eric Engestrom <[email protected]>
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