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* nv50: Dehexify and bring up to date with new method defines.Marcin Kościelnicki2009-12-288-72/+69
| | | | Signed-off-by: Francisco Jerez <[email protected]>
* r300g: fix use of uninitialised variables.Dave Airlie2009-12-271-2/+2
| | | | These buffers were getting dereferenced later.
* r300g: rename modesetting_drv.so to radeong_drv.soDave Airlie2009-12-272-16/+26
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* softpipe: Flush draw module when fragment pipeline state changes.José Fonseca2009-12-263-4/+21
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* llvmpipe: Treat state changes systematically.José Fonseca2009-12-264-11/+38
| | | | | | | | | | That is: - check for no op - update/flush draw module - update bound state and mark it as dirty In particular flushing the draw module is important since it may contain unflushed primitives which would otherwise be draw with wrong state.
* llvmpipe: Use comments and more code from softpipe's is_texture_referenced ↵José Fonseca2009-12-261-0/+8
| | | | implementation.
* softpipe: Flush draw module before switching framebuffer.José Fonseca2009-12-261-0/+2
| | | | Otherwise geometry might end up in the wrong rendertarget.
* llvmpipe: Flush draw module before switching framebuffer.José Fonseca2009-12-261-0/+2
| | | | Otherwise geometry will end up in the wrong rendertarget.
* tgsi: Don't dump parenthesis for negation.José Fonseca2009-12-261-3/+1
| | | | | It doesn't seem necessary, and more importantly, tgsi_parse doesn't know how to read them.
* python: Update python state tracker and samples for recent interface changes.José Fonseca2009-12-269-24/+53
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* trace: Fix transfer size computation.José Fonseca2009-12-261-1/+1
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* svga: Allow to dump an individual command.José Fonseca2009-12-263-340/+363
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* r300g: fixup for GS additionsDave Airlie2009-12-261-2/+4
| | | | draw_set_mapped_constant_buffer changed API
* gallium: remove TGSI_SEMANTIC_VERTICESZack Rusin2009-12-254-12/+8
| | | | | | it's a leftover from an early version of geometry shading support. geometry shaders now encode the primitive size in the PROPERTY token and don't need special input with their size.
* draw: disable some debugging output coming from the geometry shadersZack Rusin2009-12-251-5/+5
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* gallium: geometry shader can be always enabled and we don't need a cap for thatZack Rusin2009-12-252-3/+0
| | | | | using the draw module allows us to enable geometry shading even on hardware that doesn't support it.
* util: put vertices_per_primitive function in its proper locationZack Rusin2009-12-254-37/+37
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* draw/tgsi: fix geometry shader input/output swizzlingZack Rusin2009-12-252-1/+10
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* tgsi: dump the indices correctly when dealing with 2d arraysZack Rusin2009-12-251-20/+50
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* tgsi: fix property parsing/buildingZack Rusin2009-12-252-5/+7
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* python: fix python state tracker after some latest changesZack Rusin2009-12-252-4/+5
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* softpipe: make it possible to dump geometry shader from the softpipeZack Rusin2009-12-253-0/+6
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* tgsi: add missing support for two dimensional arrays in various placesZack Rusin2009-12-253-176/+465
| | | | | in particular asm text parsing and sanity checking were missing code to handle multi-dimensional arrays/geometry shaders
* python/gs: fix the exampleZack Rusin2009-12-251-4/+4
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* gallium: add an inline that returns number of vertices per primitiveZack Rusin2009-12-251-0/+32
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* softpipe/gs: don't crash with null shaderZack Rusin2009-12-251-1/+2
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* gs: fix drivers so they work with geometry shadersZack Rusin2009-12-253-7/+7
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* tgsi: make the tgsi assembly parser report line/column on errorZack Rusin2009-12-251-1/+14
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* gallium: add geometry shader support to galliumZack Rusin2009-12-2553-136/+1157
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* i965g: get trivial/tri working again after edgeflag changesKeith Whitwell2009-12-244-34/+33
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* i965g: strict aliasing changesKeith Whitwell2009-12-241-4/+4
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* gallium/util: quieten compilerKeith Whitwell2009-12-241-1/+1
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* i965g: calculate depth min/maxKeith Whitwell2009-12-241-2/+9
| | | | Previously hard-wired to 0..1
* nv50: support TGSI_OPCODE_CONTChristoph Bumiller2009-12-242-1/+6
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* nv50: make edgeflags workChristoph Bumiller2009-12-244-4/+64
| | | | | | | | | | | | | It doesn't seem to be possible to set the egdeflag in the vertex shader, so we need to fallback to pushing vertices through the FIFO and use method 0x15e4 if they are used. This only works if VP does MOV OUT[X] IN[Y] where X is the edgeflag output, and Y is saved so we can tell the correct input later. The VP still writes the useless values to wasted outputs as punishment.
* llvmpipe: Install unit tests on build/xxx/binJosé Fonseca2009-12-231-13/+11
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* util: Define common dynamic library extensions.José Fonseca2009-12-231-0/+12
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* i965g: Rename {pf->util_format}_is_depth_or_stencil()Tomas Carnecky2009-12-231-1/+1
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* [i965] Rename {pf -> util}_format_is_depth_or_stencil()Tomas Carnecky2009-12-231-1/+2
| | | | | | The function was moved and renamed in 0bed834b. Signed-off-by: Tomas Carnecky <[email protected]>
* i965g: fix for edgeflag changes (untested)Roland Scheidegger2009-12-225-33/+0
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* Merge branch 'gallium-edgeflags'Roland Scheidegger2009-12-2246-259/+109
|\ | | | | | | | | Conflicts: src/mesa/state_tracker/st_draw.c
| * gallium: fix up drivers for edgeflag changesRoland Scheidegger2009-12-1928-162/+22
| | | | | | | | | | several drivers which chose to ignore edgeflags might require some more work, while edgeflags never worked there they might now crash.
| * gallium: store edgflag info in tgsi_shader_infoRoland Scheidegger2009-12-182-7/+12
| | | | | | | | provides easier access for drivers which may base fallback decision on this
| * gallium: edgeflags change fixesRoland Scheidegger2009-12-162-5/+9
| | | | | | | | | | | | use correct number of vertex inputs fix not running pipeline in case of edgeflags changes to mesa to tgsi translation still very broken
| * gallium: more work for edgeflags changesRoland Scheidegger2009-12-1411-44/+15
| | | | | | | | | | fixes, cleanups, etc. not working yet
| * gallium: first steps to treat edgeflags as regular vertex elementKeith Whitwell2009-12-0910-55/+65
| | | | | | | | | | | | | | | | | | | | The idea here is to eliminate the set_edgeflags() call in pipe_context by treating edgeflags as a regular vertex element. Edgeflags provoke special treatment in hardware, which means we need to label them in some way, in this case we'll be passing them through the vertex shader and labelling the vertex shader output with a new TGSI semantic (TGSI_SEMANTIC_EDGEFLAG).
* | tgsi: Implement BREAKC in interpreter.Michal Krol2009-12-221-0/+19
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* | i965g: fix bo_referenceKeith Whitwell2009-12-221-0/+2
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* | i965g: update for u_format changesKeith Whitwell2009-12-222-12/+13
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* | Merge branch 'i965g-restart'Keith Whitwell2009-12-22114-1/+36151
|\ \ | | | | | | | | | | | | Conflicts: configure.ac