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| | * | Nouveau: update nv20 miptree according to nv40.Pekka Paalanen2008-11-081-11/+18
| | * | Nouveau: build, link and use nv20.Pekka Paalanen2008-11-084-2/+13
| | * | Nouveau: name replace for nv20.Pekka Paalanen2008-11-0816-662/+662
| | * | Nouveau: Rename nv20/ files as nv20.Pekka Paalanen2008-11-0816-12/+13
| | * | Nouveau: copy nv30_vertprog.c to nv20.Pekka Paalanen2008-11-081-0/+838
| | * | Nouveau: start nv20 by copying the nv10 tree.Pekka Paalanen2008-11-0815-0/+2447
| * | | nouveau: remove previous hack around x86_64 breakageBen Skeggs2008-11-101-2/+0
| * | | nv40: init pipe_surface correctlyBen Skeggs2008-11-101-0/+2
| * | | nouveau: pass object handle not pointer to GPU...Ben Skeggs2008-11-101-1/+1
| * | | Merge remote branch 'origin/gallium-0.2' into gallium-0.2Ben Skeggs2008-11-1048-584/+1806
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| * | | | nv40: rename some vars in texture layout codeBen Skeggs2008-10-291-25/+27
| * | | | Merge remote branch 'nouveau/gallium-0.1' into gallium-0.2Ben Skeggs2008-10-2741-1088/+452
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| | * | | g3dvl: Get rid of state tracker unit tests, stale and not useful atm.Younes Manton2008-10-178-890/+0
| | * | | nouveau: first draft of swizzle texture upload to vramPatrice Mandin2008-10-071-0/+83
| | * | | g3dvl: Ignore client flush requests unless entire frame is buffered.Younes Manton2008-10-042-0/+11
| | * | | g3dvl: Bad semantic index in shader decl.Younes Manton2008-10-041-3/+3
| | * | | nouveau: init scaled_image_from_memory object for swizzled surface uploadPatrice Mandin2008-09-211-0/+16
| | * | | nouveau: add flag for swizzled surface uploadPatrice Mandin2008-09-212-15/+20
| | * | | nv50: use 3D engine clears, 2D engine doesn't understand zeta formatsBen Skeggs2008-09-181-1/+56
| | * | | nv50: hack surface alloc a bit for nowBen Skeggs2008-09-181-0/+2
| | * | | Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs2008-09-189-26/+60
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| | * | | | g3dvl: Fix field coded block copy.Younes Manton2008-09-131-14/+4
| | * | | | g3dvl: Use winsys_buffer_reference() instead of pipe_buffer_reference().Younes Manton2008-09-122-2/+2
| | * | | | g3dvl: Implement surface sync functions.Younes Manton2008-09-124-19/+97
| | * | | | g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB.Younes Manton2008-09-123-36/+53
| | * | | | g3dvl: Update softlinks to nouveau winsys files, related fixes.Younes Manton2008-09-1223-104/+100
| | * | | | g3dvl: Clean up Makefile deps.Younes Manton2008-09-121-4/+5
| * | | | | Merge remote branch 'origin/gallium-0.2' into gallium-0.2Ben Skeggs2008-10-2745-513/+3073
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| * \ \ \ \ \ Merge remote branch 'origin/gallium-0.2' into gallium-0.2Ben Skeggs2008-10-1570-2115/+5140
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| * | | | | | | nouveau: some small API changesBen Skeggs2008-09-301-5/+7
| * | | | | | | Merge remote branch 'origin/gallium-0.2' into gallium-0.2Ben Skeggs2008-09-3067-1352/+4689
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| * \ \ \ \ \ \ \ Merge remote branch 'upstream/gallium-0.2' into nouveau-gallium-0.2Ben Skeggs2008-09-132-3/+6
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| * | | | | | | | | nouveau: rework nouveau_screen for latest and greatest changesBen Skeggs2008-09-121-157/+110
| * | | | | | | | | Merge remote branch 'upstream/gallium-0.2' into nouveau-gallium-0.2Ben Skeggs2008-09-121-1/+0
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| * \ \ \ \ \ \ \ \ \ Merge remote branch 'nouveau/gallium-0.1' into nouveau-gallium-0.2Ben Skeggs2008-09-12198-0/+40786
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| | * | | | | | | | | Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs2008-09-1223-567/+2473
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| | * | | | | | | | | | nouveau: gallium directory structure changed again..Ben Skeggs2008-09-1171-78/+58
| | * | | | | | | | | | Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs2008-09-11326-5036/+8304
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| | * | | | | | | | | | | g3dvl: Zero-block optimization.Younes Manton2008-09-071-38/+54
| | * | | | | | | | | | | g3dvl: Define texcoords seperately for luma, Cb, Cr textures.Younes Manton2008-09-071-223/+343
| | * | | | | | | | | | | g3dvl: Define block texcoords for each vertex instead of reusing pos.Younes Manton2008-09-071-113/+130
| | * | | | | | | | | | | Intialize swizzled_surface objectPatrice Mandin2008-09-021-0/+4
| | * | | | | | | | | | | g3dvl: Use consistent variable names.Younes Manton2008-09-012-25/+25
| | * | | | | | | | | | | g3dvl: Use one VB for all MBs, sort MBs at flush to determine placement.Younes Manton2008-09-011-112/+166
| | * | | | | | | | | | | g3dvl: Some clean ups.Younes Manton2008-09-012-12/+19
| | * | | | | | | | | | | g3dvl: Inline hint for relatively small, frequently called functions.Younes Manton2008-09-011-7/+7
| | * | | | | | | | | | | g3dvl: Re-enable buffer rotation, disable high quality 420->444 conversion.Younes Manton2008-09-011-234/+4
| | * | | | | | | | | | | nv30: set fp samplers with fragprog generationPatrice Mandin2008-08-312-5/+3
| | * | | | | | | | | | | nv30: activate fp texture units when needed, to get texturingPatrice Mandin2008-08-301-0/+4
| | * | | | | | | | | | | g3dvl: Buffer the entire frame before rendering.Younes Manton2008-08-288-21/+2400