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* v3d: drop unused shader_rec_count member from contextIago Toral2019-10-152-3/+0
* freedreno/ir3: remove input ncomp fieldJonathan Marek2019-10-142-2/+2
* etnaviv: fix vertex buffer state emission for single stream GPUsLucas Stach2019-10-141-1/+1
* gallivm/draw/swr: make the gs_iface not depend on tgsi.Dave Airlie2019-10-154-80/+83
* iris: Implement the Gen < 9 tessellation quads workaroundKenneth Graunke2019-10-141-0/+3
* gallium: rename PIPE_CAP_MAX_FRAMES_IN_FLIGHT to PIPE_CAP_THROTTLEJames Xiong2019-10-147-9/+7
* gallium: simplify throttle implementationJames Xiong2019-10-144-110/+13
* panfrost: Fix support for packed 24-bit formatsBoris Brezillon2019-10-131-1/+1
* etnaviv: rework etna_resource_create tiling choiceJonathan Marek2019-10-111-40/+26
* etnaviv: rework compatible render baseJonathan Marek2019-10-117-58/+64
* etnaviv: get addressing mode from tiling layoutJonathan Marek2019-10-115-24/+8
* etnaviv: clear texture cache and flush ts when texture is modifiedJonathan Marek2019-10-113-29/+53
* etnaviv: output the same shader-db format as freedreno, v3d and intelChristian Gmeiner2019-10-111-6/+3
* etnaviv: nir: start to make use of compile_error(..)Christian Gmeiner2019-10-112-12/+15
* gallivm: fix coroutines on aarch64 with llvm 8Dave Airlie2019-10-111-0/+6
* llvmpipe: add support for tg4 component selection.Dave Airlie2019-10-112-0/+5
* gallium: add a a new cap for changing the TGSI TG4 instruction encodingDave Airlie2019-10-114-0/+11
* gallivm/sample: add gather component selection to the key.Dave Airlie2019-10-112-1/+16
* llvmpipe: increase max texture size to 2GBRoland Scheidegger2019-10-111-1/+5
* meson: add msvc compat args to swrDylan Baker2019-10-101-6/+18
* meson: disable graw tests on mingwDylan Baker2019-10-101-1/+6
* meson: don't build gallium trivial tests on windowsDylan Baker2019-10-101-2/+7
* meson: Set visibility and compat args for grawDylan Baker2019-10-103-0/+4
* meson: add switches for SWR with MSVCDylan Baker2019-10-101-2/+7
* meson: fix pipe-loader compilation for windowsDylan Baker2019-10-101-1/+6
* meson: fix gallium-osmesa to build for windowsDylan Baker2019-10-102-2/+19
* meson: build graw-gdi targetDylan Baker2019-10-102-1/+39
* meson: build libgl-gdi targetDylan Baker2019-10-102-0/+46
* meson: build wgl state trackerDylan Baker2019-10-102-0/+60
* meson: build gallium gdi winsysDylan Baker2019-10-102-0/+33
* clover: fix the nir_serialize build failureMarek Olšák2019-10-101-1/+1
* llvmpipe/draw: handle UBOs that are < 16 bytes.Dave Airlie2019-10-102-3/+8
* llvmpipe/draw: fix image sizes for vertex/geometry shaders.Dave Airlie2019-10-101-3/+4
* llvmpipe: make texture buffer offset alignment == 16Dave Airlie2019-10-101-1/+1
* GL: drop symbols mangling supportEric Engestrom2019-10-101-4/+0
* gallium: remove PIPE_SHADER_CAP_SCALAR_ISAMarek Olšák2019-10-1018-39/+0
* tgsi_to_nir: use nir_shader_compiler_options::lower_to_scalarMarek Olšák2019-10-101-5/+3
* nir: add nir_shader_compiler_options::lower_to_scalarMarek Olšák2019-10-104-0/+4
* tgsi_to_nir: add #ifdef header guardsMarek Olšák2019-10-101-0/+5
* nir: add a strip parameter to nir_serializeMarek Olšák2019-10-103-16/+4
* v3d: take into account prim_counts_offsetAlejandro Piñeiro2019-10-101-1/+1
* clover: Remove unused codeMatt Turner2019-10-091-17/+0
* clover: use iterator_range in get_kernel_nodesGreg V2019-10-091-2/+2
* radeonsi: enable MSAA shader imagesMarek Olšák2019-10-091-3/+0
* radeonsi: expand FMASK before MSAA image stores are usedMarek Olšák2019-10-097-24/+193
* radeonsi: apply FMASK to MSAA image loadsMarek Olšák2019-10-092-11/+42
* radeonsi: clean up image_fetch_rsrcMarek Olšák2019-10-091-33/+27
* radeonsi: add FMASK slots for shader images (for MSAA images)Marek Olšák2019-10-095-26/+42
* radeonsi: set the sample index for shader images correctlyMarek Olšák2019-10-091-6/+7
* radeonsi: fix GLSL imageSamples()Marek Olšák2019-10-091-0/+13