| Commit message (Collapse) | Author | Age | Files | Lines |
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Considering fbdev as an in-kernel window system,
- opening a device opens a connection
- there is only one window: the framebuffer
- fb_var_screeninfo decides window position, size, and even color format
- there is no pixmap
Now EGL is built on top of this window system. So we should have
- the fd as the handle of the native display
- reject all but one native window: NULL
- no pixmap support
modeset support is still around, but it should be removed soon.
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However doesn't work because of limitations in the draw module.
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Doesn't work yet, see TODO.
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Depth compare still looks broken though.
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NOTE: This is a candidate for the 7.11 branch.
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The interface was changed in 73df31eedd0f33c8a9907855cb247c8f87964c48.
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Thanks to José for pointing out.
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Add drm_fd_get_pci_id to get the PCI ID. Fix a leak with udev on error.
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It is triggered when --with-driver=xlib is specified.
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Move system libraries (usually .so) out of --start-group / --end-group
pair. Add possiblly missing archives, defines, and shared libraries.
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Blending and maybe even alpha-test don't work with those formats.
Only supporting RGBA, BGRA, RGBX, BGRX.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
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And use it for EGL_MATCH_NATIVE_PIXMAP. Remove is_pixmap_supported
meanwhile.
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Add a new helper function, _eglFilterConfigArray, for drivers and hide
_eglSortConfigs.
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It brings in libraries that are not necessarily needed.
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Add copy_to_pixmap method to native_display and use it for
eglCopyBuffers.
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Remove set_event_handler() and pass the event handler with
native_get_XXX_platform(). Add init_screen() so that the pipe screen is
created later. This way we don't need to pass user_data to
create_display().
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This fixes a crash in llvm draw.
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Those always return 0, but at least we don't crash when exposing GL 2.0.
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When the fill mode is PIPE_POLYGON_MODE_LINE we were basically
converting the polygon into triangles, then drawing the outline of all
the triangles. But we really only want to draw the lines around the
perimeter of the polygon, not the interior lines.
NOTE: This is a candidate for the 7.10 branch.
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Signed-off-by: Alex Deucher <[email protected]>
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Evergreen+ don't support multi-writes so we need to emulate
it in the shader. Fixes the following piglit tests:
fbo-drawbuffers-fragcolor
ati_draw_buffers-arbfp-no-option
Signed-off-by: Alex Deucher <[email protected]>
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=38440
Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Alon Levy <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Use a typed struct to describe the native buffer and let the backends
map the native buffer to winsys_handle for
resource_from_handle/resource_to_handle.
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Not used.
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Build egl_gallium from targets/egl-static intead of targets/egl. The
latter exposes (unversioned) gallium interfaces and is frowned upon.
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When shared glapi is not enabled, there are two glapi providers and we
cannot decide which one to link to at build time. It results in
unresolved symbols in st/mesa. This commit makes st/mesa a loadable
module when shared glapi is not enabled, and hopes that the apps will
link to one of the glapi providers (GL or GLES).
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Use pci id to driver map to look up the driver name. This is based on
a433755ec5c48088a0d8a340851a1a8be9e58897.
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Build pipe drivers here instead of using those built by the
soon-to-be-removed targets/egl.
[with an update by Benjamin Franzke to use --{start|end}-group]
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LLVM revision 133739 renamed StackAlignment to StackAlignmentOverride.
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It is not used and confusing.
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Should unify this too, but will delay that until the planned
libdrm_nouveau/winsys changes which are likely to cause major
changes to this bo validation code too.
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