| Commit message (Collapse) | Author | Age | Files | Lines |
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for tgsi_to_nir
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needed by radeonsi NIR support
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[27/31] Compiling C object 'src/gallium/drivers/etnaviv/df32d18@@etnaviv@sta/etnaviv_compiler_nir.c.o'.
In file included from ../../src/gitlab_mesa/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c:552:
../../src/gitlab_mesa/src/gallium/drivers/etnaviv/etnaviv_compiler_nir_emit.h: In function 'ra_assign':
../../src/gitlab_mesa/src/gallium/drivers/etnaviv/etnaviv_compiler_nir_emit.h:903:9: warning: unused variable 'ok' [-Wunused-variable]
bool ok = ra_allocate(g);
^~
../../src/gitlab_mesa/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c: In function 'etna_compile_shader_nir':
../../src/gitlab_mesa/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c:663:9: warning: unused variable 'ok' [-Wunused-variable]
bool ok = emit_shader(c->nir, &options, &v->num_temps, &num_consts);
^~
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Jonathan Marek <[email protected]>
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CID: 1452262
Fixes: b4c54894bba "iris: Handle vertex shader with window space position"
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Danylo Piliaiev <[email protected]>
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Fixes Iris build on Android.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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CID: 1452276
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We don't want to fall through to unreachable().
CID: 1452277
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Intel drivers are not using this anymore, and turnip still don't have
Compute Shaders, so won't make a difference to stop using this option.
Reviewed-by: Jason Ekstrand <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This is the first call that provides the iris context to the monitor
implementation. On the first call, use the iris context to initialize
the monitor context.
Reviewed-by: Kenneth Graunke <[email protected]>
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With this commit, Iris will report that AMD_performance_monitor is
supported, and will allow the caller to query the available metrics.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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Rather than hardcoding certain varying buffer indices "by convention",
work it out at draw time. This added flexibility is needed for
futureproofing and will be enable streamout.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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This will allow us to shuffle buffers.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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This code is fairly self-contained, so let's factor it out of the giant
pan_context.c monster.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Just as easy/hard as the rest of XFB.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Pretty much copypasted from v3d to jumpstart us.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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When GL_SCISSOR_TEST is enabled glClear is handled by state tracker
and there is no need to do this in gallium driver.
Reviewed-by: Alok Hota [email protected]
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Jonathan Marek <[email protected]>
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Currently I am seeing a handful of the following debug message:
translate_texture_target:495: Unhandled texture target: 0
PIPE_BUFFER is not handled in translate_texture_target(..) which makes
sense as it is used to translate from PIPE_XXX to GPU specific value
during etna_create_sampler_view_state(..).
To fix this problem introduce gpu_supports_texture_target(..) which just
checks if the texture target is supported.
Fixes: dfe048058fa ("etnaviv: support 3D and 2D array textures")
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Jonathan Marek <[email protected]>
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Use a struct with bitfields to construct texture descriptor
instead of poking bits in array of uint32_t. It improves code
readability and makes it easier to experiment with unknown fields.
Also fix mipmapping while we're at it - Utgard can have up to 13
levels, but 64 bytes is enough only for 10. Calculate descriptor
size dynamically to account extra levels if we need them.
Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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Introduce a table for supported texel formats and use it to check
whether format is supported and for converting pipe format to lima
texel format.
Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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Otherwise, virgl will report renderable or texturable formats as
also scan-out formats.
v2: drop host feature check (@kusma)
Reviewed-by: Erik Faye-Lund <[email protected]>
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This function is generalizable.
Suggested-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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Reviewed-by: Erik Faye-Lund <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
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1. Update LOCAL_SRC_FILES according to commit
54434fe67068 ("lima/gpir: Rework the scheduler").
2. Add libpanfrost_shared.a dependency.
3. Generate lima_nir_algebraic.c with Android.mk
Fixes Android build error introduced by commit 5adfc8602c63
("lima/ppir: move sin/cos input scaling into NIR")
Signed-off-by: Roman Stratiienko <[email protected]>
Reviewed-by: Vasily Khoruzhick <[email protected]>
Acked-by: Qiang Yu <[email protected]>
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v5: add patch
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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On Windows, p_atomic_inc_return returns an unsigned long long rather
than the type the pointer refers to, so let's make sure we cast the
result to the right type. Otherwise, we'll trigger a warning about
the wrong format-string for the type.
Signed-off-by: Erik Faye-Lund <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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Imported resources might not start at offset 0 into the buffer object.
Make sure to remember the offset that is provided with the handle on
import.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Philipp Zabel <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Reviewed-by: Alok Hota <[email protected]>
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Several improvements and cleanups in events and statstics mechanisms
Reviewed-by: Alok Hota <[email protected]>
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1. fix build issues with MSVC 2019 compiler
The MSVC 2019 compiler seems to have an issue with optimized code-gen
when using the _mm256_and_si256() intrinsic.
Only disable use of integer vpand on buggy versions MSVC 2019.
Otherwise allow use of integer vpand intrinsic.
2. Remove unused vec/matrix functionality
Reviewed-by: Alok Hota <[email protected]>
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All events are now grouped as follows:
-Framework (i.e. ThreadStart) [always ON]
-Api (i.e. SwrSync) [always ON]
-Pipeline [default ON]
-Shader [default ON]
-SWTag [default OFF]
-Memory [default OFF]
Reviewed-by: Alok Hota <[email protected]>
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Reviewed-by: Alok Hota <[email protected]>
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Small refactoring is also performed
Reviewed-by: Alok Hota <[email protected]>
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Reviewed-by: Alok Hota <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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We can use the PRIMITIVE_COUNTS_FEEDBACK packet to write various primitive
counts to a buffer, including the number of primives written to transform
feedback buffers, which will handle buffer overflow correctly.
There are a couple of caveats with this:
Primitive counters are reset when we emit a 'Tile Binning Mode Configuration'
packet, which can happen in the middle of a primitives query, so we need to
read the buffer when we submit a job and accumulate the counts in the context
so we don't lose them.
We also need to do the same when we switch primitive type during transform
feedback so we can compute the correct number of recorded vertices from
the number of primitives. This is necessary so we can provide an accurate
vertex count for draw from transform feedback.
v2:
- When computing the number of vertices for a primitive, pass in the base
primitive, since that is what the hardware will count.
- No need to update primitive counts when switching primitive types if
the base primitives are the same.
- Log perf warning when mapping the primitive counts BO for readback (Eric).
- Only emit the primitive counts packet once at job end (Eric).
- Use u_upload mechanism for the primitive counts buffer (Eric).
- Use the XML to generate indices into the primitive counters buffer (Eric).
Fixes piglit tests:
spec/ext_transform_feedback/overflow-edge-cases
spec/ext_transform_feedback/query-primitives_written-bufferrange
spec/ext_transform_feedback/query-primitives_written-bufferrange-discard
spec/ext_transform_feedback/change-size base-shrink
spec/ext_transform_feedback/change-size base-grow
spec/ext_transform_feedback/change-size offset-shrink
spec/ext_transform_feedback/change-size offset-grow
spec/ext_transform_feedback/change-size range-shrink
spec/ext_transform_feedback/change-size range-grow
spec/ext_transform_feedback/intervening-read prims-written
Reviewed-by: Eric Anholt <[email protected]>
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v2:
- Only compute vertex counts for base primitives.
- Add a unit test (Eric)
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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These were not being compiled because of the lack of __gen_unpack_address.
v2:
- Shift raw address correctly (Eric).
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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What we call GROWABLE in Mesa corresponds to the HEAP BO flag in the
kernel. These buffers cannot be memory mapped in the CPU side at the
moment, so make sure they are also marked INVISIBLE.
This allows us to allocate a big heap upfront (16MB) without actually
reserving space unless it's needed.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Unless a BO has the EXECUTABLE flag, mark it as NOEXEC.
v2: - Rework version detection (Alyssa).
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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This will be useful right now so we avoid retrieving a non-executable
buffer when a executable one is needed.
As we support more flags, this logic will need to be extended to
consider the different trade-offs to be made when matching BO
specifications to BOs in the cache.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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