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* radeonsi/gfx10: implement NGG culling for 4x wave32 subgroupsMarek Olšák2020-01-2012-54/+951
* radeonsi/gfx10: move GE_PC_ALLOC setting to shader statesMarek Olšák2020-01-205-15/+40
* radeonsi/gfx10: don't initialize VGPRs not used by NGG passthroughMarek Olšák2020-01-201-3/+5
* radeonsi/gfx10: merge main and pos/param export IF blocks into one if possibleMarek Olšák2020-01-201-4/+21
* radeonsi/gfx10: export primitives at the beginning of VS/TESMarek Olšák2020-01-203-26/+66
* radeonsi/gfx10: move s_sendmsg gs_alloc_req to the beginning of shadersMarek Olšák2020-01-203-3/+13
* radeonsi/gfx10: correct VS PrimitiveID implementation for NGGMarek Olšák2020-01-201-12/+13
* radeonsi/gfx10: update comments and remove invalid TODOsMarek Olšák2020-01-201-12/+1
* radeonsi: turn an assertion into return in si_nir_store_output_tcsMarek Olšák2020-01-201-3/+5
* radeonsi: fix doubles and int64Marek Olšák2020-01-202-7/+7
* radeonsi: don't invoke decompression inside internal launch_gridMarek Olšák2020-01-203-4/+22
* radeonsi: clean up how internal compute dispatches are handledMarek Olšák2020-01-201-22/+13
* Revert "radeonsi: unbind image before compute clear"Marek Olšák2020-01-201-5/+0
* Revert "gallium: add st_context_iface::flush_resource to call FLUSH_VERTICES"Daniel Stone2020-01-201-7/+0
* Revert "st/dri: do FLUSH_VERTICES before calling flush_resource"Daniel Stone2020-01-201-4/+6
* panfrost: Dynamically allocate shader variantsIcecream952020-01-182-3/+23
* panfrost: Expose some functionality with dEQP flagAlyssa Rosenzweig2020-01-181-3/+3
* panfrost: Compact the bo_access readers arrayIcecream952020-01-181-4/+9
* zink: support arrays of samplersErik Faye-Lund2020-01-182-22/+60
* zink: support sampling non-float texturesErik Faye-Lund2020-01-181-6/+7
* zink: store image-type per textureErik Faye-Lund2020-01-181-7/+6
* zink: avoid incorrect vector-constructionErik Faye-Lund2020-01-181-2/+2
* zink: support offset-variants of texturingErik Faye-Lund2020-01-183-5/+17
* zink: implement nir_texop_txsErik Faye-Lund2020-01-183-4/+50
* freedreno/a6xx: add PROG_FB_RAST stateobjRob Clark2020-01-172-0/+6
* freedreno/a6xx: move dynamic program state to streaming stateobjRob Clark2020-01-174-44/+61
* freedreno/a6xx: drop a few more per-draw registersRob Clark2020-01-172-8/+23
* freedreno/a6xx: separate rast stateobj for prim restartRob Clark2020-01-177-37/+67
* freedreno/a6xx: cleanup rasterizer stateRob Clark2020-01-172-89/+54
* freedreno/a6xx: limit scratch/debug markers to debug buildsRob Clark2020-01-171-2/+10
* iris: Fix some indentation in iris_init_render_contextJordan Justen2020-01-171-28/+28
* st/dri: do FLUSH_VERTICES before calling flush_resourceMarek Olšák2020-01-171-6/+4
* gallium: add st_context_iface::flush_resource to call FLUSH_VERTICESMarek Olšák2020-01-171-0/+7
* gallium/swr: Disable showing detected arch message.Krzysztof Raszkowski2020-01-173-16/+29
* util: call bind_sampler_states before setting sampler_viewsPierre-Eric Pelloux-Prayer2020-01-171-6/+6
* lima: Fix alpha blendingAndreas Baierl2020-01-161-23/+101
* iris: set depth stall enabled when depth flush enabled on gen12Tapani Pälli2020-01-161-0/+9
* iris: implement another workaround for non pipelined statesLionel Landwerlin2020-01-161-1/+14
* iris: handle new PIPE_CONTROL fieldLionel Landwerlin2020-01-162-1/+6
* lima: fix handling of reverse depth rangeVasily Khoruzhick2020-01-162-4/+16
* nvc0: disable xfb's which don't have a strideIlia Mirkin2020-01-151-4/+4
* lima/ppir: implement full liveness analysis for regallocErico Nunes2020-01-156-166/+359
* lima/ppir: remove orphan load node after cloningErico Nunes2020-01-153-1/+27
* iris: Print warning and return *out = NULL when fd to syncobj failsKristian H. Kristensen2020-01-151-1/+6
* iris: Advertise PIPE_CAP_NATIVE_FENCE_FDKristian H. Kristensen2020-01-151-0/+1
* iris: Fix export of fences that have already completed.Kenneth Graunke2020-01-151-0/+16
* android: Fix whitespace issueRobert Foss2020-01-151-1/+1
* radeonsi: merge si_compile_llvm and si_llvm_compile functionsMarek Olšák2020-01-154-109/+81
* radeonsi: remove useless #includesMarek Olšák2020-01-157-18/+0
* radeonsi: move code for shader resources into si_shader_llvm_resources.cMarek Olšák2020-01-157-302/+327