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* gallivm: Combined ifloor & fract helper.José Fonseca2010-10-064-28/+65
* gallivm: Fast implementation of iround(log2(x))José Fonseca2010-10-062-0/+39
* gallivm: Use a faster (and less accurate) log2 in lod computation.José Fonseca2010-10-063-0/+53
* gallivm: Take the type signedness in consideration in round/ceil/floor.José Fonseca2010-10-061-48/+59
* r600g: fix dirty state handlingJerome Glisse2010-10-063-7/+7
* r600g: avoid segfault due to unintialized list pointerJerome Glisse2010-10-062-7/+9
* llvmpipe: Fix sprite coord perspective interpolation of Q.José Fonseca2010-10-061-9/+3
* llvmpipe: Fix perspective interpolation for point sprites.José Fonseca2010-10-061-17/+54
* llvmpipe: Dump a few missing shader key flags.José Fonseca2010-10-061-0/+7
* llvmpipe: make debug_fs_variant respect variant->nr_samplersKeith Whitwell2010-10-061-25/+23
* retrace: Handle clear_render_target and clear_depth_stencil.José Fonseca2010-10-061-0/+9
* r600g: add evergreen stencil support.Dave Airlie2010-10-062-2/+24
* r600g: userspace fence to avoid kernel call for testing bo busy statusJerome Glisse2010-10-056-47/+103
* r600g: simplify block relocationJerome Glisse2010-10-053-12/+9
* r600g: use dirty list to track dirty blocksBas Nieuwenhuizen2010-10-054-8/+33
* nv50: fix always true conditional in shader optimizationNicolas Kaiser2010-10-051-1/+1
* r600g: improve bo flushingJerome Glisse2010-10-054-822/+825
* r600g: store reloc information in bo structureJerome Glisse2010-10-052-23/+16
* pb: fix numDelayed accountingDave Airlie2010-10-051-0/+1
* r600g: avoid unneeded bo waitDave Airlie2010-10-051-1/+5
* r600g: drop use_mem_constant.Dave Airlie2010-10-059-14/+3
* r600g: drop mman allocatorDave Airlie2010-10-053-8/+1
* r600g: add bo busy backoff.Dave Airlie2010-10-052-0/+15
* pb: don't keep checking buffers after first busyDave Airlie2010-10-051-13/+19
* r600g: add bo fenced list.Dave Airlie2010-10-053-0/+43
* r300g: fix microtiling for 16-bits-per-channel formatsMarek Olšák2010-10-051-3/+3
* r600g: Fix SCons build.Vinson Lee2010-10-041-1/+1
* r600g: remove dead label & fix indentationJerome Glisse2010-10-041-11/+9
* r600g: rename radeon_ws_bo to r600_boJerome Glisse2010-10-042-1/+1
* r600g: use r600_bo for relocation argument, simplify codeJerome Glisse2010-10-044-19/+29
* r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse2010-10-046-28/+37
* r600g: rename radeon_ws_bo to r600_boJerome Glisse2010-10-0412-86/+86
* nvfx: Pair os_malloc_aligned() with os_free_aligned().Krzysztof Smiechowicz2010-10-041-1/+1
* r600g: TODO domain managementDave Airlie2010-10-041-2/+2
* r600g: fix wwarning in bo_map functionDave Airlie2010-10-041-0/+1
* r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie2010-10-041-1/+3
* r600g: break out of search for reloc bo after finding it.Dave Airlie2010-10-041-0/+1
* r300g: add support for L8A8 colorbuffersMarek Olšák2010-10-021-0/+3
* r300g: add support for R8G8 colorbuffersMarek Olšák2010-10-021-1/+11
* r600g: Remove unnecessary headers.Vinson Lee2010-10-012-3/+0
* r600g: Remove unused variable.Vinson Lee2010-10-011-1/+1
* i965g: use Elements macro instead of manual sizeofsNicolas Kaiser2010-10-011-13/+7
* r600g: indentation fixesJerome Glisse2010-10-015-58/+57
* r600g: setup basic loop consts on r600 + evergreen.Dave Airlie2010-10-016-0/+61
* r600g: only set the Z export if shader exports it.Dave Airlie2010-10-012-8/+10
* r600g: flush SH cache on constant change on evergreenDave Airlie2010-10-011-2/+2
* r600g: fix evergreen draw-buffersDave Airlie2010-10-012-2/+2
* r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie2010-10-013-6/+49
* r600g: sync vertex/texture cache on resources on evergreenDave Airlie2010-10-011-2/+2
* r600g: fixup vertex format picking.Dave Airlie2010-10-016-144/+407