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* etnaviv: set correct ts_clear_value for BLT engineJonathan Marek2019-07-041-2/+4
* etnaviv: remove initial CPU ts clearJonathan Marek2019-07-041-7/+0
* etnaviv: implement TS_MODE for GC7000LJonathan Marek2019-07-0410-12/+35
* etnaviv: fix ts size calculationJonathan Marek2019-07-041-4/+3
* etnaviv: update headers from rnndbJonathan Marek2019-07-049-99/+96
* radeonsi: Fix some warnings.Bas Nieuwenhuizen2019-07-042-2/+2
* amd/common: move ac_shader_{binary,reloc} into r600 and renameNicolai Hähnle2019-07-044-36/+65
* panfrost: Take into account off-screen FBOsTomeu Vizoso2019-07-041-4/+6
* iris: Fix MOCS for grid surfaceKenneth Graunke2019-07-031-3/+4
* iris: Minor tidyingKenneth Graunke2019-07-038-62/+5
* gallium/u_blitter: add return to fix the buildMarek Olšák2019-07-031-0/+1
* radeonsi/gfx10: fix legacy GSMarek Olšák2019-07-031-1/+4
* radeonsi/gfx10: disable clear stateNicolai Hähnle2019-07-032-8/+5
* radeonsi/gfx10: disable DPBBNicolai Hähnle2019-07-031-0/+5
* radeonsi/gfx10: disable SDMANicolai Hähnle2019-07-031-0/+2
* radeonsi: determine the rasterization primitive type accurately (v2)Marek Olšák2019-07-034-8/+38
* radeonsi/gfx10: consolidate & improve input_prim determination for NGGMarek Olšák2019-07-033-8/+21
* ac: rework ac_build_waitcnt for gfx10Marek Olšák2019-07-032-9/+8
* radeonsi/gfx10: implement si_shader_vsMarek Olšák2019-07-033-20/+30
* radeonsi/gfx10: unpack GS invocation IDMarek Olšák2019-07-031-4/+11
* radeonsi/gfx10: jump over the shader query atomic if the queries are disabledMarek Olšák2019-07-033-0/+12
* radeonsi/gfx10: cosmetic changesMarek Olšák2019-07-035-24/+26
* radeonsi/gfx10: set cache control registersMarek Olšák2019-07-031-0/+19
* radeonsi/gfx10: export correct PrimitiveID from NGG vertex shadersMarek Olšák2019-07-038-11/+71
* radeonsi/gfx10: set PA_SC_TILE_STEERING_OVERRIDEMarek Olšák2019-07-031-0/+2
* radeonsi/gfx10: add a workaround for stencil HTILE with mipmappingMarek Olšák2019-07-036-12/+28
* radeonsi/gfx10: disable DCC with MSAAMarek Olšák2019-07-031-1/+6
* radeonsi/gfx10: fix GL_LINE polygon mode for decomposed primitivesMarek Olšák2019-07-035-3/+24
* radeonsi/gfx10: fix NGG GS color clampingMarek Olšák2019-07-031-0/+4
* radeonsi/gfx10: fix vertex color clamping for TESMarek Olšák2019-07-031-5/+18
* radeonsi/gfx10: unbind NGG shaders when destroyedMarek Olšák2019-07-031-0/+9
* radeonsi/gfx10: don't use the GS workaround for triangle strips w/ adjancencyMarek Olšák2019-07-031-1/+1
* radeonsi/gfx10: don't do the query buffer atomic for blit shadersMarek Olšák2019-07-031-23/+26
* radeonsi/gfx10: update spi_map if API VS (as NGG) changes and PS doesn'tMarek Olšák2019-07-031-1/+3
* radeonsi/gfx10: fix a possible hang with exp pos0 with done=0 and exec=0Marek Olšák2019-07-031-0/+8
* radeonsi/gfx10: prefetch HW GS when NGG is usedMarek Olšák2019-07-031-2/+2
* radeonsi/gfx10: fix PS exports for SPI_SHADER_32_ARMarek Olšák2019-07-031-3/+9
* radeonsi/gfx10: set DLC for loads when GLC is setMarek Olšák2019-07-031-5/+8
* radeonsi/gfx10: fix shader imagesMarek Olšák2019-07-031-2/+3
* radeonsi/gfx10: set the DCC constant encoding flagMarek Olšák2019-07-031-1/+2
* radeonsi/gfx10: fix intensity formatsMarek Olšák2019-07-035-14/+23
* radeonsi/gfx10: allocate GDS BOs for streamoutMarek Olšák2019-07-034-10/+40
* radeonsi/gfx10: make sure GDS is idle between IBsMarek Olšák2019-07-032-9/+28
* radeonsi/gfx10: implement streamoutNicolai Hähnle2019-07-034-33/+618
* radeonsi/gfx10: implement streamout-related queriesNicolai Hähnle2019-07-0312-3/+903
* radeonsi/gfx10: enable the workaround for unaligned vertex fetchNicolai Hähnle2019-07-031-1/+3
* radeonsi/gfx10: re-order the initialization order in si_compile_tgsi_mainNicolai Hähnle2019-07-031-32/+32
* radeonsi/gfx10: apply DCC MSAA blend workaroundNicolai Hähnle2019-07-031-3/+1
* radeonsi/gfx10: implement si_emit_global_shader_pointersNicolai Hähnle2019-07-031-1/+12
* radeonsi/gfx10: implement si_init_tess_factor_ringNicolai Hähnle2019-07-031-1/+4