| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Jan Vesely <[email protected]>
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... otherwise we'll produce uncomplete binaries with introduction of NIR
as alternative IR with next commits.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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We were always doing atomics on shared memory location 0 instead of the
originally supplied location. Make sure to pass through the original
symbol and any indirection.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Cc: [email protected] # note: expect minor conflict
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Fixes SCons build.
Trivial. Built locally with SCons and autotools.
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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and get timestamp calculated based on the event's reply
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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We also need render to the front buffer of temporary X pixmap,
this is the case of when we using opengl as video out for vaapi.
the basic implementation is to pass pixmap ID to X server, and
then X will return dma-buf fd, we will get the buffer object
through this dma-buf fd.
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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When drawable size changed, PresentConfigureNotify event will be
emitted, by handling the event to re-allocate resized buffer.
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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This will clear presentation area not covered by video content
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Request drawable content in pixmap by calling DRI3 PresentPixmap,
and handle PresentIdleNotify event.
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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This implements DRI3 PixmapFromBuffer. Create buffer objects, and
associate it to a dma-buf fd, and then pass this fd with a pixmap
ID to X server for creating pixmap object; also add a function
for wait events.
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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also place holder for present events handling
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Required functions into place for implementation, create screen
with device fd returned from X server, also bail out to DRI2
with certain conditions.
v2: -organize the error out path (Axel)
-squash previous patch 1 and 2 into one (Emil)
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Don't hard-code the gpu-id anymore.
Signed-off-by: Rob Clark <[email protected]>
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Not sure how we didn't hit this already, but since we want fdiv
converted into mul + rcp, we should set this.
Signed-off-by: Rob Clark <[email protected]>
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In the glsl->tgsi path, this already gets translated to VAR8, which
matches up with rasterizer->sprite_coord_enable.
Signed-off-by: Rob Clark <[email protected]>
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When we got NIR directly from state tracker (vs using tgsi_to_nir) we
need to realize this and skip some TGSI specific hacks.
Signed-off-by: Rob Clark <[email protected]>
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For now under debug flag, since only suitable for debugging/testing.
Signed-off-by: Rob Clark <[email protected]>
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INTERP is defined (by me) to have to have a INPUT source. However the
state tracker does not always obey this. This happens due to varying
packing logic introducing additional mov's which can't always be undone.
Instead of just giving up, we instead try harder to find the original
input. This won't always be possible, for example with indirect
accesses. There's not much we can (easily) do about that though.
This fixes the remaining interpolateAt* failures in dEQP:
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at*
some of which were asserting due to INTERP_* being passed a non-input.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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This fixes
dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.*.default_attribute
These tests were causing a const vbo to be set up, and were small enough
draws that the logic was trying to go via the push path (which emits
data directly into the cmd stream rather than uploading a user vbo).
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
Reviewed-by: Samuel Pitoiset <[email protected]>
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This was handled in handleTEX(), however the way the logic works, those
extra arguments aren't added on by then, so it did nothing. Instead we
must duplicate that bit here. GK110 appears to complain about
MISALIGNED_GPR, however it's reasonable to believe that GK104 has the
same requirements.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95403
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
Reviewed-by: Samuel Pitoiset <[email protected]>
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Cull distances are just a special case of clip distances as far as the
hardware is concerned. Make sure that the relevant "planes" are enabled,
and flip the clip mode to cull for those.
Signed-off-by: Tobias Klausmann <[email protected]>
[imirkin: add enables on nvc0, add nv50 support]
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
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This lets us safely enable or disable the extension as needed
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is purely cosmetic, making it easier to assign blame for space used
in the binary in case somebody else makes a similar cleanup effort in the
future.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This avoids relocations in the final binary.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This saves some space and avoids the need for relocations.
Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Use ARRAY_SIZE instead.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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So that it gets compiled and emitted only once, saving space is the final
binary.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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So that it gets compiled and emitted only once, saving space is the final
binary.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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So that it gets compiled and emitted only once, saving space is the final
binary.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Does not implement dumping info.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: Reuse the macro for bind & delete.
Note that may not be able to share the delete long-term as
pipe_compute_state contains members not in pipe_shader_state,
and we need to distinguish the pointer location if we add that
struct to the union.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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fd should be set to -1 only if it got closed by pipe_loader_release.
Signed-off-by: Leo Liu <[email protected]>
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Trivial.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This reduces the number of loop iterations for invalidating buffers
and images.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This is a pretty rare situation but this can happen though.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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The SAMPLEMASK semantic should only return the bits set covered by the
current invocation. However we were always retrieving the covmask, which
returns the covered samples of the whole pixel.
When not doing per-sample invocation, this is precisely what we want.
However when doing per-sample invocation, we have to select the
sampleid'th bit and only return that. Furthermore, this means that we
have to have a 1:1 correlation for invocations and samples.
This fixes most
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.*
tests. A few failures remain due to disagreements about nr_samples==1
logic as well as what happens with MSAA x2 RTs when the shading fraction
is 0.5.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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