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* vc4: Add more useful debug for the undefined-source caseEric Anholt2014-08-081-5/+12
* vc4: Add support for the lit opcode.Eric Anholt2014-08-082-1/+45
* vc4: Add support for the POW opcodeEric Anholt2014-08-081-0/+15
* vc4: Refactor uniform handling.Eric Anholt2014-08-081-27/+27
* vc4: Add support for the LRP opcode.Eric Anholt2014-08-081-0/+20
* vc4: Add copy propagation between temps.Eric Anholt2014-08-084-0/+81
* vc4: Add dead code elimination.Eric Anholt2014-08-084-3/+94
* vc4: Add an initial pass of algebraic optimization.Eric Anholt2014-08-085-4/+125
* vc4: Add support for CMP.Eric Anholt2014-08-084-1/+48
* vc4: Make scheduling of NOPs a separate step from QIR -> QPU translation.Eric Anholt2014-08-083-90/+212
* vc4: Add WIP support for varyings.Eric Anholt2014-08-086-8/+59
* vc4: Use r3 instead of r5 for temps, since r5 only has 32 bits of storageEric Anholt2014-08-081-8/+8
* vc4: Fix emit of ABSEric Anholt2014-08-081-1/+11
* vc4: Add shader variant caching to handle FS output swizzle.Eric Anholt2014-08-083-65/+232
* vc4: Load the tile buffer before incrementally drawing.Eric Anholt2014-08-082-27/+50
* vc4: Don't reallocate the tile alloc/state bos every frame.Eric Anholt2014-08-082-10/+21
* vc4: Add VC4_DEBUG env optionEric Anholt2014-08-085-14/+63
* vc4: Add support for SNE/SEQ/SGE/SLT.Eric Anholt2014-08-086-11/+96
* vc4: Use the user's actual first vertex attribute.Eric Anholt2014-08-084-35/+70
* vc4: Fix UBO allocation when no uniforms are used.Eric Anholt2014-08-081-1/+2
* vc4: Add initial support for math opcodesEric Anholt2014-08-082-1/+41
* vc4: Switch to actually generating vertex and fragment shader code from TGSI.Eric Anholt2014-08-0812-247/+1243
* vc4: Start converting the driver to use vertex shaders.Eric Anholt2014-08-083-45/+177
* vc4: Initial skeleton driver import.Eric Anholt2014-08-0833-0/+4608
* draw: (trivial) use information about gs being present from variant keyRoland Scheidegger2014-08-091-5/+4
* draw: don't use clipvertex output if user plane clipping is disabledRoland Scheidegger2014-08-091-2/+2
* gallivm: Handle MSAA textures in emit_fetch_texelsDarius Goad2014-08-081-2/+7
* draw: hack around weird primitive id input in gsRoland Scheidegger2014-08-083-5/+21
* draw: fix prim id float cast for non-llvm pathRoland Scheidegger2014-08-081-8/+4
* clover: Add support for CL_MAP_WRITE_INVALIDATE_REGIONBruno Jiménez2014-08-082-0/+14
* ilo: break down the format tableChia-I Wu2014-08-081-299/+431
* draw: fix clipvertex trouble if position comes from gsRoland Scheidegger2014-08-061-1/+5
* draw: don't run pipeline stages when gs has no position outputRoland Scheidegger2014-08-062-1/+5
* libgl-xlib: drop duplicate mesautil from scons buildEmil Velikov2014-08-051-1/+0
* llvmpipe/tests: automake: link against libmesautil.laEmil Velikov2014-08-051-5/+6
* gallium/tests: automake: link against libmesautil.laEmil Velikov2014-08-052-0/+2
* targets/omx: automake: link against libmesautil.laEmil Velikov2014-08-051-0/+1
* targets/xvmc: automake: link against libmesautil.laEmil Velikov2014-08-051-0/+1
* targets/clover: link against libmesautil.laJan Vesely2014-08-051-0/+1
* gallivm: Fix build with latest LLVMJan Vesely2014-08-051-0/+8
* targets/dri: link with mesautilRoland Scheidegger2014-08-051-0/+1
* gallium/docs: Document TEX2/TXL2/TXB2 instructions and fix up other tex docRoland Scheidegger2014-08-051-25/+102
* gallivm: fix cube map array (and cube map shadow with bias) handlingRoland Scheidegger2014-08-052-29/+125
* llvmpipe: implement support for cube map arraysRoland Scheidegger2014-08-055-4/+16
* targets/graw-gdi: link with mesautil, not mesautilsBrian Paul2014-08-041-1/+1
* targets/libgl-gdi: link with mesautilBrian Paul2014-08-041-0/+3
* targets/egl-static: link with libmesautil.laBrian Paul2014-08-041-0/+1
* targets/vdpau: link with libmesautil.la to fix build breakageBrian Paul2014-08-041-0/+1
* svga: SVGA_3D_CMD_BIND_GB_SHADER needs to reserve two relocations.Matthew McClure2014-08-041-1/+1
* gallium: Add libmesautil dependency to gdm and xa targetsJason Ekstrand2014-08-042-0/+2