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* vc4: Add support for depth clears and tests within a tile.Eric Anholt2014-08-1110-12/+65
* vc4: Avoid flushing when mapping buffers that aren't in the batch.Eric Anholt2014-08-113-1/+50
* vc4: Drop the flush at the end of the drawEric Anholt2014-08-112-2/+2
* vc4: Align following shader recs to 16 bytes.Eric Anholt2014-08-112-2/+10
* vc4: Fix a potential src buffer overflow in shader rec validation.Eric Anholt2014-08-111-0/+1
* vc4: Keep a reference to BOs queued for rendering.Eric Anholt2014-08-113-8/+4
* vc4: Compute the proper end address of the relocated command lists.Eric Anholt2014-08-112-2/+5
* vc4: Walk tiles horizontally, then vertically.Eric Anholt2014-08-111-2/+2
* vc4: Track clears veresus uncleared draws, and the clear color.Eric Anholt2014-08-113-34/+117
* vc4: Move the rest of RCL setup to flush time.Eric Anholt2014-08-112-33/+30
* vc4: Move render command list calls to vc4_flush()Eric Anholt2014-08-112-40/+43
* vc4: Move bin command list ending commands to vc4_flush()Eric Anholt2014-08-112-4/+4
* vc4: Rename fields in the kernel interface.Eric Anholt2014-08-113-32/+32
* vc4: Fix things to validate more than one shader state in a submit.Eric Anholt2014-08-113-67/+78
* vc4: Rewrite the kernel ABI to support texture uniform relocation.Eric Anholt2014-08-1110-97/+608
* vc4: Add docs for the drm interfaceEric Anholt2014-08-111-9/+61
* vc4: Add load/store to the validatorEric Anholt2014-08-111-11/+9
* vc4: Switch simulator to using kernel validatorEric Anholt2014-08-1111-62/+840
* vc4: Drop pointless shader state structEric Anholt2014-08-112-14/+10
* vc4: Add support for texture rectanglesEric Anholt2014-08-112-0/+42
* vc4: Add support for texturing (under simulation)Eric Anholt2014-08-118-13/+277
* vc4: Drop PIPE_SHADER_CAP_MAX_ADDRSEric Anholt2014-08-111-2/+0
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-1115-35/+0
* gallium: pass st_config_options to query_versionsMarek Olšák2014-08-115-23/+29
* gallium/stapi: move setting GL versions to the state trackerMarek Olšák2014-08-113-12/+25
* gallium/radeon: Set gpu_address to 0 if r600_virtual_address is falseNiels Ole Salscheider2014-08-101-0/+2
* radeonsi: simplify constant buffer upload for big endianMarek Olšák2014-08-101-18/+4
* winsys/radeon: fix compile warningsMarek Olšák2014-08-091-3/+4
* r600g/compute: fix compile warningsMarek Olšák2014-08-092-10/+11
* r300g: handle new shader capsMarek Olšák2014-08-091-0/+2
* radeonsi: fix CMASK and HTILE allocation on TahitiMarek Olšák2014-08-092-3/+56
* gallium/radeon: remove r600_resource_vaMarek Olšák2014-08-091-9/+0
* gallium/radeon: use gpu_address from r600_resourceMarek Olšák2014-08-093-21/+14
* r600g: use gpu_address from r600_resourceMarek Olšák2014-08-095-39/+29
* radeonsi: use gpu_address from r600_resourceMarek Olšák2014-08-096-56/+41
* gallium/radeon: store VM address in r600_resourceMarek Olšák2014-08-093-2/+7
* r600g: remove useless r600_resource_va callsMarek Olšák2014-08-091-18/+9
* radeonsi: always prefer SWITCH_ON_EOP(0) on CIKMarek Olšák2014-08-094-10/+46
* radeonsi: fix a hang with instancing in Unigine Heaven/Valley on HawaiiMarek Olšák2014-08-091-5/+2
* vc4: Add support for the COS instruction.Eric Anholt2014-08-081-0/+38
* vc4: Add support for the SIN instruction.Eric Anholt2014-08-081-0/+35
* vc4: Fix register aliasing for packing of scaled coordinates.Eric Anholt2014-08-081-11/+18
* vc4: Add some debug code for forcing fragment shader output color.Eric Anholt2014-08-081-0/+15
* u_primconvert: Copy min/max_index from the original primitive.Eric Anholt2014-08-081-4/+2
* vc4: Fix using and emitting the 1/W from the vertex/coord shaders.Eric Anholt2014-08-081-14/+20
* vc4: Add support for swizzles of 32 bit float vertex attributes.Eric Anholt2014-08-082-20/+73
* vc4: Add support for the TGSI FRC opcode.Eric Anholt2014-08-081-0/+18
* vc4: Add support for the TGSI TRUNC opcode.Eric Anholt2014-08-084-0/+15
* vc4: Crank up the tile allocation BO sizeEric Anholt2014-08-081-2/+2
* vc4: Add support for multiple attributesEric Anholt2014-08-084-69/+46