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* r300g: simplify reloc macrosMarek Olšák2010-06-142-35/+9
* r300g: count CS dwords on debug builds onlyMarek Olšák2010-06-142-25/+36
* r300g: optimize emission of fragment shader constantsMarek Olšák2010-06-133-27/+26
* r300g: turn fragment shader into a CBMarek Olšák2010-06-135-129/+126
* r300g: turn depth stencil state into a CBMarek Olšák2010-06-133-17/+48
* r300g: turn clip state into a CBMarek Olšák2010-06-135-26/+35
* r300g: turn blend color into a CBMarek Olšák2010-06-134-27/+34
* r300g: turn blend state into a CBMarek Olšák2010-06-133-35/+49
* r300g: add API for building command buffersMarek Olšák2010-06-132-0/+145
* r300g: inline FLUSH_CSMarek Olšák2010-06-132-10/+4
* r300g: reorder CS macros and document them a littleMarek Olšák2010-06-132-38/+52
* r300g: drop DBG_CSMarek Olšák2010-06-133-47/+1
* r300g: inline CHECK_CSMarek Olšák2010-06-131-4/+1
* r300g: replace r300_cs_info with simplier get_cs_free_dwordsMarek Olšák2010-06-134-23/+9
* r300g: fix multiple render targetsMarek Olšák2010-06-131-11/+6
* r300g: remove r300_state.hMarek Olšák2010-06-134-34/+8
* r300g: move two-sided stencilref fallback to its own fileMarek Olšák2010-06-135-130/+164
* r300g: move index buffer translate functions to their new homeMarek Olšák2010-06-133-130/+144
* r300g: add fallback for unaligned/unsupported vertex stride/offset/formatMarek Olšák2010-06-137-9/+209
* r300g: upload only vertex buffers referenced by vertex elementsMarek Olšák2010-06-131-17/+20
* draw/gs: copy the outputs only if we emitted somethingZack Rusin2010-06-121-3/+5
* softpipe: small cleanupZack Rusin2010-06-121-1/+3
* scons: Disable i965g build if using MSVC.Vinson Lee2010-06-111-0/+4
* scons: Disable i915g build if using MSVC.Vinson Lee2010-06-111-0/+4
* r300/compiler: Implement simple loop emulationTom Stellard2010-06-111-3/+3
* gallium/softpipe/draw: support samplers in geometry shadersZack Rusin2010-06-1111-5/+153
* tgsi: support 2d indirect addressingZack Rusin2010-06-115-18/+86
* st/egl: Do not build non-working driver combinations.Chia-I Wu2010-06-111-0/+6
* st/egl: Add fbdev backend.Chia-I Wu2010-06-113-6/+501
* winsys: Add fbdev software winsys.Chia-I Wu2010-06-114-0/+298
* st/egl: Remove unnecessary header.Vinson Lee2010-06-101-1/+0
* draw: forgot to add a fileZack Rusin2010-06-101-0/+129
* draw: rewrite geometry shader pipelineZack Rusin2010-06-102-103/+142
* gs: give our test an option of rendering a stripZack Rusin2010-06-101-6/+42
* draw: geometry shader fixesZack Rusin2010-06-105-27/+109
* draw: make sure that the gs never outputs more data than we allocated forZack Rusin2010-06-101-17/+25
* r300g: Fix memory leak on error path.Vinson Lee2010-06-101-0/+1
* r300g: try harder to create a transfer objectMarek Olšák2010-06-091-7/+34
* draw: make sure geometry shader correctly iterates the output bufferZack Rusin2010-06-092-5/+11
* r300g: debug output texture sizeMarek Olšák2010-06-091-1/+2
* r300g: return NULL texture early if buffer_create failsMarek Olšák2010-06-091-5/+5
* draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin2010-06-092-48/+27
* llvmpipe: fix copy & paste bug in clear logicRoland Scheidegger2010-06-091-1/+1
* draw: fix geometry shader which emit multiplie primitivesZack Rusin2010-06-091-18/+20
* graw: add a multiple primitive geometry shader testZack Rusin2010-06-091-0/+42
* nv: fix compile after the latest gs changesZack Rusin2010-06-091-1/+1
* geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin2010-06-0914-99/+152
* xorg/vmwgfx: Disable 3D by default.Thomas Hellstrom2010-06-091-0/+1
* st/xorg: Add a customizable option to disable 3D.Thomas Hellstrom2010-06-092-3/+17
* nvfx: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1