| Commit message (Collapse) | Author | Age | Files | Lines |
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Split from Marek's immd-mode patch.
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Split from Marek's immd-mode patch.
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Split from Marek's immd-mode patch.
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This reverts commit 112239e9a66a155d36fe2ad0ab130e6f26eff298.
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Remove extraneous quotes that prevent some drivers to be installed when
there are more than one display in EGL_DISPLAYS.
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After the last mesa_7_7_branch merge the old master code remained,
instead of the newer mesa_7_7_branch's code. This commit makes both
branches match, modulo interface changes.
Note: future mesa_7_7_branch -> master merges will most likely hit
conflicts in these files. Unless otherwise stated, the mesa_7_7_branch
is the reference.
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Popped back to life in some merge. Not necessary even as a reference,
since it is identical to softpipe's sp_tex_sample.c with renamed symbols.
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Nearly 100% performance increase in glxgears.
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Fixing a hardlock introduced in fcbd285e421903ee0a65f19f5d633b25b5923c24 and
reproducible with piglit/bugs/fdo23489.
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Rename Native*Type to EGLNative*Type.
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"unsafe" is never initialized, but used
(found by valgrind)
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nv50_pre_pipebuffer_map references screen->cur_ctx which points
to freed memory after the context is destroyed.
This crash is easily triggerable by progs/xdemos/glxcontexts.
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Still not handling queries on multiple contexts though.
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Turn _EGLSurface and _EGLContext into _EGLResource so that they can be
managed uniformly.
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I was being lazy on Sunday morning, Droste on irc called me on it ;-)
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I swear ipers runs here after this commit.
After we flush we need to redo the space check
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Install EGL drivers to EGL_DRIVER_INSTALL_DIR, which is default to
${libdir}/egl.
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This fixes the code space checking VBOs, then resetting the space list
and space checking other buffers. it fixes demos/ipers
Signed-off-by: Dave Airlie <[email protected]>
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Conflicts:
src/mesa/shader/prog_execute.c
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The previous memory leak fix didn't always work properly.
Now check the xm_buffer::smh field (now documented!) to
see if the buffer points to shared memory.
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Conflicts:
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
src/gallium/auxiliary/pipebuffer/Makefile
src/gallium/auxiliary/pipebuffer/SConscript
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/gallium/auxiliary/tgsi/tgsi_scan.c
src/gallium/drivers/i915/i915_surface.c
src/gallium/drivers/i915/i915_texture.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_tex_sample_c.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/gallium/state_trackers/xorg/xorg_dri2.c
src/gallium/winsys/drm/intel/gem/intel_drm_api.c
src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
src/gallium/winsys/drm/radeon/core/radeon_drm.c
src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c
src/mesa/state_tracker/st_cb_clear.c
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Depending on first/last provoking vertex either the first or last
element/index may have the extra DRAW_PIPE_x flags. Mask off those
bits for all vertex elements to be safe (esp. for the quad case).
This may be overly cautious, but it's a cheap operation.
Fixes a segfault caused by large/bogus vertex indexes otherwise.
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In particular, delay patching GMR relocations until the buffers are
validated, since the buffers relative offset can only be established then.
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set within reasonable bounds.
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This is a minimum change to keep things building and running minimally -- it
might cause applications to fail to allocate buffers due to out of
GMR memory.
A proper update will be commited later.
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