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* freedreno: use prsc for hw queriesRob Clark2016-07-303-35/+45
* freedreno: support discarding previous rendering in special casesRob Clark2016-07-303-5/+32
* freedreno: shadow textures if possible to avoid stall/flushRob Clark2016-07-303-11/+211
* freedreno: spiff up some debug tracesRob Clark2016-07-306-6/+18
* freedreno: add batch-cache and batch reorderingRob Clark2016-07-3015-111/+760
* freedreno: move more batch related tracking to fd_batchRob Clark2016-07-3023-398/+420
* freedreno: dynamically sized/growable cmd buffersRob Clark2016-07-302-23/+33
* freedreno: push resource tracking down into batchRob Clark2016-07-307-42/+51
* freedreno: introduce fd_batchRob Clark2016-07-3020-177/+252
* freedreno: limit non-user constant buffers to a4xxRob Clark2016-07-291-1/+1
* virgl: add exported dmabuf to BO hash tableRob Herring2016-07-291-0/+3
* vc4: automake: remove vc4_drm.h from the sources listsEmil Velikov2016-07-281-1/+0
* ddebug: use pclose to close a popen()'d FILENicolai Hähnle2016-07-281-1/+1
* clover: make GCC 4.8 happyDieter Nützel2016-07-271-1/+1
* nvc0: enable ARB_tessellation_shader on GM107+Samuel Pitoiset2016-07-271-3/+0
* gm107/ir: add a legalize SSA pass for PFETCHSamuel Pitoiset2016-07-274-2/+43
* nvc0: fix up TCP header on GM107+Samuel Pitoiset2016-07-271-0/+9
* radeon/llvm: Use alloca instructions for larger arrays [revert a revert]Marek Olšák2016-07-262-25/+149
* r600g: add support for B5G6R5 PBO uploads via texture buffers (v2)Marek Olšák2016-07-261-0/+6
* radeonsi: pre-generate shader logs for ddebugMarek Olšák2016-07-264-6/+34
* radeonsi: add empty lines after shader statsMarek Olšák2016-07-261-1/+1
* radeonsi: move the shader key dumping to si_shader_dumpMarek Olšák2016-07-263-5/+9
* ddebug: implement pipelined hang detection modeMarek Olšák2016-07-264-4/+567
* ddebug: don't save pointers to call parametersMarek Olšák2016-07-262-6/+6
* ddebug: move dd_call into dd_pipe.hMarek Olšák2016-07-262-66/+66
* ddebug: separate draw call dumping logicMarek Olšák2016-07-261-21/+26
* ddebug: move all states into a separate structureMarek Olšák2016-07-263-129/+140
* ddebug: write contents of dmesg into hang reportsMarek Olšák2016-07-261-4/+25
* ddebug: implement create_batch_queryMarek Olšák2016-07-261-0/+27
* ddebug: don't use abort()Marek Olšák2016-07-261-1/+1
* ddebug: make dd_get_file_stream accept the screen onlyMarek Olšák2016-07-261-7/+8
* ddebug: clean up ddebug_screen_createMarek Olšák2016-07-261-16/+23
* gallium: rework flags for pipe_context::dump_debug_stateMarek Olšák2016-07-264-17/+34
* vc4: add hash table look-up for exported dmabufsRob Herring2016-07-264-3/+56
* vc4: Disable early Z with computed depth.Eric Anholt2016-07-263-2/+11
* ttn: Update shader->info as we generate code.Eric Anholt2016-07-261-0/+13
* mesa: standardize naming Mesa3D, MESA -> MesaVedran Miletić2016-07-262-3/+3
* mesa: Use AC_HEADER_MAJOR to include correct header for major().Matt Turner2016-07-261-1/+6
* nvc0: use nvc0_m2mf_push_linear() to reduce code duplicationSamuel Pitoiset2016-07-261-13/+3
* nvc0: use nve4_p2mf_push_linear() to reduce code duplicationSamuel Pitoiset2016-07-261-36/+9
* st/va: enable h264 VAAPI encodeBoyuan Zhang2016-07-251-5/+1
* st/va: add function to handle misc param type frame rateBoyuan Zhang2016-07-251-5/+19
* st/va: add enviromental variable to disable interlaceBoyuan Zhang2016-07-251-0/+4
* st/va: add preset values for VAAPI encodeBoyuan Zhang2016-07-251-0/+27
* st/va: add functions for VAAPI encodeBoyuan Zhang2016-07-253-2/+178
* st/va: get rate control method from configattrib v2Boyuan Zhang2016-07-253-0/+15
* st/va: add conversion for yv12 to nv12in putimage v2Boyuan Zhang2016-07-251-7/+27
* vl/util: add copy func for yv12image to nv12surface v2Boyuan Zhang2016-07-251-0/+37
* st/va: add encode entrypoint v2Boyuan Zhang2016-07-254-39/+150
* nvc0: upload sample locations on GM20xSamuel Pitoiset2016-07-243-5/+31