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gallium_va_encpackedheader01
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gallium
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Author
Age
Files
Lines
*
Fix build with --enable-32-bit.
Török Edwin
2010-04-11
1
-1
/
+1
*
nvfx: make NOUVEAU_NO_TRANSFER default off
Luca Barbieri
2010-04-12
1
-1
/
+1
*
nvfx: always use M2MF instead of the blitter
Luca Barbieri
2010-04-12
1
-10
/
+5
*
st/egl: Request the front buffer as needed.
Chia-I Wu
2010-04-12
1
-7
/
+11
*
nvfx: add missing vtbl for shared textures
Luca Barbieri
2010-04-12
1
-0
/
+1
*
r300g: atomize FS constant buffer
Marek Olšák
2010-04-12
6
-41
/
+37
*
r300g: atomize compiler's state variables for fragment shader
Marek Olšák
2010-04-12
5
-16
/
+15
*
r300g: atomize fragment shader
Marek Olšák
2010-04-12
10
-59
/
+98
*
r300g: remove a false comment
Marek Olšák
2010-04-12
1
-3
/
+0
*
r300g: emit FS depth output config with FS code
Marek Olšák
2010-04-12
1
-19
/
+20
*
r300g: FS constants emission rework
Marek Olšák
2010-04-12
5
-21
/
+156
*
r300g: Remove unnecessary headers.
Vinson Lee
2010-04-11
2
-3
/
+0
*
r300g: Initialize base.bind member variable.
Vinson Lee
2010-04-11
1
-0
/
+1
*
i915g: Fix possible null pointer deference in debug builds.
Vinson Lee
2010-04-11
1
-1
/
+1
*
st/egl: Fix DRI2 on old X servers
Jakob Bornecrantz
2010-04-12
1
-1
/
+10
*
winsys/sw: Fix error paths
Jakob Bornecrantz
2010-04-12
2
-3
/
+14
*
llvmpipe: Fix transfers after resource change
Jakob Bornecrantz
2010-04-12
1
-0
/
+1
*
util: Remove unnecessary header.
Vinson Lee
2010-04-11
1
-1
/
+0
*
i965g: Remove unnecessary header.
Vinson Lee
2010-04-11
1
-1
/
+0
*
r300g: Add r300_resource.c to SCons build.
Vinson Lee
2010-04-11
1
-0
/
+1
*
svga: Remove unnecessary headers.
Vinson Lee
2010-04-11
4
-8
/
+0
*
trace: Remove unnecessary header.
Vinson Lee
2010-04-11
1
-1
/
+0
*
r300g: a fix for piglit/texrect-many
Marek Olšák
2010-04-11
1
-1
/
+4
*
r300g: use a dummy replacement vertex shader if the shader compilation fails
Marek Olšák
2010-04-11
3
-19
/
+51
*
r300g: use a dummy replacement fragment shader if the shader compilation fails
Marek Olšák
2010-04-11
5
-33
/
+80
*
nv50: fix texture relocs
Christoph Bumiller
2010-04-11
1
-23
/
+27
*
st/egl: Follow the portability guide.
Chia-I Wu
2010-04-11
10
-92
/
+86
*
st/egl: Factor driver callbacks to a new file.
Chia-I Wu
2010-04-11
5
-702
/
+776
*
scons: Always build softpipe and llvmpipe (when llvm available).
José Fonseca
2010-04-11
6
-32
/
+12
*
scons: Make LLVM a black-white dependency.
José Fonseca
2010-04-11
14
-40
/
+28
*
scons: Use libdrm options only where needed.
José Fonseca
2010-04-11
1
-0
/
+2
*
r300g: revisit some assertions and fix potential failures
Marek Olšák
2010-04-11
6
-31
/
+42
*
r300g: use cliprects for scissoring
Marek Olšák
2010-04-11
4
-71
/
+29
*
st/egl: Remove unnecessary header.
Vinson Lee
2010-04-10
1
-1
/
+0
*
r300g: fix mipmapped 3D textures
Marek Olšák
2010-04-11
5
-1
/
+34
*
r300g: support some exotic sampler formats
Marek Olšák
2010-04-11
2
-8
/
+17
*
nvfx: Silence uninitialized variable warning.
Vinson Lee
2010-04-10
1
-1
/
+1
*
nvfx: Silence uninitialized variable warnings.
Vinson Lee
2010-04-10
1
-2
/
+2
*
svga: Silence uninitialized variable warnings.
Vinson Lee
2010-04-10
1
-2
/
+2
*
r300g: cleanup handling of sampler views
Marek Olšák
2010-04-11
8
-97
/
+157
*
r300g: pick up some new colorbuffer formats
Marek Olšák
2010-04-11
2
-1
/
+23
*
r300g: hack around issue with doom3 and 0 stride
Dave Airlie
2010-04-11
1
-0
/
+5
*
st/egl: Remove depth/stencil format from the native interface.
Chia-I Wu
2010-04-11
5
-108
/
+93
*
st/vega: Require both depth and stencil.
Chia-I Wu
2010-04-11
1
-4
/
+2
*
st/egl: Remove __GLcontextModes from the native interface.
Chia-I Wu
2010-04-11
8
-168
/
+183
*
nv50: plug in miptree resource vtbl
Christoph Bumiller
2010-04-10
3
-3
/
+8
*
r300g: use clamp-to-edge instead of repeat/mirrored-repeat for NPOT textures
Marek Olšák
2010-04-10
1
-0
/
+19
*
Squashed commit of the following:
Keith Whitwell
2010-04-10
399
-15723
/
+8830
*
r300g: align the height of NPOT textures to POT
Marek Olšák
2010-04-10
1
-1
/
+4
*
r300g: do not use tiling for scanout buffers
Marek Olšák
2010-04-10
1
-1
/
+2
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