| Commit message (Collapse) | Author | Age | Files | Lines |
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Let's use the shader key describing the state.
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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On debug builds these were always being printed.
Reviewed-by: Francisco Jerez <[email protected]>
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Reading from constant memory is not supported yet, so constant reads use
global memory.
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v2: use uint64_t for the total_size variable, per Jose.
Also add two earlier checks for exceeding the max texture size.
For example a 1K^3 RGBA volume would overflow the lpr->image_stride
variable.
Use simple algebra to avoid overflow in intermediate values.
So instead of "x * y > z" use "x > z / y".
This should work if we happen to be on a platform that doesn't have
64-bit types.
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
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Initializing the regalloc state is expensive, and since it is always
the same for every compile we only need to initialize it once per
context. This should help improve shader compile times for the driver.
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This allows the user to pass precomputed q values to the allocator.
Reviewed-by: Kenneth Graunke <[email protected]>
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Compute shaders fetch data from vertex buffers via the texture cache, so
we need to make sure the texture cache is flushed.
v2:
- Fix rebase mistake
- Fix spelling in comment
Reviewed-by: Marek Olšák <[email protected]>
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LOOP_START_DX10 ignores the LOOP_CONFIG* registers, so it is not limited
to 4096 iterations like the other LOOP_* instructions. Compute shaders
need to use this instruction, and since we aren't optimizing loops with
the LOOP_CONFIG* registers for pixel and vertex shaders, it seems like
we should just use it for everything.
Reviewed-by: Marek Olšák <[email protected]>
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For buffers (which is what is being used for RATs), the
COLOR*_DIM.WIDTH_MASK field needs to be set to the low 16-bits of the
buffer size, and the COLOR*_DIM.HEIEGHT_MAX needs to be set to the
high bits.
Reviewed-by: Marek Olšák <[email protected]>
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The kernel CS checker will fail if this register is not initialized.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Tom Stellard <[email protected]>
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This is necessary upcoming encoding changes, since we will only be
using 9-bits for register encoding.
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Don't cache pointers to elements of reallocatable array.
In some circumstances it caused false cache hits resulting in incorrect
command stream and gpu lockup.
Note: This is a candidate for the stable branches.
Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
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Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
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And define a SP_MAX_TEXTURE_SIZE value as we do in llvmpipe.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Used to implement proxy textures. If a gallium driver doesn't implement
this function we'll just continue to use the core Mesa fallback code.
Without this hook we really have no good way to implement OpenGL proxy
textures with gallium drivers.
Reviewed-by: Jose Fonseca <[email protected]>
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Before, the limit was 8K. For 32-bit RGBA that would be require 1.5 GB
of memory (w/out mipmaps). That's well beyond the LP_MAX_TEXTURE_SIZE
of 1GB.
Reviewed-by: Jose Fonseca <[email protected]>
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This adds basic flow control support for If-Then-Else blocks using
predicates (stored in the EXEC register) and a predicate stack for
nested flow control.
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No regressions found in the tests of opencl-example/run_tests.sh.
Signed-off-by: Xinya Zhang <[email protected]>
Signed-off-by: Tom Stellard <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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9 levels = max size of 256 texels.
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by API check."
This reverts commit 9f37b405a3de8668a5f74c9681829688475ac3b7.
Fixes windows builds.
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Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Gets VDPAUs shaders working again.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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to allow stencil-only sampler-only formats (like X24S8)
NOTE: This is a candidate for the stable branches.
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NOTE: This is a candidate for the stable branches.
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NOTE: This is a candidate for the stable branches.
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Seems to have an affect on the allowable range of
values. Set evergreen+ to 1/256 to match 6xx/7xx.
fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=54877
Signed-off-by: Alex Deucher <[email protected]>
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It kills performance if the resource is linear.
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