| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Results in always having at least one WFI between draws, which was
slowing stk down by ~5% and ~10% in xonotic.
(also drop bogus assert while we're at it.)
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Going to want the same thing for timestamp queries.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Stop double pumping the SIMD8 version.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Express the simd16 logicops in terms of avx512f instructions.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Fixes instanced GS.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Eliminates conversion copies on GS output from simdvertex to simd16vertex.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reduce/simplify vertex storage usage in PA_STATE_OPT, fix PA
GetNextVSOutput wrap-around behaviour and eliminate unnecessary
SIMDVERTEX copies/storage for tri fan in PA_STATE_OPT
Fixes the OpenGL tri fan test failure under SIMD16 -
triangle-rasterization-overdraw.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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GP10B uses the same 3D class as GP100.
Signed-off-by: Alexandre Courbot <[email protected]>
Acked-by: Samuel Pitoiset <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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If info->index_size is zero, info->index will point to uninitialized
memory.
Fatal signal 11 (SIGSEGV), code 2, fault addr 0xab5d07a3 in tid 20456 (surfaceflinger)
lst: Remove useless indexbuf conditional in the index_size != 0 case.
Fixes: 330d0607ed60 ("gallium: remove pipe_index_buffer and set_index_buffer")
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
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Print an error message for the user if the requirement isn't met, or
we're not thread safe.
v2: based on Nicolai feedbacks
Check the DRI extension version
v3: based on Emil feedbacks
improve commit and error messages.
use backgroundCallable variable to improve readability
v5: based on Emil feedbacks
Properly check the function pointer
Signed-off-by: Gregory Hainaut <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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and document why we can't use SMEM yet.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This is more accurate.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Android tries to create a FENCE_FD fence without any rendering. And
then falls over when that fails. So just always create an initial
batch.
Fixes: e4ad8695 ("freedreno: fix crash when flush() but no rendering")
Signed-off-by: Rob Clark <[email protected]>
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cso_set_blend_color() already checks if the old state is different.
Only Nine uses pipe::set_blend_color() directly but I guess it
should use the cache too.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The vertex information we compute here is really dependent on the last
stage before FS. It just happened to work most of the time because new
GS tend to come with new VS and/or FS...
(The LP_NEW_GS flag was previously set but never used.)
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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We have a few mistakes in our shader translation code, but the virtual
GPU is forgiving.
Reviewed-by: Michal Krol <[email protected]>
Reviewed-by: Neha Bhende<[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Fixes linking error in libOSmesa when using libunwind.
CXXLD libOSMesa.la
src/gallium/auxiliary/.libs/libgallium.a(u_debug_stack.o): In function `symbol_name_cached':
./src/gallium/auxiliary/util/u_debug_stack.c:87: undefined reference to `_ULx86_64_get_proc_name'
src/gallium/auxiliary/.libs/libgallium.a(u_debug_stack.o): In function `debug_backtrace_capture':
./src/gallium/auxiliary/util/u_debug_stack.c:114: undefined reference to `_Ux86_64_getcontext'
./src/gallium/auxiliary/util/u_debug_stack.c:115: undefined reference to `_ULx86_64_init_local'
./src/gallium/auxiliary/util/u_debug_stack.c:117: undefined reference to `_ULx86_64_step'
./src/gallium/auxiliary/util/u_debug_stack.c:123: undefined reference to `_ULx86_64_get_reg'
./src/gallium/auxiliary/util/u_debug_stack.c:124: undefined reference to `_ULx86_64_get_proc_info'
./src/gallium/auxiliary/util/u_debug_stack.c:120: undefined reference to `_ULx86_64_step'
collect2: error: ld returned 1 exit status
v2 : Fixes title and adds the original error it is fixing.
Signed-off-by: Alexandre Demers <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Support for Android 4.4 and earlier has already been removed from mesa.
Remove this remaining piece from nouveau, too.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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Simplify the handling of mmap for Android by using mmap64 instead. mmap64
may have not existed for Android when this was written, but it's been
around since 2013.
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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Trivial.
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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