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* iris: Push heavy memchecker code to DEBUGChris Wilson2019-03-222-1/+13
* iris: Fix batch chaining map_next increment.Kenneth Graunke2019-03-221-1/+1
* freedreno/ir3: rename has_kill to no_earlyzRob Clark2019-03-226-6/+6
* iris: Skip resolves and flushes altogether if unnecessaryKenneth Graunke2019-03-213-9/+27
* iris: Skip framebuffer resolve tracking if framebuffer isn't dirtyKenneth Graunke2019-03-212-70/+84
* iris: Skip input resolve handling if bindings haven't changedKenneth Graunke2019-03-213-10/+19
* iris: Fix util_vma_heap_init size for IRIS_MEMZONE_SHADERKenneth Graunke2019-03-211-1/+1
* softpipe: fix integer texture swizzling for 1 vs 1.0fDave Airlie2019-03-221-4/+5
* softpipe: remove shadow_ref assert.Dave Airlie2019-03-221-1/+0
* softpipe: handle 32-bit bitfield insertsDave Airlie2019-03-221-3/+7
* softpipe: fix 32-bit bitfield extractDave Airlie2019-03-221-2/+12
* v3d: Upload all of UBO[0] if any indirect load occurs.Eric Anholt2019-03-211-38/+19
* v3d: Move constant offsets to UBO addresses into the main uniform stream.Eric Anholt2019-03-212-2/+6
* v3d: Rename v3d_tmu_config_data to v3d_unit_data.Eric Anholt2019-03-211-4/+4
* nv50/ir/nir: support gather offsetsKarol Herbst2019-03-212-3/+16
* iris: Let blorp update the clear color for us.Rafael Antognolli2019-03-205-35/+33
* iris: Track fast clear color.Rafael Antognolli2019-03-202-3/+33
* iris: Stall on the CPU and resolve predication during fast clears.Rafael Antognolli2019-03-201-0/+40
* iris: Add iris_resolve_conditional_render().Rafael Antognolli2019-03-202-0/+25
* iris: Implement fast clear color.Rafael Antognolli2019-03-202-24/+157
* iris: Bring back check for srgb and fast clear color.Rafael Antognolli2019-03-201-3/+1
* iris: Add function to update clear color in surface state.Rafael Antognolli2019-03-201-2/+30
* iris: Add helper to convert fast clear color.Rafael Antognolli2019-03-201-0/+82
* iris: Fast clear depth buffers.Rafael Antognolli2019-03-201-3/+116
* iris: Use the clear depth when emitting 3DSTATE_CLEAR_PARAMS.Rafael Antognolli2019-03-202-1/+26
* iris: Allocate buffer space for the fast clear color.Rafael Antognolli2019-03-202-8/+100
* softpipe: fix texture view crashesDave Airlie2019-03-211-5/+6
* nvc0: Skip new update barrier bitsKenneth Graunke2019-03-201-0/+3
* gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.Kenneth Graunke2019-03-197-1/+25
* iris: mark switch case fallthroughTapani Pälli2019-03-201-3/+3
* iris: initialize num_cbufsTapani Pälli2019-03-201-1/+1
* panfrost: Properly align strideDaniel Stone2019-03-207-25/+20
* v3d: Expose the dma-buf modifiers query.Eric Anholt2019-03-191-0/+29
* v3d: Allow the UIF modifier with renderonly.Eric Anholt2019-03-191-38/+52
* v3d: Always lay out shared tiled buffers with UIF_TOP set.Eric Anholt2019-03-191-4/+6
* iris: Make intel_hiz_exec public.Rafael Antognolli2019-03-182-1/+8
* iris: Enable HiZ for multisampled depth surfaces.Rafael Antognolli2019-03-182-17/+19
* panfrost: Rewrite varying assemblyAlyssa Rosenzweig2019-03-196-217/+141
* panfrost: Replay more varying buffersAlyssa Rosenzweig2019-03-191-1/+1
* panfrost/decode: Respect primitive size pointersAlyssa Rosenzweig2019-03-191-3/+7
* panfrost: Disable PIPE_CAP_TGSI_TEXCOORDAlyssa Rosenzweig2019-03-191-3/+0
* panfrost: Fix primconvert checkAlyssa Rosenzweig2019-03-191-1/+1
* panfrost: Workaround buffer overrun with mip levelAlyssa Rosenzweig2019-03-191-1/+0
* iris: Slightly better bounds on buffer sizesKenneth Graunke2019-03-181-2/+2
* iris: Don't flush the batch for unsynchronized mappingsKenneth Graunke2019-03-181-3/+5
* gallium/util: remove pipe_sampler_view_release()Brian Paul2019-03-171-20/+0
* i915g: remove calls to pipe_sampler_view_release()Brian Paul2019-03-171-8/+2
* swr: remove call to pipe_sampler_view_release()Brian Paul2019-03-171-5/+0
* llvmpipe: stop using pipe_sampler_view_release()Brian Paul2019-03-171-6/+0
* svga: stop using pipe_sampler_view_release()Brian Paul2019-03-172-28/+14