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* st/wgl: Don't export wglGetExtensionsStringARB.José Fonseca2014-11-261-1/+0
* util/u_snprintf: Don't redefine HAVE_STDINT_H as 0.José Fonseca2014-11-261-1/+1
* gallivm: Removed unused variable.José Fonseca2014-11-261-1/+1
* draw,gallivm,llvmpipe: Avoid implicit casts of 32-bit shifts to 64-bits.José Fonseca2014-11-265-10/+10
* st/nine: fix formatting in query9 (cosmetic)Axel Davy2014-11-261-3/+3
* st/nine: Fix setting of the shift modifier in nine_shaderAxel Davy2014-11-261-2/+4
* st/nine: remove unused pipe_viewport_state::translate[3] and scale[3]David Heidelberg2014-11-261-2/+0
* st/nine: fix wrong variable resetAxel Davy2014-11-261-1/+1
* st/nine: return GetAvailableTextureMem in bytes as expected (v2)David Heidelberg2014-11-261-1/+5
* st/nine: Add pool check to SetTexture (v2)Axel Davy2014-11-261-1/+9
* st/nine: propertly declare constants (v2)Axel Davy2014-11-261-5/+2
* st/nine: call DBG() at more external entry pointsStanislaw Halik2014-11-2617-0/+171
* st/nine: rework the way D3DPOOL_SYSTEMMEM is handledAxel Davy2014-11-268-127/+51
* st/nine: Rework Basetexture9 and Resource9.Axel Davy2014-11-2610-33/+36
* st/nine: clean device9ex.Axel Davy2014-11-264-15/+19
* nine: the .pc file should not follow mesa versionEmil Velikov2014-11-262-2/+2
* auxiliary/vl: rework the build of the VL codeEmil Velikov2014-11-2614-40/+55
* auxiliary/vl: split the vl sources list into VL_SOURCESEmil Velikov2014-11-264-2/+8
* auxiliary/vl: add galliumvl_stub.laEmil Velikov2014-11-263-0/+155
* automake: rework VL dependency trackingEmil Velikov2014-11-268-3/+18
* llvmpipe: (trivial) remove redundant util_cpu_detect() call in lp_test_mainRoland Scheidegger2014-11-251-2/+0
* llvmpipe: fix lp_test_arit denorm handlingRoland Scheidegger2014-11-251-1/+37
* nouveau: Fix build after STR/BRA opcode dropping.Eric Anholt2014-11-241-2/+0
* gallium: Drop the unused CND opcode.Eric Anholt2014-11-2411-82/+5
* gallium: Drop unused BRA opcode.Eric Anholt2014-11-2412-37/+5
* gallium: Drop the unused SFL/STR opcodes.Eric Anholt2014-11-2413-150/+10
* gallium: Drop the unused RFL opcode.Eric Anholt2014-11-2410-98/+5
* gallium: Drop unused X2D opcode.Eric Anholt2014-11-2410-77/+4
* gallium: Drop the unused ARA opcode.Eric Anholt2014-11-2410-28/+5
* gallium: Drop the unused RCC opcode.Eric Anholt2014-11-2411-47/+5
* gallium: Drop the NRM and NRM4 opcodes.Eric Anholt2014-11-2411-347/+10
* ilo: Drop the explicit intialization of gaps in TGSI opcodes.Eric Anholt2014-11-241-22/+6
* r300: Drop the "/* gap */" notes.Eric Anholt2014-11-241-3/+0
* r600: Drop the "/* gap */" notes.Eric Anholt2014-11-241-19/+0
* nine: Drop use of TGSI_OPCODE_CND.Jose Fonseca2014-11-241-9/+1
* nine: Don't reference the dead TGSI_OPCODE_NRM.Jose Fonseca2014-11-241-1/+1
* nine: Don't use the otherwise-dead SFL opcode in an unreachable path.Eric Anholt2014-11-241-1/+1
* util: Prefer atomic intrinsics to inline assembly.Matt Turner2014-11-241-2/+2
* vc4: Fix some inconsistent indentation.Eric Anholt2014-11-241-6/+6
* vc4: Don't forget to actually connect the fence code.Eric Anholt2014-11-241-0/+2
* vc4: Add a note about a piece of errata I've learned about.Eric Anholt2014-11-241-0/+4
* r600g: do all CUBE ALU operations before gradient texture operations (v2.1)Dave Airlie2014-11-241-64/+72
* r600: fix texture gradients instruction emission (v2)Dave Airlie2014-11-241-28/+31
* nv50,nvc0: buffer resources can be bound as other things down the lineIlia Mirkin2014-11-232-14/+14
* nv50,nvc0: actually check constbufs for invalidationIlia Mirkin2014-11-232-3/+6
* nv50/ir: set neg modifiers on min/max argsIlia Mirkin2014-11-231-0/+2
* i915g: Fallback copy_render for ZS formatsStéphane Marchesin2014-11-221-1/+11
* i915g: Add back 4444 and 5551 formatsStéphane Marchesin2014-11-222-2/+4
* i915g: Don't limit blitter to POT texturesStéphane Marchesin2014-11-221-3/+2
* i915g: Align all texture dimensions to the next POTStéphane Marchesin2014-11-221-28/+29