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* r600g: use dirty list to track dirty blocksBas Nieuwenhuizen2010-10-054-8/+33
* nv50: fix always true conditional in shader optimizationNicolas Kaiser2010-10-051-1/+1
* r600g: improve bo flushingJerome Glisse2010-10-054-822/+825
* r600g: store reloc information in bo structureJerome Glisse2010-10-052-23/+16
* pb: fix numDelayed accountingDave Airlie2010-10-051-0/+1
* r600g: avoid unneeded bo waitDave Airlie2010-10-051-1/+5
* r600g: drop use_mem_constant.Dave Airlie2010-10-059-14/+3
* r600g: drop mman allocatorDave Airlie2010-10-053-8/+1
* r600g: add bo busy backoff.Dave Airlie2010-10-052-0/+15
* pb: don't keep checking buffers after first busyDave Airlie2010-10-051-13/+19
* r600g: add bo fenced list.Dave Airlie2010-10-053-0/+43
* r300g: fix microtiling for 16-bits-per-channel formatsMarek Olšák2010-10-051-3/+3
* r600g: Fix SCons build.Vinson Lee2010-10-041-1/+1
* r600g: remove dead label & fix indentationJerome Glisse2010-10-041-11/+9
* r600g: rename radeon_ws_bo to r600_boJerome Glisse2010-10-042-1/+1
* r600g: use r600_bo for relocation argument, simplify codeJerome Glisse2010-10-044-19/+29
* r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse2010-10-046-28/+37
* r600g: rename radeon_ws_bo to r600_boJerome Glisse2010-10-0412-86/+86
* nvfx: Pair os_malloc_aligned() with os_free_aligned().Krzysztof Smiechowicz2010-10-041-1/+1
* r600g: TODO domain managementDave Airlie2010-10-041-2/+2
* r600g: fix wwarning in bo_map functionDave Airlie2010-10-041-0/+1
* r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie2010-10-041-1/+3
* r600g: break out of search for reloc bo after finding it.Dave Airlie2010-10-041-0/+1
* r300g: add support for L8A8 colorbuffersMarek Olšák2010-10-021-0/+3
* r300g: add support for R8G8 colorbuffersMarek Olšák2010-10-021-1/+11
* r600g: Remove unnecessary headers.Vinson Lee2010-10-012-3/+0
* r600g: Remove unused variable.Vinson Lee2010-10-011-1/+1
* i965g: use Elements macro instead of manual sizeofsNicolas Kaiser2010-10-011-13/+7
* r600g: indentation fixesJerome Glisse2010-10-015-58/+57
* r600g: setup basic loop consts on r600 + evergreen.Dave Airlie2010-10-016-0/+61
* r600g: only set the Z export if shader exports it.Dave Airlie2010-10-012-8/+10
* r600g: flush SH cache on constant change on evergreenDave Airlie2010-10-011-2/+2
* r600g: fix evergreen draw-buffersDave Airlie2010-10-012-2/+2
* r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie2010-10-013-6/+49
* r600g: sync vertex/texture cache on resources on evergreenDave Airlie2010-10-011-2/+2
* r600g: fixup vertex format picking.Dave Airlie2010-10-016-144/+407
* r600g: add assembler support for other vtx fetch fields.Dave Airlie2010-10-013-1/+11
* r600g: realign evergreen code with r600 code.Dave Airlie2010-10-011-3/+4
* r600g: add reloc for evergreen color attribDave Airlie2010-10-012-13/+13
* r600g: drop depth quirk on evergreenDave Airlie2010-10-011-15/+0
* r600g: add winsys support for CTL constants.Dave Airlie2010-10-017-0/+35
* r600g: fix evergreen depth flushing.Dave Airlie2010-10-015-48/+98
* r600g: use Elements macro instead of manual sizeofsDave Airlie2010-10-012-10/+12
* draw: check for null sampler pointersBrian Paul2010-09-301-4/+6
* gallivm: added some commentsBrian Paul2010-09-302-8/+16
* r600g: keep a mapping around for each boJohn Doe2010-09-302-51/+54
* r600g: don't double count dirty blockJohn Doe2010-09-303-26/+42
* evergreeng: avoid overlapping border color btw VS & PSJerome Glisse2010-09-301-2/+2
* Revert "Prefer intrinsics to handrolled atomic ops."Tom Fogal2010-09-301-2/+2
* r600g: fix constant & literal src splitting, also fix mplayer gl2 shaderJerome Glisse2010-09-301-16/+40