| Commit message (Collapse) | Author | Age | Files | Lines |
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This doesn't fix any known issue. In fact, radeon drivers ignore all
the discard flags for textures and implicitly do "discard range"
for any write transfer.
Cc: [email protected]
Reviewed-by: Roland Scheidegger <[email protected]>
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The old code was complicated, and was wrong when *ptr is NULL.
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Apparently TXD wants its offset differently than TEX, accepting it in
the upper bits of the layer index. Unclear what happens when this is
combined with indirect sampler indexing.
Signed-off-by: Ilia Mirkin <[email protected]>
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Something about how we're implementing offsets for TXD is wrong, just
flip to the generic quadop-based implementation in that case.
This is the minimal fix appropriate for backporting.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: <[email protected]>
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handleTEX moves the layer as the first argument. This makes sure that
the quadops deal with the texture coordinates.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: <[email protected]>
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Unfortunately there's no good way to do this on the nv50 shader isa.
Dropping the bias seems preferable to doing the compare post-filtering.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: <[email protected]>
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This can only happen with texture(samplerCubeShadow, bias), where the
compare will be in the first argument.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: <[email protected]>
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We want hex values here, not decimals.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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The hardware allows multiple simultaneous renders with the same
memory-backed constbufs but with each invocation having different
values. However in order for that to work, the data has to be streamed
in via the right constbuf slot. We weren't doing that for UBOs.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2 10.1" <[email protected]>
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Now that this cap is used to determine the availability of both, adjust
its name to reflect the new reality.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Tobias Droste <[email protected]>
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The Linux winsys can no longer relocate shader code, so avoid
reemitting BindGBShader commands. They are costly.
v2: Correctly handle errors from SVGA3D_BindGBShader()
Reported-by: Michael Banack <[email protected]>
Signed-off-by: Thomas Hellstrom <[email protected]>
Tested-by: Brian Paul <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Previously, we were assuming that kernel metadata nodes only had 1 operand.
Kernels which have attributes can have more than 1, e.g.:
!0 = metadata !{void (i32 addrspace(1)*)* @testKernel, metadata !1}
!1 = metadata !{metadata !"work_group_size_hint", i32 4, i32 1, i32 1}
Attempting to get the kernel without the correct number of attributes led
to memory corruption and luxrays crashing out.
Fixes the cl/program/execute/attributes.cl piglit test.
Signed-off-by: Aaron Watry <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76223
CC: "10.2" <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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If XA fails to initialize with pipe_loader enabled, the pipe_loader's
cleanup function will close the drm file descriptor. That's pretty bad
because the file descriptor will probably be the X server driver's only
connection to drm. Temporarily solve this by dup()'ing the file descriptor
before handing it over to the pipe loader.
This fixes freedesktop.org bugzilla bug #80645.
v2: Fix CC addresses.
Cc: "10.2" <[email protected]>
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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This reverts commit 5d5c20920e0e570742a497aa047e99a2fa3c04f2.
Caused visual corruption, see e.g.
https://bugs.freedesktop.org/show_bug.cgi?id=80827#c1
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This is for reporting whether or not double precision floating-point
operations are supported.
Reviewed-by: Francisco Jerez <[email protected]>
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If there were only warnings, they would not be added to the log.
v2:
- Use compat::string.
Reviewed-by: Francisco Jerez <[email protected]>
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We were printing messages for all diagnostic types, which was
spamming the console for some OpenCL programs.
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Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
Tested-by: Laurent Carlier <[email protected]>
https://bugs.freedesktop.org/show_bug.cgi?id=80015
CC: "10.1 10.2" <[email protected]>
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In order to support ARB_fragment_layer_viewport, we need to explicitly
send these along to the pixel shader, since it has no other way to
retrieve them.
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Tobias Droste <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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With the inclusion of xmlconfig in the loader we're providing dri* symbols
which are already available in libdricommon.la. This leads to a build
break due to the multiple definitions.
Temporary allow multiple definitions, until we come with a better solution.
Reported-by: Laurent Carlier <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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With all the hw drivers converted, we can go back to having
a single libdridrm provider.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Convert the final hardware driver to a single dri provider which
includes all the pipe-drivers.
Update the scons build and drop the unused vmw_powf.c.
Cc: José Fonseca <[email protected]>
Cc: Brian Paul <[email protected]>
Cc: Jakob Bornecrantz <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Cc: Chia-I Wu <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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v2:
- Drop inclusion of the winsys wrapper and softpipe/llvmpipe.
- Remove old Makefile.am, target.c.
- Correctly append i915 to the megadrivers list.
Cc: Stephane Marchesin <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Now we don't need a second dri module when using kgsl :)
Cc: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Related to previous commit, merge the separate dri targets to a single
one.
This is essentially all the buildsystem mayhem required for megaradeon.
Cc: Marek Olšák <[email protected]>
Cc: Michel Dänzer <[email protected]>
Cc: Christian König <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
Acked-by: Christian König <[email protected]>
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Similiar to other targets, we'd like to convert all the separate
targets into a single one, thus we'll minimize the duplication and
overall size of mesa. The conversion per API basis, with the drivers
available either statically or shared. Currently the former is the
default.
v2: Correctly append the version script to the linker flags.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Will be used to create the single dri target library, on our
way to convert all the dri targets during the conversion to
to static/shared pipe-drivers.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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With this commit we add a couple of DEFINES making the ST code
conditional, in a way that we can use it to gradually convert
the dri-targets from separate libraries into a single one.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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Real support will be forthcoming. For now, avoid the unknown cap error
and compiler warning.
Signed-off-by: Ilia Mirkin <[email protected]>
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Because the layout is always linear this didn't really do much any longer -
at some point this triggered per-tile swizzled->linear conversion. The x/y
coords were ignored too.
Apart from triggering conversion, this also invoked alloc_image_data(), which
could only actually trigger mapping of display target resources. So, instead
just call resource_map in the callers (which also gives the ability to unmap
again). Note that mapping/unmapping of display target resources still isn't
really all that clean (map/unmap may be unmatched, and all such mappings use
the same pointer thus usage flags are a lie).
Reviewed-by: Brian Paul <[email protected]>
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The only caller left used it only for non display target textures,
hence it was really the same as llvmpipe_get_texture_image_address - it
also had a usage flag but this was ignored anyway.
Reviewed-by: Brian Paul <[email protected]>
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Once used for invoking swizzled->linear conversion for all needed images.
But we now have a single allocation for all images in a resource, thus looping
through all slices is rather pointless, conversion doesn't happen neither.
Also simplify the sampling setup code to use the mip_offsets array in the
resource directly - if the (non display target) resource exists its memory
will already be allocated as well.
Reviewed-by: Brian Paul <[email protected]>
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The deferred allocation doesn't really make much sense anymore, since we no
longer allocate swizzled/linear memory in chunks and not per level / slice
neither.
This means we could fail resource creation a bit more (could already fail in
theory anyway) but should not fail maps later (right now, callers can't deal
with neither really).
Reviewed-by: Brian Paul <[email protected]>
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Just use a tex_data pointer directly - the description was no longer correct
neither.
Reviewed-by: Brian Paul <[email protected]>
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Since switching to non-swizzled rendering we only have "normal", aka linear,
offsets.
Reviewed-by: Brian Paul <[email protected]>
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it looks since ce1a1372280d737a1b85279995529206586ae480 they are now included
in more places, in particular even for things buildable with msvc, and hence
those break the build.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This is required for fallbacks to work with ARB_draw_indirect.
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v2:
Added comments to util_draw_indirect, clarified and fixed map size.
Removed unlikely().
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Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER
target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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