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gallium
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Author
Age
Files
Lines
*
radeonsi: move the shader key dumping to si_shader_dump
Marek Olšák
2016-07-26
3
-5
/
+9
*
ddebug: implement pipelined hang detection mode
Marek Olšák
2016-07-26
4
-4
/
+567
*
ddebug: don't save pointers to call parameters
Marek Olšák
2016-07-26
2
-6
/
+6
*
ddebug: move dd_call into dd_pipe.h
Marek Olšák
2016-07-26
2
-66
/
+66
*
ddebug: separate draw call dumping logic
Marek Olšák
2016-07-26
1
-21
/
+26
*
ddebug: move all states into a separate structure
Marek Olšák
2016-07-26
3
-129
/
+140
*
ddebug: write contents of dmesg into hang reports
Marek Olšák
2016-07-26
1
-4
/
+25
*
ddebug: implement create_batch_query
Marek Olšák
2016-07-26
1
-0
/
+27
*
ddebug: don't use abort()
Marek Olšák
2016-07-26
1
-1
/
+1
*
ddebug: make dd_get_file_stream accept the screen only
Marek Olšák
2016-07-26
1
-7
/
+8
*
ddebug: clean up ddebug_screen_create
Marek Olšák
2016-07-26
1
-16
/
+23
*
gallium: rework flags for pipe_context::dump_debug_state
Marek Olšák
2016-07-26
4
-17
/
+34
*
vc4: add hash table look-up for exported dmabufs
Rob Herring
2016-07-26
4
-3
/
+56
*
vc4: Disable early Z with computed depth.
Eric Anholt
2016-07-26
3
-2
/
+11
*
ttn: Update shader->info as we generate code.
Eric Anholt
2016-07-26
1
-0
/
+13
*
mesa: standardize naming Mesa3D, MESA -> Mesa
Vedran Miletić
2016-07-26
2
-3
/
+3
*
mesa: Use AC_HEADER_MAJOR to include correct header for major().
Matt Turner
2016-07-26
1
-1
/
+6
*
nvc0: use nvc0_m2mf_push_linear() to reduce code duplication
Samuel Pitoiset
2016-07-26
1
-13
/
+3
*
nvc0: use nve4_p2mf_push_linear() to reduce code duplication
Samuel Pitoiset
2016-07-26
1
-36
/
+9
*
st/va: enable h264 VAAPI encode
Boyuan Zhang
2016-07-25
1
-5
/
+1
*
st/va: add function to handle misc param type frame rate
Boyuan Zhang
2016-07-25
1
-5
/
+19
*
st/va: add enviromental variable to disable interlace
Boyuan Zhang
2016-07-25
1
-0
/
+4
*
st/va: add preset values for VAAPI encode
Boyuan Zhang
2016-07-25
1
-0
/
+27
*
st/va: add functions for VAAPI encode
Boyuan Zhang
2016-07-25
3
-2
/
+178
*
st/va: get rate control method from configattrib v2
Boyuan Zhang
2016-07-25
3
-0
/
+15
*
st/va: add conversion for yv12 to nv12in putimage v2
Boyuan Zhang
2016-07-25
1
-7
/
+27
*
vl/util: add copy func for yv12image to nv12surface v2
Boyuan Zhang
2016-07-25
1
-0
/
+37
*
st/va: add encode entrypoint v2
Boyuan Zhang
2016-07-25
4
-39
/
+150
*
nvc0: upload sample locations on GM20x
Samuel Pitoiset
2016-07-24
3
-5
/
+31
*
freedreno/a4xx: time-elapsed query should be active for clears
Rob Clark
2016-07-24
1
-1
/
+1
*
nvc0/ir: fix up an assertion in emitUADD()
Samuel Pitoiset
2016-07-24
1
-4
/
+3
*
nvc0: fix wrong indentation in nvc0_validate_fb()
Samuel Pitoiset
2016-07-23
1
-141
/
+141
*
freedreno/a4xx: timestamp queries
Rob Clark
2016-07-23
3
-1
/
+34
*
freedreno: hw timestamp support
Rob Clark
2016-07-23
2
-2
/
+15
*
freedreno: prep work for timestamp queries
Rob Clark
2016-07-23
3
-6
/
+10
*
radeonsi: ensure sample locations are set for line and polygon smoothing
Nicolai Hähnle
2016-07-23
1
-2
/
+1
*
radeonsi: fix Polaris MSAA regression
Nicolai Hähnle
2016-07-23
2
-15
/
+20
*
freedreno/ir3: Add missing braces in initializer
[email protected]
2016-07-23
1
-1
/
+1
*
freedreno/a2xx: silence missing case 'SHADER_COMPUTE' warning (v2)
[email protected]
2016-07-23
1
-0
/
+2
*
radeonsi: implement buffer_subdata without indirect calls
Marek Olšák
2016-07-23
5
-5
/
+41
*
gallium/util: don't modify usage in pipe_buffer_write
Marek Olšák
2016-07-23
2
-9
/
+7
*
gallium: split transfer_inline_write into buffer and texture callbacks
Marek Olšák
2016-07-23
55
-380
/
+377
*
nv50/ir: allow to swap sources for OP_SUB
Samuel Pitoiset
2016-07-22
1
-1
/
+6
*
gallium/radeon: make deferred flushes asynchronous
Marek Olšák
2016-07-22
1
-0
/
+2
*
gallium: add PIPE_FLUSH_DEFERRED
Marek Olšák
2016-07-22
2
-1
/
+12
*
gallium/os: use CLOCK_MONOTONIC for sleeps (v2)
Marek Olšák
2016-07-22
2
-6
/
+14
*
nvc0/mme: fix offsets used for indirect draws
Samuel Pitoiset
2016-07-22
2
-8
/
+8
*
nvc0: fix offsets of MP perf counters input parameters
Samuel Pitoiset
2016-07-22
1
-15
/
+15
*
vc4: Return V3D version details in the GL renderer info.
Eric Anholt
2016-07-20
2
-1
/
+12
*
vc4: Check the V3D version reported by the kernel.
Eric Anholt
2016-07-20
2
-0
/
+62
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