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* radeonsi: move the shader key dumping to si_shader_dumpMarek Olšák2016-07-263-5/+9
* ddebug: implement pipelined hang detection modeMarek Olšák2016-07-264-4/+567
* ddebug: don't save pointers to call parametersMarek Olšák2016-07-262-6/+6
* ddebug: move dd_call into dd_pipe.hMarek Olšák2016-07-262-66/+66
* ddebug: separate draw call dumping logicMarek Olšák2016-07-261-21/+26
* ddebug: move all states into a separate structureMarek Olšák2016-07-263-129/+140
* ddebug: write contents of dmesg into hang reportsMarek Olšák2016-07-261-4/+25
* ddebug: implement create_batch_queryMarek Olšák2016-07-261-0/+27
* ddebug: don't use abort()Marek Olšák2016-07-261-1/+1
* ddebug: make dd_get_file_stream accept the screen onlyMarek Olšák2016-07-261-7/+8
* ddebug: clean up ddebug_screen_createMarek Olšák2016-07-261-16/+23
* gallium: rework flags for pipe_context::dump_debug_stateMarek Olšák2016-07-264-17/+34
* vc4: add hash table look-up for exported dmabufsRob Herring2016-07-264-3/+56
* vc4: Disable early Z with computed depth.Eric Anholt2016-07-263-2/+11
* ttn: Update shader->info as we generate code.Eric Anholt2016-07-261-0/+13
* mesa: standardize naming Mesa3D, MESA -> MesaVedran Miletić2016-07-262-3/+3
* mesa: Use AC_HEADER_MAJOR to include correct header for major().Matt Turner2016-07-261-1/+6
* nvc0: use nvc0_m2mf_push_linear() to reduce code duplicationSamuel Pitoiset2016-07-261-13/+3
* nvc0: use nve4_p2mf_push_linear() to reduce code duplicationSamuel Pitoiset2016-07-261-36/+9
* st/va: enable h264 VAAPI encodeBoyuan Zhang2016-07-251-5/+1
* st/va: add function to handle misc param type frame rateBoyuan Zhang2016-07-251-5/+19
* st/va: add enviromental variable to disable interlaceBoyuan Zhang2016-07-251-0/+4
* st/va: add preset values for VAAPI encodeBoyuan Zhang2016-07-251-0/+27
* st/va: add functions for VAAPI encodeBoyuan Zhang2016-07-253-2/+178
* st/va: get rate control method from configattrib v2Boyuan Zhang2016-07-253-0/+15
* st/va: add conversion for yv12 to nv12in putimage v2Boyuan Zhang2016-07-251-7/+27
* vl/util: add copy func for yv12image to nv12surface v2Boyuan Zhang2016-07-251-0/+37
* st/va: add encode entrypoint v2Boyuan Zhang2016-07-254-39/+150
* nvc0: upload sample locations on GM20xSamuel Pitoiset2016-07-243-5/+31
* freedreno/a4xx: time-elapsed query should be active for clearsRob Clark2016-07-241-1/+1
* nvc0/ir: fix up an assertion in emitUADD()Samuel Pitoiset2016-07-241-4/+3
* nvc0: fix wrong indentation in nvc0_validate_fb()Samuel Pitoiset2016-07-231-141/+141
* freedreno/a4xx: timestamp queriesRob Clark2016-07-233-1/+34
* freedreno: hw timestamp supportRob Clark2016-07-232-2/+15
* freedreno: prep work for timestamp queriesRob Clark2016-07-233-6/+10
* radeonsi: ensure sample locations are set for line and polygon smoothingNicolai Hähnle2016-07-231-2/+1
* radeonsi: fix Polaris MSAA regressionNicolai Hähnle2016-07-232-15/+20
* freedreno/ir3: Add missing braces in initializer[email protected]2016-07-231-1/+1
* freedreno/a2xx: silence missing case 'SHADER_COMPUTE' warning (v2)[email protected]2016-07-231-0/+2
* radeonsi: implement buffer_subdata without indirect callsMarek Olšák2016-07-235-5/+41
* gallium/util: don't modify usage in pipe_buffer_writeMarek Olšák2016-07-232-9/+7
* gallium: split transfer_inline_write into buffer and texture callbacksMarek Olšák2016-07-2355-380/+377
* nv50/ir: allow to swap sources for OP_SUBSamuel Pitoiset2016-07-221-1/+6
* gallium/radeon: make deferred flushes asynchronousMarek Olšák2016-07-221-0/+2
* gallium: add PIPE_FLUSH_DEFERREDMarek Olšák2016-07-222-1/+12
* gallium/os: use CLOCK_MONOTONIC for sleeps (v2)Marek Olšák2016-07-222-6/+14
* nvc0/mme: fix offsets used for indirect drawsSamuel Pitoiset2016-07-222-8/+8
* nvc0: fix offsets of MP perf counters input parametersSamuel Pitoiset2016-07-221-15/+15
* vc4: Return V3D version details in the GL renderer info.Eric Anholt2016-07-202-1/+12
* vc4: Check the V3D version reported by the kernel.Eric Anholt2016-07-202-0/+62